Category:Normal Map Editor: Difference between revisions

From Game Making Tools Wiki
m (Glossary link update)
m (jargon link)
 
Line 1: Line 1:
For tools dedicated to creating [[Guide:Glossary#Normal Mapping|normal maps]], which is used to describe how light will effect the texture of a surface. They are used to simulate things like bumps and dents, and so on.
For tools dedicated to creating {{jargon|Normal Mapping|normal maps}}, which is used to describe how light will effect the texture of a surface. They are used to simulate things like bumps and dents, and so on.


They can also be created in standard image editors. For example [[Gnu IMP]] has a handy plug-in called [https://code.google.com/archive/p/gimp-normalmap/ gimp-normalmap].
They can also be created in standard image editors. For example [[Gnu IMP]] has a handy plug-in called [https://code.google.com/archive/p/gimp-normalmap/ gimp-normalmap].


[[Category:Graphics]][[Category:Texture Editor]]
[[Category:Graphics]][[Category:Texture Editor]]

Latest revision as of 14:37, 12 October 2021

For tools dedicated to creating normal maps, which is used to describe how light will effect the texture of a surface. They are used to simulate things like bumps and dents, and so on.

They can also be created in standard image editors. For example Gnu IMP has a handy plug-in called gimp-normalmap.

Pages in category "Normal Map Editor"

The following 2 pages are in this category, out of 2 total.