sfxr
From Game Making Tools Wiki
| sfxr | |
|---|---|
| Release date: | 2007 | 
| Made by: | Tomas Pettersson | 
| Runs on: | BSD Linux Windows  | 
| Imports: | N/A | 
| Exports: | .WAV | 
sfxr is a tidy little sound effect generator, made by Tomas Pettersson (AKA: DrPetter).
Ports
Versions of SFXR ported to different platforms, and/or with additional features added.
- as3sfxr is a Flash port by Tom Vian as. They've also made a similar tool called ChipTone, which has browser, Mac, and Windows versions.
 - Stephen Lavelle built-upon as3sfxr as as3sfxr-b. He's since enhanced it further as Bfxr, which in addition to Flash has Mac and Windows releases. It looks like there's a JavaScript version in development at github.com/increpare/bfxr2
 - sfxr-dssi is a DSSI version by Sean Bolton. DSSI is a plug-in format you can use in a DAW.
 - usfxr is a C#/Unity port by Zeh Fernando, for generating sound effects in real-time in games. It's no longer being developed, so I'm unsure if it still works.
 - Jfxr is a browser-based port. Give syu more options to play with, and a nice addition is that it remembers sounds you've made (but not mutations), so you can go back to them.
 - jsfxr is another browser-based port, it's source code is on Github.
 
Similar
Not quite ports, but work in a similar way.
See Also
- sfxr Homepage
 - sfxr – sound effects for all! - Original release announcement.
 - Search sfxr on Github.
 
