sfxr: Difference between revisions
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Rabbitboots (talk | contribs)  (Added links)  | 
				 (I hadn't realised bfxr was the updated version of as3sfxr-b. Added homepage link for the creator, and made a ports section and moved some links to there, added screenshot)  | 
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{{ infobox_assetsoftware  | {{ infobox_assetsoftware  | ||
| title        = sfxr  | | title        = sfxr  | ||
|   | | screenshot   = [[File:sfxr_screenshot.gif|220px|left]]  | ||
| release_date = 2007  | | release_date = 2007  | ||
| made_by      = Tomas Pettersson  | | made_by      = [https://www.drpetter.se/ Tomas Pettersson]  | ||
| runs_on      = [[:Category:  | | runs_on      = [[:Category:BSD|BSD]]<br>[[:Category:Linux|Linux]]<br>[[:Category:Windows|Windows]]  | ||
| imports      = N/A  | | imports      = N/A  | ||
| exports      = .WAV  | | exports      = .WAV  | ||
}}  | }}  | ||
'''sfxr''' is a tidy little sound effect generator, made by Tomas Pettersson.  | '''sfxr''' is a tidy little sound effect generator, made by Tomas Pettersson (AKA: DrPetter).  | ||
==Ports==  | |||
Versions of SFXR ported to different platforms, and/or with additional features added.  | |||
* '''[https://www.superflashbros.net/as3sfxr/ as3sfxr]''' is a [[:Category:Flash|Flash]] port by Tom Vian as. They've also made a similar tool called '''[[ChipTone]]''', which has browser, Mac, and Windows versions.  | |||
* Stephen Lavelle built-upon as3sfxr as '''[https://ded.increpare.com/~locus/as3sfxr-b/ as3sfxr-b]'''. He's since enhanced it further as '''[https://www.bfxr.net/ Bfxr]''', which in addition to Flash has Mac and Windows releases. It looks like there's a JavaScript version in development at [https://github.com/increpare/bfxr2 github.com/increpare/bfxr2]  | |||
* '''[https://github.com/smbolton/sfxr-dssi sfxr-dssi]''' is a DSSI version by Sean Bolton. DSSI is a plug-in format you can use in a [[:Category:DAW|DAW]].  | |||
* '''[https://github.com/zeh/usfxr usfxr]''' is a C#/[[Unity]] port by Zeh Fernando, for generating sound effects in real-time in games. It's no longer being developed, so I'm unsure if it still works.  | |||
[  | ==See Also==  | ||
* [https://www.drpetter.se/project_sfxr.html sfxr Homepage]  | |||
* [https://ludumdare.com/compo/2007/12/13/sfxr-sound-effects-for-all/ sfxr – sound effects for all!] - Original release announcement.  | |||
* Search [https://github.com/search?p=2&q=sfxr&type=Repositories sfxr] on Github.  | |||
[  | [[Category:Audio]][[Category:Sound Effects]]  | ||
[[Category:Generative]]  | |||
[[Category:BSD]][[Category:Linux]][[Category:Windows]]  | |||
[[Category:Open-Source]]  | |||
[[Category:  | |||
Revision as of 16:30, 12 June 2021
| sfxr | |
|---|---|
| Release date: | 2007 | 
| Made by: | Tomas Pettersson | 
| Runs on: | BSD Linux Windows  | 
| Imports: | N/A | 
| Exports: | .WAV | 
sfxr is a tidy little sound effect generator, made by Tomas Pettersson (AKA: DrPetter).
Ports
Versions of SFXR ported to different platforms, and/or with additional features added.
- as3sfxr is a Flash port by Tom Vian as. They've also made a similar tool called ChipTone, which has browser, Mac, and Windows versions.
 - Stephen Lavelle built-upon as3sfxr as as3sfxr-b. He's since enhanced it further as Bfxr, which in addition to Flash has Mac and Windows releases. It looks like there's a JavaScript version in development at github.com/increpare/bfxr2
 - sfxr-dssi is a DSSI version by Sean Bolton. DSSI is a plug-in format you can use in a DAW.
 - usfxr is a C#/Unity port by Zeh Fernando, for generating sound effects in real-time in games. It's no longer being developed, so I'm unsure if it still works.
 
See Also
- sfxr Homepage
 - sfxr – sound effects for all! - Original release announcement.
 - Search sfxr on Github.
 
