LÖVE: Difference between revisions
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(Created page with "[LÖVE](http://love2d.org), also known as love2d, is a free, open-source game development framework based on Lua and libsdl. It is easy to learn and cross-platform, with offic...") |
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[ | [http://love2d.org LÖVE], also known as love2d, is a free, open-source game development framework based on Lua and libsdl. It is easy to learn and cross-platform, with official support for Linux, macOS, and Windows, and there also exist ports to Android, iOS, and others. There are also experimental build-for-web versions such as [https://github.com/TannerRogalsky/love.js love.js]. | ||
it is primarily oriented around 2D games, although with its support for [luajit](http://luajit.org) FFI bindings it is possible to make calls directly to the underlying OpenGL context; this has been used by a handful of games. | it is primarily oriented around 2D games, although with its support for [luajit](http://luajit.org) FFI bindings it is possible to make calls directly to the underlying OpenGL context; this has been used by a handful of games. |
Revision as of 23:00, 4 January 2018
LÖVE, also known as love2d, is a free, open-source game development framework based on Lua and libsdl. It is easy to learn and cross-platform, with official support for Linux, macOS, and Windows, and there also exist ports to Android, iOS, and others. There are also experimental build-for-web versions such as love.js.
it is primarily oriented around 2D games, although with its support for [luajit](http://luajit.org) FFI bindings it is possible to make calls directly to the underlying OpenGL context; this has been used by a handful of games.[[Category: