Blender: Difference between revisions

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(Note to self re blender and unity differeing axes)
(Fixed link to '3-D Modelling' category, fixed how 'Blender and Unity' section was inside 'Bforartists', made 'Blender and Unity' section a link to Unity's guides section.)
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'''Blender''' is mostly recognised as a free [[:Category:3-D_Moddelling|3-D modeller]] (with an idiosyncratic interface), but it also functions as a [[:Category:Game Builder|game maker]] and video editor.
'''Blender''' is mostly recognised as a free [[:Category:3-D_Modelling|3-D modeller]] (with an idiosyncratic interface), but it also functions as a [[:Category:Game Builder|game maker]] and video editor.


==Bforartists==
==Bforartists==
Bforartists is a fork of Blender aimed at remedying Blender's often complained about interface, making it more intuitive. It's probably not quite ready to use at, but worth keeping an eye on!
Bforartists is a fork of Blender aimed at remedying Blender's often complained about interface, making it more intuitive. It's probably not quite ready to use at, but worth keeping an eye on!
* [http://www.bforartists.de/ Homepage]


==Blender and Unity 3D==
==Blender and Unity 3D==
Blender and [[unity_3d|Unity]] treat models a little differently: The forward direction is X in Blender and Z in Unity >:[
Blender and [[Unity_3D|Unity]] treat models a little differently: The forward direction is X in Blender and Z in Unity >:s
[post helpful stuff re this here~]


* [http://www.bforartists.de/ Homepage]
More info., and solutions in the [[Guide:Unity_3D#Blender|guides section]].


==See Also==
==See Also==

Revision as of 02:37, 6 September 2016

Blender is mostly recognised as a free 3-D modeller (with an idiosyncratic interface), but it also functions as a game maker and video editor.

Bforartists

Bforartists is a fork of Blender aimed at remedying Blender's often complained about interface, making it more intuitive. It's probably not quite ready to use at, but worth keeping an eye on!

Blender and Unity 3D

Blender and Unity treat models a little differently: The forward direction is X in Blender and Z in Unity >:s

More info., and solutions in the guides section.

See Also