Godot: Difference between revisions

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('examples' section, added wonderdraft)
(Lots of plug-ins)
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* [https://github.com/TheHX/add_primitives Add Primitives] - Adds a collection [[Glossary:Main_Page#Primitives|primitives]]. By default there's only a cube D:
* [https://github.com/TheHX/add_primitives Add Primitives] - Adds a collection [[Glossary:Main_Page#Primitives|primitives]]. By default there's only a cube D:
* [https://github.com/Gianclgar/GDScriptAudioImport GDScriptAudioImport] - 'A script for Godot in GDScript for importing .wav and .ogg audio files at runtime'
* [https://github.com/Gianclgar/GDScriptAudioImport GDScriptAudioImport] - 'A script for Godot in GDScript for importing .wav and .ogg audio files at runtime'
* [https://github.com/blurymind/Godot-eventSheetPrototype Godot-eventSheetPrototype] - Dunno how usable it is, but this plug-in adds [[Clickteam]]/[[Construct]]-like ''event sheets'' as an alternate way to do scripting.
* [https://gitlab.com/polymorphcool/futari-addon Futari addon] - Enhancements to particle behaviour developed for an opera.
* [https://github.com/SIsilicon/Godot-3D-text-plugin Godot-3D-text-plugin].
* [https://godotengine.org/asset-library/asset/838 Anaglyph Camera].
* [https://godotengine.org/asset-library/asset/892 Viewport Spy] - Gives you a little preview of what a camera sees in it's properties.
* [https://github.com/Zylann/godot_heightmap_plugin Godot Heightmap Plugin] - Lets you use a 2-D image [''heightmap''] to generate terrain, allows creation and editing, much like [[Unity]]'s terrain editor.
* [https://github.com/paulloz/godot-colorblindness godot-colorblindness] - Tests for different kinds of colourblindness.
* [https://github.com/marmitoTH/godot-psx-shaders godot-psx-shaders]
* [https://github.com/godotengine/escoria Escoria] - Engine for making point-and-click games.


===Installing===
===Installing===

Revision as of 19:03, 13 March 2021

Release date: Current
Made by: Open-source
Runs on: Linux
Mac OS
Windows
Exports to: Android
Browser
iOS
Linux
Mac OS
Windows


Godot is a new, now open-source, game engine thing similar to Unreal and Unity, but perhaps less 'professionally' targeted. And a much smaller download and install (~40MB)! It's also free, which includes the ability to export to phones.

Structurally games are pretty different to Unity. The scenes are used differently. Instead of having one scene represent a level, you use a fresh scene for level components. So one scene for a main character, one for a vehicle, etc. Each scene can have multiple things (nodes) in them. You then combine these into your level. You can then easily edit these components from within your level or within their own scenes, and they are easily shared through your project. I guess they're kinda an easier to work with equivilant of Unity's prefabs?

For scripting there're a few options: a proprietary scripting language called GDScript--which is very similar to Python, C#, and a visual scripting language.

Pronunciation

In video tutorials everyone seems to place the emphasise on the last syllable, like they're speaking French. I can't help putting it on the first, like English usually does, and like the play Waiting for Godot. rjt (talk) 07:13, 28 July 2017 (EDT)

GDScript

As mentioned, GDScript is very similar Python, with some game-relevant additions.

Syntax Highlighting

You can grab syntax highlighting plug-ins for some popular text editors / IDEs:

Plug-ins

Installing

...

Examples

Games

Software

Other types of software made with Godot.

Links

See Also