Guide:Texts: Difference between revisions

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(Link to thread for planning RSS feed)
(→‎Kind-specific: Some IF links I saw on Fedi)
 
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Brain-food from a variety of fields.
Brain-food from a variety of fields.


I'd like to setup an RSS feed for interesting game text places at some point: [https://forums.gamemaking.social/discussion/13/aggregate-rss-feed-for-sites-that-write-on-new-games forum thread].
==AI==
AI, LLMs, etc.
 
* [https://posts.decontextualize.com/language-models-ransom-notes/ Language models can only write ransom notes] - Allison Parrish. 2024.
 


==Architecture==
==Architecture==
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* [https://web.archive.org/web/20160604173741/http://www.arcadereview.net/published/cyberqueen Cyberqueen]. By Zeiya Speede. 2016.
* [https://web.archive.org/web/20160604173741/http://www.arcadereview.net/published/cyberqueen Cyberqueen]. By Zeiya Speede. 2016.
* [https://frieze.com/article/crap?language=en This is Crap. Why is abjection making a comeback?]. By Hannah Black. 2016.
* [https://frieze.com/article/crap?language=en This is Crap. Why is abjection making a comeback?]. By Hannah Black. 2016.
* [http://gamemakingtools.ryliejamesthomas.com/downloads/texts/Malabou, Catherine - What Should We Do With Our Brain.pdf What Should We Do With Our Brain]. By Catherine Malabou. 2008.
* [http://gamemaking.tools/downloads/texts/Malabou,%20Catherine%20-%20What%20Should%20We%20Do%20With%20Our%20Brain.pdf What Should We Do With Our Brain?]. By Catherine Malabou. 2008.
 
==Distribution==
* [https://archive.org/details/punctum_warez-the-infrastructure-and-aesthetics-of-piracy Warez: The Infrastructure and Aesthetics of Piracy]. By Martin Paul Eve. 2021.


==Games and Play==
==Games and Play==
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** [http://www.mattiebrice.com/homo-ludens-for-the-people/ Homo Ludens for the People] - Notes on Homo Ludens, by Mattie Brice.
** [http://www.mattiebrice.com/homo-ludens-for-the-people/ Homo Ludens for the People] - Notes on Homo Ludens, by Mattie Brice.
* Man, Play and Games. By Roger Caillois. 1961.
* Man, Play and Games. By Roger Caillois. 1961.
* [http://gamemakingtools.ryliejamesthomas.com/downloads/texts/Kanaga,%20David%20-%20Structure%20&%20Alchemy%20in%20New%20Fractual%20Playspaces.pdf Structure and Alchemy in New Fractal Playspaces]. By David Kanaga.
* [http://gamemaking.tools/downloads/texts/Kanaga,%20David%20-%20Structure%20&%20Alchemy%20in%20New%20Fractual%20Playspaces.pdf Structure and Alchemy in New Fractal Playspaces]. By David Kanaga.
* [https://www.critical-distance.com/category/podcast/keywords-in-play/ Keywords in Play] - Critical Distance thing, interviews.
 
===Game Making===
* [https://emreed.net/flappyrevenge.html Flappy Bird Will Have Its Revenge On Indie Games]. By Emilie M. Reed. 2019
* [https://tinysubversions.com/fuckvideogames/ Fuck Videogames]. By Darius Kazemi. 2013
* [https://itch.io/jam/speculation-jam/entries Speculation Jam] and [https://itch.io/jam/list-jam/entries List Jam] are full of inspiring game thoughts.
* [https://myfriendpokey.tumblr.com/post/695311663927328768/mr-advice Mr Advice]. Thoughts for people starting to make games, by My Friend Pokey. 2022.


===Kind-specific===
===Kind-specific===
* [http://www.roguebasin.com/index.php?title=Articles Articles] section on Roguebasin ([[:Category:Roguelike|Roguelike]]).
* [http://www.roguebasin.com/index.php?title=Articles Articles] section on Roguebasin ([[:Category:Roguelike|Roguelike]]).
==== Text Adventure ====
* [http://nightmaremode.thegamerstrust.com/2012/11/25/creation-under-capitalism/ Creation Under Capitalism and the Twine Revolution]. By Porpentine Charity Heartscape. 2012
* [https://archive.org/details/TheCraftOfAdventure The Craft of Adventure]. By Graham Nelson. On the Internet Archive.
* [https://www.ifwiki.org/IF_Theory_Reader IF Theory Reader]. By Kevin Jackson-Mead, J. Robinson Wheeler. 2011.
* https://www.ifwiki.org/Theory


===Level Design===
===Level Design===
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* [http://www.actionbutton.net/?p=591 Super Metroid]. By Ario Barzan. 2009.
* [http://www.actionbutton.net/?p=591 Super Metroid]. By Ario Barzan. 2009.
* [http://www.1up.com/features/sons-big-bucks-metal-gear Sons of Big Bucks: Metal Gear Solid 4 and the Video Game Economy]. By James Clinton Howell. 2012.
* [http://www.1up.com/features/sons-big-bucks-metal-gear Sons of Big Bucks: Metal Gear Solid 4 and the Video Game Economy]. By James Clinton Howell. 2012.
===Generally Good Games+ Writers===
* [https://myfriendpokey.tumblr.com/ Stephen Murphy]
* [https://lanathegun.wordpress.com/ Lana Polansky]
* [http://slimedaughter.com/ Porpentine Charity Heartscape]
* [https://emreed.net/ Emilie Reed]
* [http://ellaguro.blogspot.com/ Liz Ryerson]


==I Don't Want to Categorise==
==I Don't Want to Categorise==

Latest revision as of 11:54, 8 March 2024

Brain-food from a variety of fields.

AI

AI, LLMs, etc.


Architecture

Art, Generally

Atmosphere

Audience, Interaction, Participation, Performance ???

  • Participation. Edited by Claire Bishop.

Bodies

Distribution

Games and Play

Game Making

Kind-specific

Text Adventure

Level Design

Particular Games

These of course will talk about other things, but use a particular game as a starting point or reference point.

Generally Good Games+ Writers

I Don't Want to Categorise

See Also