<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.gamemaking.tools/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Rjt</id>
	<title>Game Making Tools Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.gamemaking.tools/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Rjt"/>
	<link rel="alternate" type="text/html" href="https://www.gamemaking.tools/wiki/index.php/Special:Contributions/Rjt"/>
	<updated>2026-10-22T19:17:38Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.46.2</generator>
	<entry>
		<id>https://www.gamemaking.tools/wiki/index.php?title=Inkscape&amp;diff=2429</id>
		<title>Inkscape</title>
		<link rel="alternate" type="text/html" href="https://www.gamemaking.tools/wiki/index.php?title=Inkscape&amp;diff=2429"/>
		<updated>2025-12-17T04:41:40Z</updated>

		<summary type="html">&lt;p&gt;Rjt: Created - very stubby&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ infobox_assetsoftware&lt;br /&gt;
| title        = Inkscape&lt;br /&gt;
| logo         = &lt;br /&gt;
| screenshot   = &lt;br /&gt;
| made_by      = &lt;br /&gt;
| runs_on      = [[:Category:Linux|Linux]]&amp;lt;br&amp;gt;[[:Category:Mac OS|Mac OS]]&amp;lt;br&amp;gt;[[:Category:Windows|Windows]]&lt;br /&gt;
| exports      = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* https://inkscape.org/&lt;br /&gt;
* https://fullcirclemagazine.org/special/inkscape/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Graphics]][[Category:2-D]][[Category:Vector Editor]]&lt;br /&gt;
[[Category:Open-Source]]&lt;br /&gt;
[[Category:Linux]][[Category:Mac OS]][[Category:Windows]]&lt;/div&gt;</summary>
		<author><name>Rjt</name></author>
	</entry>
	<entry>
		<id>https://www.gamemaking.tools/wiki/index.php?title=Guide:Assets&amp;diff=2428</id>
		<title>Guide:Assets</title>
		<link rel="alternate" type="text/html" href="https://www.gamemaking.tools/wiki/index.php?title=Guide:Assets&amp;diff=2428"/>
		<updated>2025-09-22T07:11:52Z</updated>

		<summary type="html">&lt;p&gt;Rjt: /* General Images */ sozai.pooftie.me&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Free resources to help you put games together. Often they&#039;re called {{jargon|Asset|assets}}, it means the different images, music files, sound effects and other materials that goes into games.&lt;br /&gt;
&lt;br /&gt;
Sometimes these pages disappear, some times the free selection&#039;s really limited. If stuff&#039;s not actually useful feel free to delete.&lt;br /&gt;
&lt;br /&gt;
NB: The [[#See_Also_2|See Also]] section at the bottom has lots of links to places that don&#039;t fit neatly into other categories, for example sites with multiple different kinds of assets.&lt;br /&gt;
&lt;br /&gt;
==3-D Models==&lt;br /&gt;
* [http://www.123dapp.com/Gallery/content/all 123dapp] - Models from 3-D scanners and simple modelling tools.&lt;br /&gt;
* [https://assetstore.unity.com/packages/3d/vehicles/land/kawaii-tanks-free-version-1-1-54604| Kawaii Tanks] - Tank model with flexible tracks on the Unity asset store. Not actually v kawaii ;)&lt;br /&gt;
* [http://redwood-data.org/3dscan/ A Large Dataset of Object Scans] - 3-D scans, in .PLY format (can open in [[MeshLab]] and [[Blender]].&lt;br /&gt;
* [https://archive.org/details/nasa-3d-resources NASA 3D Resources] - Space things on the Internet Archive.&lt;br /&gt;
* [https://www.blendswap.com/ Blend Swap]&lt;br /&gt;
* [https://brokenvector.itch.io/low-poly-cars Low Poly Cars]&lt;br /&gt;
* [http://www.sweethome3d.com/importModels.jsp Sweet Home 3D] - list of places with free resources.&lt;br /&gt;
* [https://www.models-resource.com/ The Models Resource] - Version of The Spriters Resource for 3-D models, so stuff ripped from released videogames.&lt;br /&gt;
* [https://www.thebasemesh.com/ The Base Mesh] - &#039;1000+ Base Meshes. 100% Free. CC0 License.&#039;&lt;br /&gt;
&lt;br /&gt;
==Fonts==&lt;br /&gt;
* [https://fontlibrary.org/ Font Library] - Libre fonts.&lt;br /&gt;
* [https://www.free-fonts.com/open-source free-fonts] - Libre fonts.&lt;br /&gt;
* [https://www.fontsquirrel.com/fonts/list/find_fonts?filter%5Blicense%5D%5B0%5D=open Font Squirrel]&lt;br /&gt;
* [https://www.theleagueofmoveabletype.com/ The League of Moveable Type] - Libre fonts, pretentious website ;3&lt;br /&gt;
