Guide:Glossary
From Game Making Tools Wiki
Explanation of jargon used on this blog. Please ask if there's something you don't understand!
Terms are linked here with anchors (I guess this is the best way???)
3-D Modelling
Primitives
Primitives are basic, building-block shapes. For example spheres, cubes, planes, toruses, pyraminds... I guess they're usually generated procedurally.