Difference between revisions of "Guide:Godot"

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(Added some links, and made video script collapsable (and starts collapsed))
(→‎Tutorials: Car game tut)
 
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* [https://www.youtube.com/watch?v=-D-IcbsdT04 Basic 3D Game in Godot 3 - Tutorial Part 1] - Video.
 
* [https://www.youtube.com/watch?v=-D-IcbsdT04 Basic 3D Game in Godot 3 - Tutorial Part 1] - Video.
 
* [https://godottuts.miraheze.org/wiki/Main_Page GodotTuts] wiki.
 
* [https://godottuts.miraheze.org/wiki/Main_Page GodotTuts] wiki.
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* [https://www.youtube.com/watch?v=B5vE-nNszxA Godot Vehicle Tutorial part 1 - import and setup a car] - Video covering both [[Blender]] and [[Godot]].
  
 
=== Scripting ===
 
=== Scripting ===

Latest revision as of 03:17, 10 November 2019

Scripts

video-to-texture.gd

This script renders a video to a new material on the object this script is attached to.

Godot only supports the Theora video codec, but you can use something like FFmpeg to convert whatever video you have.

Source: Video skydome for VR - video to image texture? Project video on sphere mesh?

extends TestCube

var stream = preload("video.ogv")

func _ready():
    var player = VideoPlayer.new()
    player.set_stream(stream)
    add_child(player)
    var texture = player.get_video_texture()
    var material = FixedMaterial.new()
    material.set_texture(FixedMaterial.PARAM_DIFFUSE, texture)
    material.set_flag(Material.FLAG_UNSHADED, true)
    set_material_override(material)
    player.play()
  • Replace "video.ogv" with the path to your file. For me it is "res://videos/test2.ogv". You can also use relative paths.
  • TestCube can be replaced with whatever object you have this attached to, I think?

And here's a version with looping video :) (and tabs ;))

extends TestCube

var stream = preload("video.ogv")
var player = VideoPlayer.new()

func _ready():
	player.set_stream(stream)
	add_child(player)
	var texture = player.get_video_texture()
	var material = FixedMaterial.new()
	material.set_texture(FixedMaterial.PARAM_DIFFUSE, texture)
	material.set_flag(Material.FLAG_UNSHADED, true)
	set_material_override(material)
	set_process(true)

func _process(delta):
	if not player.is_playing():
		player.play()

Reading and Writing Files

For example reading config files, and saving and loading games.

Tutorials

Scripting

  • Ivan Skodje's Youtube channel has Godot tutorials related to making full games and scripting.
  • Python - Free Python coarse on Code Academy.

See Also