Guide:Texts: Difference between revisions
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===Kind-specific=== | ===Kind-specific=== | ||
* [http://www.roguebasin.com/index.php?title=Articles Articles] section on Roguebasin ([[:Category:Roguelike|Roguelike]]). | * [http://www.roguebasin.com/index.php?title=Articles Articles] section on Roguebasin ([[:Category:Roguelike|Roguelike]]). | ||
* [http://nightmaremode.thegamerstrust.com/2012/11/25/creation-under-capitalism/ Creation Under Capitalism and the Twine Revolution]. By Porpentine Charity Heartscape. 2012 | |||
===Level Design=== | ===Level Design=== | ||
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* [https://myfriendpokey.tumblr.com/ Stephen Murphy] | * [https://myfriendpokey.tumblr.com/ Stephen Murphy] | ||
* [https://lanathegun.wordpress.com/ Lana Polansky] | * [https://lanathegun.wordpress.com/ Lana Polansky] | ||
* [http://slimedaughter.com/ Porpentine Charity Heartscape] | |||
* [https://emreed.net/ Emilie Reed] | * [https://emreed.net/ Emilie Reed] | ||
* [http://ellaguro.blogspot.com/ Liz Ryerson] | * [http://ellaguro.blogspot.com/ Liz Ryerson] | ||
==I Don't Want to Categorise== | ==I Don't Want to Categorise== |
Revision as of 09:08, 8 March 2021
Brain-food from a variety of fields.
I'd like to setup an RSS feed for interesting game text places at some point: forum thread.
Architecture
- How Buildings Learn. Stewart Brand. 1994.
- How Buildings Learn - TV series.
Art, Generally
- Against the Supremacy of Thought. Manuel Arturo Abreu. 2018.
Atmosphere
- Atmosphere as the Fundamental Concept of a New Aesthetics. Gernot Böhme. 1993.
- Performing an Aesthetics of Atmospheres. Stuart Grant. 2013.
Audience, Interaction, Participation, Performance ???
- Participation. Edited by Claire Bishop.
Bodies
- Cyberqueen. By Zeiya Speede. 2016.
- This is Crap. Why is abjection making a comeback?. By Hannah Black. 2016.
- What Should We Do With Our Brain?. By Catherine Malabou. 2008.
Games and Play
- Homo Ludens. By Johan Huizinga. 1955.
- Homo Ludens on Wikipedia.
- Homo Ludens for the People - Notes on Homo Ludens, by Mattie Brice.
- Man, Play and Games. By Roger Caillois. 1961.
- Structure and Alchemy in New Fractal Playspaces. By David Kanaga.
Game Making
- Flappy Bird Will Have Its Revenge On Indie Games. By Emilie M. Reed. 2019
- Fuck Videogames. By Darius Kazemi. 2013
- Speculation Jam and List Jam are full of inspiring game thoughts.
Kind-specific
- Articles section on Roguebasin (Roguelike).
- Creation Under Capitalism and the Twine Revolution. By Porpentine Charity Heartscape. 2012
Level Design
- Radiator Blog: Dark Past (part 4): The Useful Post (?) or Randy Smith's "valence theory" of level design. By Robert Yang. 2011.
Particular Games
These of course will talk about other things, but use a particular game as a starting point or reference point.
- A Maze of Murderscapes: Metroid II. By SR Holiwell. 2015.
- Stray Dogs, or: My Only Verb is Kill (Kane and Lynch 2: Dog Days). 'ironcupshrug'. 2011.
- Super Metroid. By Ario Barzan. 2009.
- Sons of Big Bucks: Metal Gear Solid 4 and the Video Game Economy. By James Clinton Howell. 2012.
Generally Good Games+ Writers
I Don't Want to Categorise
- Hot Allostatic Load. By Porpentine. 2015.
See Also
- The Guides section?
- Video Game collection on aaaaarg.
- Play collection on aaaaarg.
- VG Literature on selectbutton.
- Print Publications about Videogames on selectbutton.