Guide:Main Page: Difference between revisions

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In this section of the wiki you can find and add helpful info on game making tools, and maybe anything else helpful to game makering.
In this section of the wiki you can find and add helpful info on specific game making tools, as well as guides on other aspects of game making.


Apart from software specific stuff general beginners guides for tool selection, and how to get started would be welcome!
==This Wiki==
* [[Guide:Game Making Tools Wiki]] - General guide for editing this wiki.
** [[Guide:Game Making Tools Wiki/Templates]]
** [[Guide:Game Making Tools Wiki/Infoboxes]]
* [[Guide:Glossary]] - Game-making terms and jargon.


==Getting Started Making Games==
==Getting Started Making Games==
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* [https://itch.io/t/11699/mental-health-in-games-resource-list Mental Health in Games Resource List] on the itch.io forum.
* [https://itch.io/t/11699/mental-health-in-games-resource-list Mental Health in Games Resource List] on the itch.io forum.


===See Also===
==Tool-Specific==
* The [[Distribution:Main_Page|Distribution]] section of this wiki, which has guides on distributing games.
* [[Guide:3D_Rad|3D Rad]]
 
==Tool Specific==
* [[Guide:Clickteam|Clickteam]] (From [[Klik & Play|KNP]] through to [[Clickteam Fusion|Clickteam Fusion]])
* [[Guide:Clickteam|Clickteam]] (From [[Klik & Play|KNP]] through to [[Clickteam Fusion|Clickteam Fusion]])
* [[Guide:Bipsi|Bipsi]]
* [[Guide:Bitsy|Bitsy]]
* [[Guide:Bitsy|Bitsy]]
* [[Guide:Blender|Blender]]
* [[Guide:Blender|Blender]]
* [[Guide:EF-12|EF-12]]
* [[Guide:EF-12|EF-12]]
* [[Guide:GB Studio|GB Studio]]
* [[Guide:Git|Git]]
* [[Guide:Godot|Godot]]
* [[Guide:Godot|Godot]]
* [[Guide:Inform|Inform]]
* [[Guide:Inkscape|Inkscape]]
* [[Guide:LMMS|LMMS]]
* [[Guide:OpenSCAD|OpenSCAD]]
* [[Guide:OpenSCAD|OpenSCAD]]
* [[Guide:Pico-8|Pico-8]]
* [[Guide:SmileBASIC|SmileBASIC]]
* [[Guide:Unity|Unity]]
* [[Guide:Unity|Unity]]
* [[Guide:Vertex Meadow|Vertex Meadow]]
* [[Guide:Vertex Meadow|Vertex Meadow]]
* [[Guide:ZZT|ZZT]]
* [[Guide:ZZT|ZZT]]
==Genre-Specific==
* [https://notimetoplay.org/games/roguelike/coding-advice.html Roguelike coding advice] on No Time To Play.
* [http://roguebasin.com/index.php?title=Articles Articles] on the RogueBasin wiki.


==Accessibility==
==Accessibility==
Help on ensuring your game is accessible to people with disabilities.
Help on ensuring your game is accessible to people with disabilities.
* [http://web.archive.org/web/20160222232431/http://antagonizethehorn.com:80/2015/01/28/disability-and-gaming-resource-list/ Disability And Gaming Resource List] - Great list of essays on playing games with disabilities.
* [http://web.archive.org/web/20160222232431/http://antagonizethehorn.com:80/2015/01/28/disability-and-gaming-resource-list/ Disability And Gaming Resource List] - Great list of essays on playing games with disabilities.
* [https://joeparlock.wordpress.com/2016/03/15/the-disabled-gaming-resource/ The Disabled Gaming Resource] - Links for players and makers with disabilities, people wanting to making things accessible to peopel with disabilities, and more.
* [https://joeparlock.wordpress.com/2016/03/15/the-disabled-gaming-resource/ The Disabled Gaming Resource] - Links for players and makers with disabilities, people wanting to making things accessible to people with disabilities, and more.
* [http://www.alanzucconi.com/2015/12/16/color-blindness/ Accessibility Design: Color Blindness] - Easy to grasp help for designing for colour blindness. Even has a shader to download to help testing.
* [http://www.alanzucconi.com/2015/12/16/color-blindness/ Accessibility Design: Color Blindness] - Easy to grasp help for designing for colour blindness. Even has a shader to download to help testing.
* [http://gameaccessibilityguidelines.com/ gameaccessibilityguidelines.com]
* [http://gameaccessibilityguidelines.com/ gameaccessibilityguidelines.com]
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==Procedural Generation==
==Procedural Generation==
===See Also===
* [http://www.decarpentier.nl/scape-procedural-extensions Scape: 3. Procedural extensions]
* [http://www.decarpentier.nl/scape-procedural-extensions Scape: 3. Procedural extensions]
* [https://www.firespark.de/?id=article&article=ProceduralGenerationResources Procedural Generation Resources] - Annotated list of links.
* [https://www.firespark.de/?id=article&article=ProceduralGenerationResources Procedural Generation Resources] - Annotated list of links.
* [http://tinysubversions.com/spelunkyGen/ Spelunky Generator Lessons]
* [https://selfsame.itch.io/unitywfc unity-wave-function-collapse]
==Distribution==
* [[Guide:Distribution|Distribution]]
* [[Guide:Licensing|Licensing]] - Info. on choosing a suitable licence.
* [[Guide:Internet Archive|Internet Archive]] - Using Internet Archive to host games.
===Funding===
* [[Guide:Retribute|Retribute]]
==Miscellanea==
* [[Guide:Virtual Machines]]
* [[Guide:Websites]] - Creating websites


==Sources==
==Sources==
Source code / projects for games that have been made public.
Source code / projects for games that have been made public.
* [[Guide:Sources|Sources]]
* [[Guide:Sources|Sources]]
==Programming==
* [https://book.famicom.party/ book.famicom.party] - NES assembly programming guide (in-progress).
* [https://www.freecodecamp.org/ freecodecamp.org] - Free, structured guides for learning various languages and things.
===Graphics Programming===
* [https://thebookofshaders.com/ The Book of Shaders] - {{jargon|Shader|Shaders}}!
* [https://quaternions.online/ Quaternions] - Interactive web thing to help understand 3-D maths.
* [https://www.flipcode.com/archives/Realtime_Voxel_Landscape_Engines-Part_1_Introduction.shtml Realtime Voxel Landscape Engines]
==Other Resources==
* [[Guide:Assets|Assets]] - Links to free Assets/materials.
* [[Guide:Interfaces|Interfaces]] - Controllers, displays, etc.
* [[Guide:Texts|Texts]]
* [[Guide:Communities|Communities]]

Revision as of 14:10, 12 October 2021

In this section of the wiki you can find and add helpful info on specific game making tools, as well as guides on other aspects of game making.

This Wiki

Getting Started Making Games

[links to basic guides, also general tips]

Tool-Specific

Genre-Specific

Accessibility

Help on ensuring your game is accessible to people with disabilities.

Procedural Generation

Distribution

Funding

Miscellanea

Sources

Source code / projects for games that have been made public.

Programming

Graphics Programming

Other Resources