Godot: Difference between revisions

From Game Making Tools Wiki
m (→‎See Also: fixed link target)
(added to 'Browser Export' category, mentioned 'GDScriptAudioImport')
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| release_date = Current
| release_date = Current
| made_by      = [https://github.com/godotengine Open-source]
| made_by      = [https://github.com/godotengine Open-source]
| runs_on      = [[:Category:Mac OS|Mac OS]]<br>[[:Category:Linux|Linux]]<br>[[:Category:Windows|Windows]]
| runs_on      = [[:Category:Linux|Linux]]<br>[[:Category:Mac OS|Mac OS]]<br>[[:Category:Windows|Windows]]
| exports_to  = [[:Category:Linux Export|Linux]]<br>[[:Category:Mac OS Export|Mac OS]]<br>[[:Category:Windows Export|Windows]]<br>[[:Category:Android Export|Android]]<br>[[:Category:iOS Export|iOS]]
| exports_to  = [[:Category:Android Export|Android]]<br>[[:Category:Browser Export|Browser]]<br>[[:Category:iOS Export|iOS]]<br>[[:Category:Linux Export|Linux]]<br>[[:Category:Mac OS Export|Mac OS]]<br>[[:Category:Windows Export|Windows]]
}}
}}


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==Plug-ins==
==Plug-ins==
* [https://github.com/TheHX/add_primitives Add Primitives] - Adds a collection [[Glossary:Main_Page#Primitives|primitives]]. By default there's only a cube D:
* [https://github.com/TheHX/add_primitives Add Primitives] - Adds a collection [[Glossary:Main_Page#Primitives|primitives]]. By default there's only a cube D:
* [https://github.com/Gianclgar/GDScriptAudioImport GDScriptAudioImport] - 'A script for Godot in GDScript for importing .wav and .ogg audio files at runtime'


===Installing===
===Installing===
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[[Category:Open-Source]]
[[Category:Open-Source]]
[[Category:Linux]][[Category:Mac OS]][[Category:Windows]]
[[Category:Linux]][[Category:Mac OS]][[Category:Windows]]
[[Category:Windows Export]][[Category:Mac OS Export]][[Category:Linux Export]][[Category:Android Export]][[Category:iOS Export]]
[[Category:Android Export]][[Category:Browser Export]][[Category:iOS Export]][[Category:Linux Export]][[Category:Mac OS Export]][[Category:Windows Export]]

Revision as of 09:03, 27 April 2020

Release date: Current
Made by: Open-source
Runs on: Linux
Mac OS
Windows
Exports to: Android
Browser
iOS
Linux
Mac OS
Windows


Godot is a new, now open-source, game engine thing similar to Unreal and Unity, but perhaps less 'professionally' targeted. And a much smaller download and install (~40MB)! It's also free, which includes the ability to export to phones.

Structurally games are pretty different to Unity. The scenes are used differently. Instead of having one scene represent a level, you use a fresh scene for level components. So one scene for a main character, one for a vehicle, etc. Each scene can have multiple things (nodes) in them. You then combine these into your level. You can then easily edit these components from within your level or within their own scenes, and they are easily shared through your project. I guess they're kinda an easier to work with equivilant of Unity's prefabs?

Godot uses a proprietary scripting language called GDScript, which is very similar to Python. See the Guides section for some starting points. in the future it will support some other languages, I believe ?

Pronunciation

In video tutorials everyone seems to place the emphasise on the last syllable, like they're speaking French. I can't help putting it on the first, like English usually does, and like the play Waiting for Godot. rjt (talk) 07:13, 28 July 2017 (EDT)

GDScript

As mentioned, GDScript is very similar Python, with some game-relevant additions.

Syntax Highlighting

You can grab syntax highlighting plug-ins for some popular text editors / IDEs:

Plug-ins

Installing

...

Links

See Also

  • Godot in the Guides section of this wiki.
  • Blender and Godot has some more info and working with them together.