LÖVE: Difference between revisions

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it is primarily oriented around 2D games, although with its support for [http://luajit.org/ext_ffi.html luajit FFI] it is possible to make calls directly to the underlying OpenGL context; this has been used by a handful of games.
it is primarily oriented around 2D games, although with its support for [http://luajit.org/ext_ffi.html luajit FFI] it is possible to make calls directly to the underlying OpenGL context; this has been used by a handful of games.


[[Category:2-D]][[Category:
[[Category:2-D]]
[[Category:Open-Source]]
[[Category:Open-Source]]
[[Category:Android]][[Category:Linux]][[Category:Mac OS]][[Category:Windows]][[Category:Browser]]
[[Category:Android]][[Category:Linux]][[Category:Mac OS]][[Category:Windows]][[Category:Browser]]

Revision as of 23:01, 4 January 2018

LÖVE, also known as love2d, is a free, open-source game development framework based on Lua and libsdl. It is easy to learn and cross-platform, with official support for Linux, macOS, and Windows, and there also exist ports to Android, iOS, and others. There are also experimental build-for-web versions such as love.js.

it is primarily oriented around 2D games, although with its support for luajit FFI it is possible to make calls directly to the underlying OpenGL context; this has been used by a handful of games.