Blender: Difference between revisions

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* [https://matt-lucas.itch.io/level-buddy Level Buddy] is a pay-what-you-want {{jargon|CSG|CSG}}-based level modelling plugin.
* [https://matt-lucas.itch.io/level-buddy Level Buddy] is a pay-what-you-want {{jargon|CSG|CSG}}-based level modelling plugin.
* [https://www.blendermarket.com/products/level-builder Level Builder] is a USD$20 plugin for composing levels from different blocks (you have to model the blocks).
* [https://www.blendermarket.com/products/level-builder Level Builder] is a USD$20 plugin for composing levels from different blocks (you have to model the blocks).
* [https://github.com/libsm64/libsm64-blender] - Let's you move Mario round your Blender models D:
* [https://github.com/libsm64/libsm64-blender libsm64-blender] - Let's you move Mario round your Blender models D:


==Warnings / Workarounds==
==Warnings / Workarounds==

Revision as of 05:44, 16 March 2022

Release date:
Made by: Open-Source
Runs on: FreeBSD
Haiku
Linux
Mac OS
Windows
Imports:
Exports:


Blender is mostly recognised as a free 3-D modeller (with an idiosyncratic interface), but it also functions as a game maker and video editor.

Add-ons

Modelling

Level Design

  • Level Buddy is a pay-what-you-want CSG-based level modelling plugin.
  • Level Builder is a USD$20 plugin for composing levels from different blocks (you have to model the blocks).
  • libsm64-blender - Let's you move Mario round your Blender models D:

Warnings / Workarounds

Blender and Godot

NB: Info here may be out-of-date. I think it naturally works better with Blender stuff now? — rjt (talk)

Godot doesn't get along so well with Blender's implementation of collada / .DAE files, but you can install the plug-in 'Godot Engine's "Better" Collada exporter for Blender' to get a better export.

I think for current versions of both programs you're better served by just export as GLTF2, see:

There's also a plug-in for exporting to Godot's native scene format:

Godot Game Tools helps with animation and tileset things.

Blender and Unity

Blender and Unity treat models a little differently: The forward direction is X in Blender and Z in Unity >:s

More info., and solutions in the guides section.

See Also

  • Blender in the guides section of this wiki.
  • Blender on Wikipedia.
  • Bforartists - A fork of Blender aimed at remedying Blender's often complained about interface, making it more intuitive. It should be noted the the interface for Blender 2.8 has had a big overhaul, and it's pretty neat now!