* [http://velvetyne.fr/ VTF] - Libre fonts.&lt;br /&gt;
* [http://www.pentacom.jp/pentacom/bitfontmaker2/gallery/ bitfontmaker2/gallery] - Fonts made with Bitfontmaker2.&lt;br /&gt;
* [https://polyducks.itch.io/kitchen-sink-textmode-font Kitchen Sink] - Free/pay-what-you-want, monospace font with drawing characters.&lt;br /&gt;
* [https://www.design-research.be/by-womxn/ BADASS LIBRE FONTS BY WOMXN]&lt;br /&gt;
* [https://stgiga.github.io/UnifontEX/ UnifontEX] - Pixel font with great support for extra characters, emoji, etc.&lt;br /&gt;
&lt;br /&gt;
==General Audio==&lt;br /&gt;
* [http://archives.somnolescent.net/ilife/ iLife Stock Music and Sound Effects]&lt;br /&gt;
* [https://soundimage.org/ Soundimage.org] - Music, sounds, textures. Attribution [[Guide:Licensing|licence]].&lt;br /&gt;
* [https://sampleswap.org/ SampleSwap] - Samples, music, sound effects.&lt;br /&gt;
* [https://musical-artifacts.com/ Musical Artifacts] - All sorts of files useful for music-making on a computer.&lt;br /&gt;
&lt;br /&gt;
==General Images==&lt;br /&gt;
* [http://imageafter.com/ Image*After]&lt;br /&gt;
* [https://pubdomordie.club/ PUB•DOM•OR•DIE]&lt;br /&gt;
* [https://archive.org/details/50000ultimatewebgraphics 50,000 Ultimate Web Graphics] on archive.org&lt;br /&gt;
* [https://archive.org/details/corel_gallery_1000000_win95 Corel Gallery 1,000,000] on archive.org&lt;br /&gt;
* [https://archive.org/details/CorelGALLERY_1.3_million_pictures_-_16_CDs_Win95 CorelGALLERY 1.3 million pictures - 16 CDs (Win95)] on archive.org&lt;br /&gt;
* [https://lilybelmira.itch.io/flower-art watering a flower art assets] - CC0, attribution appreciated. From the game &#039;&#039;[https://lilybelmira.itch.io/flower watering a flower]&#039;&#039;&lt;br /&gt;
* [http://archives.somnolescent.net/web/hypercard/ Art Bits from HyperCard] - Lots of great 2-colour graphics.&lt;br /&gt;
* [https://egardepe.itch.io/hypercardgraphics Hypercard Graphics Pack] - Another pack of graphics from [[HyperCard]], dunno if they&#039;re both the same stuff.&lt;br /&gt;
* [http://archives.somnolescent.net/ids_clipart/ Internet Design Shop Clipart] - Graphics from WebPage Designer Gold by Boomerang Software.&lt;br /&gt;
* [https://hasgraphics.com/ Has Graphics]&lt;br /&gt;
* [https://gifcities.org/ GifCities] - Internet Archive&#039;s Geocities archive GIF search.&lt;br /&gt;
* [https://campaignwiki.org/face Faces for your RPG Characters]&lt;br /&gt;
* [http://www.diddly.com/random/ Random Personal Picture Finder] - Bing searches for images using default camera filenames.&lt;br /&gt;
* [https://emptyfortress.itch.io/demons-asset-pack Demons Asset Pack] - Scanned drawings in raster and vector.&lt;br /&gt;
* [https://game-icons.net/ game-icons.net]&lt;br /&gt;
* [https://pixelsea.neocities.org/ Pixel Sea] - Search 32×32 and 88×31 graphics.&lt;br /&gt;
* [https://archive.org/details/photoclipart Photo and Clip Art CD-ROMs] - Collection on Internet Archive.&lt;br /&gt;
* [https://public.work/ Public Work] - Search public domain work from mostly North American institutions.&lt;br /&gt;
* [https://99gifshop.neocities.org/ 99GIF Shop] - Web graphics.&lt;br /&gt;
* [https://pdimagearchive.org/ Public Domain Image Archive] - Heaps of images that scrolls infinitely in all directions.&lt;br /&gt;
* [https://sozai.pooftie.me/ sozai.pooftie.me] - Web graphics.&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
* [https://incompetech.com/music/ Royalty-Free Music] by Kevin MacLeod. [[Guide:Licensing|Licence]]: [https://creativecommons.org/licenses/by/3.0/ CC BY 3.0]&lt;br /&gt;
* [https://drive.google.com/drive/folders/0Bw4MH6EXU9vTQzlNQk9qU2dTc0U nosoapradiotracks] - Music bits (Google Drive)&lt;br /&gt;
* [https://rpgmaker.net/musicpack/ RMN Music Pack] - Music from the rpgmaker.net community.&lt;br /&gt;
* [https://freemusicarchive.org/ Free Music Archive]&lt;br /&gt;
&lt;br /&gt;
===MIDI===&lt;br /&gt;
* [https://archive.org/details/archiveteam-geocities-midi-collection-2009 Archive Team: The Geocities MIDI Collection] - A large collection of MIDI files rescued from Geocities.&lt;br /&gt;
* [http://www.vanbasco.com/midisearch.html vanBasco&#039;s MIDI Search]&lt;br /&gt;
