sfxr: Difference between revisions

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(I hadn't realised bfxr was the updated version of as3sfxr-b. Added homepage link for the creator, and made a ports section and moved some links to there, added screenshot)
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{{ infobox_assetsoftware
{{ infobox_assetsoftware
| title        = sfxr
| title        = sfxr
| image        =
| screenshot  = [[File:sfxr_screenshot.gif|220px|left]]
| release_date = 2007
| release_date = 2007
| made_by      = Tomas Pettersson
| made_by      = [https://www.drpetter.se/ Tomas Pettersson]
| runs_on      = [[:Category:Linux|Linux]]<br>[[:Category:Mac OS|Mac OS]]<br>[[:Category:Windows|Windows]]
| runs_on      = [[:Category:BSD|BSD]]<br>[[:Category:Linux|Linux]]<br>[[:Category:Windows|Windows]]
| imports      = N/A
| imports      = N/A
| exports      = .WAV
| exports      = .WAV
}}
}}
'''sfxr''' is a tidy little sound effect generator, made by Tomas Pettersson.
'''sfxr''' is a tidy little sound effect generator, made by Tomas Pettersson (AKA: DrPetter).


The program has been ported to Flash by Tom Vian ([[as3sfxr]]), and this version has been well built upon by Stephen Lavelle ([[as3sfxr@as3sfxr-b]]). Also availible with more features is and also browser-based is [[Bfxr]].
==Ports==
Versions of SFXR ported to different platforms, and/or with additional features added.


* '''[https://www.superflashbros.net/as3sfxr/ as3sfxr]''' is a [[:Category:Flash|Flash]] port by Tom Vian as. They've also made a similar tool called '''[[ChipTone]]''', which has browser, Mac, and Windows versions.
* Stephen Lavelle built-upon as3sfxr as '''[https://ded.increpare.com/~locus/as3sfxr-b/ as3sfxr-b]'''. He's since enhanced it further as '''[https://www.bfxr.net/ Bfxr]''', which in addition to Flash has Mac and Windows releases. It looks like there's a JavaScript version in development at [https://github.com/increpare/bfxr2 github.com/increpare/bfxr2]
* '''[https://github.com/smbolton/sfxr-dssi sfxr-dssi]''' is a DSSI version by Sean Bolton. DSSI is a plug-in format you can use in a [[:Category:DAW|DAW]].
* '''[https://github.com/zeh/usfxr usfxr]''' is a C#/[[Unity]] port by Zeh Fernando, for generating sound effects in real-time in games. It's no longer being developed, so I'm unsure if it still works.


[http://www.drpetter.se/project_sfxr.html sfxr Homepage]
==See Also==
* [https://www.drpetter.se/project_sfxr.html sfxr Homepage]
* [https://ludumdare.com/compo/2007/12/13/sfxr-sound-effects-for-all/ sfxr – sound effects for all!] - Original release announcement.
* Search [https://github.com/search?p=2&q=sfxr&type=Repositories sfxr] on Github.


[http://www.superflashbros.net/as3sfxr/ as3sfxr (browser-based)]
[[Category:Audio]][[Category:Sound Effects]]
 
[[Category:Generative]]
[http://www.bfxr.net Bfxr (browser-based)]
[[Category:BSD]][[Category:Linux]][[Category:Windows]]
 
[[Category:Open-Source]]
[[Category:Audio]][[Category:Sound Effects]][[Category:Generative]][[Category:Linux]][[Category:Mac OS]][[Category:Windows]]

Revision as of 16:30, 12 June 2021

sfxr
Release date: 2007
Made by: Tomas Pettersson
Runs on: BSD
Linux
Windows
Imports: N/A
Exports: .WAV


sfxr is a tidy little sound effect generator, made by Tomas Pettersson (AKA: DrPetter).

Ports

Versions of SFXR ported to different platforms, and/or with additional features added.

  • as3sfxr is a Flash port by Tom Vian as. They've also made a similar tool called ChipTone, which has browser, Mac, and Windows versions.
  • Stephen Lavelle built-upon as3sfxr as as3sfxr-b. He's since enhanced it further as Bfxr, which in addition to Flash has Mac and Windows releases. It looks like there's a JavaScript version in development at github.com/increpare/bfxr2
  • sfxr-dssi is a DSSI version by Sean Bolton. DSSI is a plug-in format you can use in a DAW.
  • usfxr is a C#/Unity port by Zeh Fernando, for generating sound effects in real-time in games. It's no longer being developed, so I'm unsure if it still works.

See Also