sfxr: Difference between revisions
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* '''[https://github.com/smbolton/sfxr-dssi sfxr-dssi]''' is a DSSI version by Sean Bolton. DSSI is a plug-in format you can use in a [[:Category:DAW|DAW]].  | * '''[https://github.com/smbolton/sfxr-dssi sfxr-dssi]''' is a DSSI version by Sean Bolton. DSSI is a plug-in format you can use in a [[:Category:DAW|DAW]].  | ||
* '''[https://github.com/zeh/usfxr usfxr]''' is a C#/[[Unity]] port by Zeh Fernando, for generating sound effects in real-time in games. It's no longer being developed, so I'm unsure if it still works.  | * '''[https://github.com/zeh/usfxr usfxr]''' is a C#/[[Unity]] port by Zeh Fernando, for generating sound effects in real-time in games. It's no longer being developed, so I'm unsure if it still works.  | ||
* '''[https://frozenfractal.com/projects/jfxr/ Jfxr]''' is a browser-based port.   | * '''[https://frozenfractal.com/projects/jfxr/ Jfxr]''' is a browser-based port. Gives you more options to play with, and a nice addition is that it remembers sounds you've made (but not mutations), so you can go back to them.  | ||
* '''[https://sfxr.me/ jsfxr]''' is another browser-based port, [https://github.com/chr15m/jsfxr it's source code is on Github].  | * '''[https://sfxr.me/ jsfxr]''' is another [[:Category:Browser|browser]]-based port, [https://github.com/chr15m/jsfxr it's source code is on Github].  | ||
* '''[https://github.com/nucular/sfxrlua sfxr.lua]'''.  | |||
===Similar===  | |||
Not quite ports, but work in a similar way.  | |||
* '''[https://rxi.itch.io/sfxia sfxia]''' - Similar idea, but simpler.  | |||
* '''[https://creative-method-studios.itch.io/sounddevx SoundDevX]''' - More complex, works in browser, exports .WEBM.  | |||
* '''[http://labbed.net/software/labchirp/ LabChirp]''' - More technical, for people who understand audio on that level, or want to learn.  | |||
* '''[https://sfbgames.itch.io/chiptone ChipTone]''' - ''Much'' more technical, but you still have categories you can use as starting points, so you don't actually need to understand any of the fancy stuff.  | |||
==See Also==  | ==See Also==  | ||
Latest revision as of 13:48, 12 March 2025
| sfxr | |
|---|---|
| Release date: | 2007 | 
| Made by: | Tomas Pettersson | 
| Runs on: | BSD Linux Windows  | 
| Imports: | N/A | 
| Exports: | .WAV | 
sfxr is a tidy little sound effect generator, made by Tomas Pettersson (AKA: DrPetter).
Ports
Versions of SFXR ported to different platforms, and/or with additional features added.
- as3sfxr is a Flash port by Tom Vian as. They've also made a similar tool called ChipTone, which has browser, Mac, and Windows versions.
 - Stephen Lavelle built-upon as3sfxr as as3sfxr-b. He's since enhanced it further as Bfxr, which in addition to Flash has Mac and Windows releases. It looks like there's a JavaScript version in development at github.com/increpare/bfxr2
 - sfxr-dssi is a DSSI version by Sean Bolton. DSSI is a plug-in format you can use in a DAW.
 - usfxr is a C#/Unity port by Zeh Fernando, for generating sound effects in real-time in games. It's no longer being developed, so I'm unsure if it still works.
 - Jfxr is a browser-based port. Gives you more options to play with, and a nice addition is that it remembers sounds you've made (but not mutations), so you can go back to them.
 - jsfxr is another browser-based port, it's source code is on Github.
 - sfxr.lua.
 
Similar
Not quite ports, but work in a similar way.
- sfxia - Similar idea, but simpler.
 - SoundDevX - More complex, works in browser, exports .WEBM.
 - LabChirp - More technical, for people who understand audio on that level, or want to learn.
 - ChipTone - Much more technical, but you still have categories you can use as starting points, so you don't actually need to understand any of the fancy stuff.
 
See Also
- sfxr Homepage
 - sfxr – sound effects for all! - Original release announcement.
 - Search sfxr on Github.
 
