ShipWright: Difference between revisions

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(Link to CLI Category (when referencing MeshConv)
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Models can be downloaded as .WRL files, which will generally need to be converted to another format to use in [[:Category:Game_Builder|3-D game builders]]. (On my computer at least) models cannot be downloaded in Firefox (does weird permission stuff [Windows 7]) nor Opera (no download button); only Chrome.
Models can be downloaded as .WRL files, which will generally need to be converted to another format to use in [[:Category:Game_Builder|3-D game builders]]. (On my computer at least) models cannot be downloaded in Firefox (does weird permission stuff [Windows 7]) nor Opera (no download button); only Chrome.


Software that can load .WRL files can be a bit hard to find, but '''[http://www.cs.princeton.edu/~min/meshconv/ meshconv]''' is a little [[:Category:CLI|command-line]] tool you can use across Windows, Linux, and Mac operating systems. For example the line <code>meshconv -c obj -tri modelname.wrl</code> will spit you out a triangulated model in .OBJ format. If your file name includes spaces just wrap it in inverted commas. There seems to be at least one [[Blender]] plugin that may help too.
Software that can load .WRL files can be a bit hard to find, but '''[http://www.patrickmin.com/meshconv/ meshconv]''' is a little [[:Category:CLI|command-line]] tool you can use across Windows, Linux, and Mac operating systems. For example the line <code>meshconv -c obj -tri modelname.wrl</code> will spit you out a triangulated model in .OBJ format. If your file name includes spaces just wrap it in inverted commas. There seems to be at least one [[Blender]] plugin that may help too.


I have noticed that the models I've brought into [[Unity]] with this method are aligned awkwardly though. Like their facing is 55° off where it should be (at a guess). Not sure if that's due to ShipWright or meshconv. Also you have to (re-?)do the UVs because you can't get anything but a solid colour on them)
I have noticed that the models I've brought into [[Unity]] with this method are aligned awkwardly though. Like their facing is 55° off where it should be (at a guess). Not sure if that's due to ShipWright or meshconv. Also you have to (re-?)do the UVs because you can't get anything but a solid colour on them)
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* [http://ship.shapewright.com/ ship.shapewright.com]
* [http://ship.shapewright.com/ ship.shapewright.com]
* [http://exonauts.blogspot.com.au/2011/10/create-random-3d-spaceship-with.html Create a random 3D spaceship with shapeWright ] - Some nice looking examples on Exonauts.
* [http://exonauts.blogspot.com.au/2011/10/create-random-3d-spaceship-with.html Create a random 3D spaceship with shapeWright ] - Some nice looking examples on Exonauts.
* [[Spaceship Generator]] - [[Blender]] script which generates spaceships from text strings.


[[Category:Graphics]][[Category:3-D Modelling]][[Category:3-D Model Generator]][[Category:Generative]][[Category:Browser]]
[[Category:Graphics]][[Category:3-D Modelling]][[Category:3-D Model Generator]][[Category:Generative]][[Category:Browser]]

Latest revision as of 13:45, 28 June 2018

(The?) ShipWright
Release date:
Made by: Dolf Veenvliet
Runs on: Browser
Imports: Text
Exports: .WRL


ShipWright is a browser-based tool for generating 3-D models of space ships from text strings. They look really nice and Japanese-shooter-y

Models can be downloaded as .WRL files, which will generally need to be converted to another format to use in 3-D game builders. (On my computer at least) models cannot be downloaded in Firefox (does weird permission stuff [Windows 7]) nor Opera (no download button); only Chrome.

Software that can load .WRL files can be a bit hard to find, but meshconv is a little command-line tool you can use across Windows, Linux, and Mac operating systems. For example the line meshconv -c obj -tri modelname.wrl will spit you out a triangulated model in .OBJ format. If your file name includes spaces just wrap it in inverted commas. There seems to be at least one Blender plugin that may help too.

I have noticed that the models I've brought into Unity with this method are aligned awkwardly though. Like their facing is 55° off where it should be (at a guess). Not sure if that's due to ShipWright or meshconv. Also you have to (re-?)do the UVs because you can't get anything but a solid colour on them)

Examples

Click an image to see the full-size version. Click the link below an image to see the model in ShipWright.

See Also