Godot: Difference between revisions

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(Pronunciation section :x)
(Mentioned GDScript, and linked to Guides section. Some text about how scenes work.)
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'''Godot''' is a new, now [[Glossary:Main_Page#Open-Source|open-source]],  game engine thing similar to [[Unreal Engine|Unreal]] and [[Unity]], but perhaps less 'professionally' targetted. And a much smaller download and install (~40MB)! It's also free, which includes the ability to export to phones.
'''Godot''' is a new, now [[Glossary:Main_Page#Open-Source|open-source]],  game engine thing similar to [[Unreal Engine|Unreal]] and [[Unity]], but perhaps less 'professionally' targetted. And a much smaller download and install (~40MB)! It's also free, which includes the ability to export to phones.
Structurally games are pretty different to Unity. The ''scenes'' are used differently. Instead of having one ''scene'' represent a ''level'', you use a fresh scene for level componants. So one scene for a main character, one for a vehicle, etc. Each scene can have multiple things (''nodes'') in them. You then combine these into your level. You can then easily edit these componants from within your level or within their own scenes, and they are easiliy shared through your project. I guess they're kinda an easier to work with equivilant of Unity's ''prefabs''?
Godot uses a proprietary scripting language called GDScript, which is very similar to Python. [[Guide:Godot|See the Guides section]] for some starting points.


==Pronunciation==
==Pronunciation==

Revision as of 10:12, 31 July 2017

Godot
Release date: Current
Made by: Open-source
Runs on: Mac OS
Linux
Windows
Exports to: Linux
Mac OS
Windows
Android
iOS


Godot is a new, now open-source, game engine thing similar to Unreal and Unity, but perhaps less 'professionally' targetted. And a much smaller download and install (~40MB)! It's also free, which includes the ability to export to phones.

Structurally games are pretty different to Unity. The scenes are used differently. Instead of having one scene represent a level, you use a fresh scene for level componants. So one scene for a main character, one for a vehicle, etc. Each scene can have multiple things (nodes) in them. You then combine these into your level. You can then easily edit these componants from within your level or within their own scenes, and they are easiliy shared through your project. I guess they're kinda an easier to work with equivilant of Unity's prefabs?

Godot uses a proprietary scripting language called GDScript, which is very similar to Python. See the Guides section for some starting points.

Pronunciation

In video tutorials everyone seems to place the emphasise on the last sylible, like they're speaking French. I can't help putting it on the first, like English usually does, and like the play Waiting for Godot. rjt (talk) 07:13, 28 July 2017 (EDT)

Links

See Also

  • Godot in the Guides section of this wiki.