Blender: Difference between revisions
('Add-ons' section, moved bforartsits stuff down to 'see also') |
m (jargon links) |
||
Line 14: | Line 14: | ||
===Level Design=== | ===Level Design=== | ||
* [https://matt-lucas.itch.io/level-buddy Level Buddy] is a pay-what-you-want | * [https://matt-lucas.itch.io/level-buddy Level Buddy] is a pay-what-you-want {{jargon|CSG|CSG}}-based level modelling plugin. | ||
* [https://www.blendermarket.com/products/level-builder Level Builder] is a USD$20 plugin for composing levels from different blocks (you have to model the blocks). | * [https://www.blendermarket.com/products/level-builder Level Builder] is a USD$20 plugin for composing levels from different blocks (you have to model the blocks). | ||
Line 45: | Line 45: | ||
* [[Guide:Blender|Blender]] in the guides section of this wiki. | * [[Guide:Blender|Blender]] in the guides section of this wiki. | ||
* [[Wikipedia:Blender_(software)|Blender]] on Wikipedia. | * [[Wikipedia:Blender_(software)|Blender]] on Wikipedia. | ||
* [[Bforartists]] - A | * [[Bforartists]] - A {{jargon|Fork|fork}} of Blender aimed at remedying Blender's often complained about interface, making it more intuitive. It should be noted the the interface for Blender 2.8 has had a big overhaul, and it's pretty neat now! | ||
[[Category:3-D]] | [[Category:3-D]] |
Revision as of 14:39, 12 October 2021
Release date: | |
---|---|
Made by: | Open-Source |
Runs on: | FreeBSD Haiku Linux Mac OS Windows |
Imports: | |
Exports: |
Blender is mostly recognised as a free 3-D modeller (with an idiosyncratic interface), but it also functions as a game maker and video editor.
Add-ons
Modelling
- Sprytile - Crocotile 3D-inspired tools for low-poly modelling.
Level Design
- Level Buddy is a pay-what-you-want CSG-based level modelling plugin.
- Level Builder is a USD$20 plugin for composing levels from different blocks (you have to model the blocks).
Warnings / Workarounds
Blender and Godot
NB: Info here may be out-of-date. I think it naturally works better with Blender stuff now? — rjt (talk)
Godot doesn't get along so well with Blender's implementation of collada / .DAE files, but you can install the plug-in 'Godot Engine's "Better" Collada exporter for Blender' to get a better export.
I think for current versions of both programs you're better served by just export as GLTF2, see:
There's also a plug-in for exporting to Godot's native scene format:
Godot Game Tools helps with animation and tileset things.
Blender and Unity
Blender and Unity treat models a little differently: The forward direction is X in Blender and Z in Unity >:s
More info., and solutions in the guides section.
See Also
- Blender in the guides section of this wiki.
- Blender on Wikipedia.
- Bforartists - A fork of Blender aimed at remedying Blender's often complained about interface, making it more intuitive. It should be noted the the interface for Blender 2.8 has had a big overhaul, and it's pretty neat now!