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Godot is a new, now open-source, game engine thing similar to Unreal and Unity, but perhaps less 'professionally' targeted. And a much smaller download and install (~40MB)! It's also free, which includes the ability to export to phones.
Structurally games are pretty different to Unity. The scenes are used differently. Instead of having one scene represent a level, you use a fresh scene for level components. So one scene for a main character, one for a vehicle, etc. Each scene can have multiple things (nodes) in them. You then combine these into your level. You can then easily edit these components from within your level or within their own scenes, and they are easily shared through your project. I guess they're kinda an easier to work with equivilant of Unity's prefabs?
Godot uses a proprietary scripting language called GDScript, which is very similar to Python. See the Guides section for some starting points. in the future it will support some other languages, I believe ?
In video tutorials everyone seems to place the emphasise on the last syllable, like they're speaking French. I can't help putting it on the first, like English usually does, and like the play Waiting for Godot. rjt (talk) 07:13, 28 July 2017 (EDT)
As mentioned, GDScript is very similar Python, with some game-relevant additions.
You can grab syntax highlighting plug-ins for some popular text editors / IDEs:
- Atom: https://github.com/jlopezcur/language-gdscript
- Geany: https://github.com/haimat/GDScript-Geany
- Gedit: https://github.com/haimat/GDScript-gedit
- Sublime Text: https://github.com/beefsack/GDScript-sublime
- Vim: https://github.com/quabug/vim-gdscript
- Visual Studio Code: https://marketplace.visualstudio.com/items?itemName=geequlim.godot-tools
- godotengine project on Github.
- Awesome Godot - Curated list of Godot projects, plug-ins, and related things.
- Godot Asset Library.