Category:Generative: Difference between revisions

From Game Making Tools Wiki
m (Glossary link update)
(Procedural Generation References link)
 
(3 intermediate revisions by the same user not shown)
Line 1: Line 1:
For programs that generate things through indirect input, such as generating content from data. For example in [[ShipWright]] you generate 3-D models of space ships, and with [[Dunc's AlgoMusic]] pieces of music, with text strings.
For programs that generate things through indirect input, such as generating content from data. For example in [[ShipWright]] you generate 3-D models of space ships, and with [[Dunc's AlgoMusic]] pieces of music, with text strings.
==Unsorted==
* [http://www.revengeofthesunfish.com/MON.html Monster Generator] - Get a creature randomised from three sets of parts, or learn how to submit your own.


==See Also==
==See Also==
* [[Guide:Glossary#Procedural_Generation|Procedural Generation]] in the Glossary.
* [[Guide:Glossary#Procedural_Generation|Procedural Generation]] in the Glossary.
* [[Guide:Main_Page#Procedural_Generation|Procedural Generation]] in the Guides section.
* [[Guide:Main_Page#Procedural_Generation|Procedural Generation]] in the Guides section.
* [https://nnarain.github.io/2017/12/15/Procedural-Generation-References.html Procedural Generation References] list by Natesh Narain.


[[Category:Asset Creation]]
[[Category:Asset Creation]]

Latest revision as of 11:57, 13 November 2023

For programs that generate things through indirect input, such as generating content from data. For example in ShipWright you generate 3-D models of space ships, and with Dunc's AlgoMusic pieces of music, with text strings.

Unsorted

  • Monster Generator - Get a creature randomised from three sets of parts, or learn how to submit your own.

See Also

Subcategories

This category has only the following subcategory.