Guide:Main Page: Difference between revisions

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==This Wiki==
==This Wiki==
* [[Guide:Game Making Tools Wiki]] - General guide for editing this wiki.
* [[Guide:Game Making Tools Wiki]] - General guide for editing this wiki.
** [[Guide:Game Making Tools Wiki/Templates]]
** [[Guide:Game Making Tools Wiki/Infoboxes]]
* [[Guide:Glossary]] - Game-making terms and jargon.
* [[Guide:Glossary]] - Game-making terms and jargon.


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* [[Guide:3D_Rad|3D Rad]]
* [[Guide:3D_Rad|3D Rad]]
* [[Guide:Clickteam|Clickteam]] (From [[Klik & Play|KNP]] through to [[Clickteam Fusion|Clickteam Fusion]])
* [[Guide:Clickteam|Clickteam]] (From [[Klik & Play|KNP]] through to [[Clickteam Fusion|Clickteam Fusion]])
* [[Guide:Bipsi|Bipsi]]
* [[Guide:Bitsy|Bitsy]]
* [[Guide:Bitsy|Bitsy]]
* [[Guide:Blender|Blender]]
* [[Guide:Blender|Blender]]
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* [[Guide:Godot|Godot]]
* [[Guide:Godot|Godot]]
* [[Guide:Inform|Inform]]
* [[Guide:Inform|Inform]]
* [[Guide:Inkscape|Inkscape]]
* [[Guide:LMMS|LMMS]]
* [[Guide:LMMS|LMMS]]
* [[Guide:OpenSCAD|OpenSCAD]]
* [[Guide:OpenSCAD|OpenSCAD]]
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===Graphics Programming===
===Graphics Programming===
* [https://thebookofshaders.com/ The Book of Shaders] - [[Guide:Glossary#Shader|Shaders]]!
* [https://thebookofshaders.com/ The Book of Shaders] - {{jargon|Shader|Shaders}}!
* [https://quaternions.online/ Quaternions] - Interactive web thing to help understand 3-D maths.
* [https://quaternions.online/ Quaternions] - Interactive web thing to help understand 3-D maths.
* [https://www.flipcode.com/archives/Realtime_Voxel_Landscape_Engines-Part_1_Introduction.shtml Realtime Voxel Landscape Engines]
* [https://www.flipcode.com/archives/Realtime_Voxel_Landscape_Engines-Part_1_Introduction.shtml Realtime Voxel Landscape Engines]

Revision as of 14:10, 12 October 2021

In this section of the wiki you can find and add helpful info on specific game making tools, as well as guides on other aspects of game making.

This Wiki

Getting Started Making Games

[links to basic guides, also general tips]

Tool-Specific

Genre-Specific

Accessibility

Help on ensuring your game is accessible to people with disabilities.

Procedural Generation

Distribution

Funding

Miscellanea

Sources

Source code / projects for games that have been made public.

Programming

Graphics Programming

Other Resources