* [http://artscene.textfiles.com/music/midi/ artscene.textfiles.com/music/midi/]&lt;br /&gt;
* [https://web.archive.org/web/20070804003325/http://www.rhost.it/Luli/my_music.htm My Music] page on Luli Site (Wayback Machine).&lt;br /&gt;
* [https://www.graeber.com/russian.html Russian Midi Page!]&lt;br /&gt;
* [http://www.johntorpmusic.dk/Midi.htm John Torp&#039;s Music - Original Midi]&lt;br /&gt;
* [https://github.com/EasyRPG/RTP/tree/master/Music Music] directory in the [[EasyRPG]] {{jargon|RTP|RTP}} is all MIDI. To download single directories from Git repos see: [[Guide:Git#Tools]]&lt;br /&gt;
* [https://archive.org/details/sound_canvas_midi_collection/ Sound Canvas MIDI collection] - &#039;5000 MIDI files obtained from a large variety of Japanese websites&#039;&lt;br /&gt;
&lt;br /&gt;
===MOD===&lt;br /&gt;
* [https://modarchive.org/ The Mod Archive]&lt;br /&gt;
&lt;br /&gt;
==Music Making==&lt;br /&gt;
&lt;br /&gt;
===Effects===&lt;br /&gt;
* [https://shirobon.bandcamp.com/album/ps1-reverb-impulse-responses PS1 Reverb: Impulse Responses] - Set of settings you can use to get PlayStation-like reverb. On Bandcamp so you can hear demos. Pay-what-you-want.&lt;br /&gt;
&lt;br /&gt;
===Instruments===&lt;br /&gt;
&lt;br /&gt;
===Samples===&lt;br /&gt;
Bits of sounds for music-making.&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/ldrolez/free-midi-chords Free MIDI Chords] - Okay, not actually samples, but an open-source repository of MIDI chords.&lt;br /&gt;
* [https://modarchive.org/forums/index.php?topic=2406 WaveWorld archive] - Bitorrent or HTTP downloads, WAV and MP3 format.&lt;br /&gt;
* [https://freewavesamples.com/ Free Wave Samples]&lt;br /&gt;
* [https://forum.vintagesynth.com/viewtopic.php?f=2&amp;amp;t=44513#p489828 Fairlight CMI IIx samples]&lt;br /&gt;
* [https://tomasmulcahy.com/fairlight-series-iii-factory-library/ Free! Fairlight Series III Factory Library mapped and looped]&lt;br /&gt;
* [https://archive.org/details/cmi-sound-library-rev-1.3 Fairlight CMI Sound Library Revision 1.3 (WAV)]&lt;br /&gt;
* [https://freepats.zenvoid.org/ FreePats] - Instrument samples in a variety of formats.&lt;br /&gt;
* [https://archive.org/details/samplecds Sample and Sample-Patch CDs] - Collection on Internet Archive.&lt;br /&gt;
* [https://archive.org/details/old-school-sample-cds-collection-01 90&#039;s Old School Sample CDs Collection] - Massive collection of 90s sample CDs, also on Internet Archive]].&lt;br /&gt;
* [https://github.com/KristofferKarlAxelEkstrand/AKWF-FREE Adventure Kid Waveforms] - Small (as in one cycle) samples formatted for various instruments.&lt;br /&gt;
* [https://heckscaper.com/stuff/index.html Free Samples] and [https://heckscaper.com/resources/ Sample Packs] from Emma.&lt;br /&gt;
* [https://seaweedfactory.blogspot.com/p/sample-packs.html Free Sample Packs] page on Seaweed Factory.&lt;br /&gt;
* [https://drive.google.com/drive/folders/1sRuG9mRKo8T-8dUi4MBekXJNikqoJ_l3 Drum Machine Archive] - Over 2.5GB of hardware drum machine samples.&lt;br /&gt;
* [https://msx.horse/res2.php Halley Resource Center] - {{jargon|Sample Pack|Sample packs}} and {{jargon|Stem|stems}} by em. Lots of other cool stuff on their site too.&lt;br /&gt;
** For example this page that features a random rave stab every day: https://msx.horse/stab.php&lt;br /&gt;
&lt;br /&gt;
==Palettes==&lt;br /&gt;
* [https://gamemaking.tools/downloads/assets/Palettes/ gamemaking.tools/downloads/assets/Palettes/]&lt;br /&gt;
&lt;br /&gt;
==RPG Maker Related==&lt;br /&gt;
* [https://grandmadebslittlebits.wordpress.com/ GrandmaDebsLittleBits]&lt;br /&gt;
* [https://pbjabcusa.com/crum/home.html Crum: Asset Pack for Marek &amp;amp; Co.] - Big pile of different things.&lt;br /&gt;
* [https://pbjabcusa.com/monsters/gallery.html RPG Maker 2003 Monsters by everythingstaken]&lt;br /&gt;
&lt;br /&gt;
==Shaders==&lt;br /&gt;
===HLSL===&lt;br /&gt;
[[Wikipedia:High-Level Shading Language|High-Level Shading Language]], used in [[Unity]].&lt;br /&gt;
* Unity 5.x Shaders and Effects Cookbook, authors both have free tutes:&lt;br /&gt;
** [http://www.alanzucconi.com/category/shader/ Alan Zucconi]&lt;br /&gt;
** [https://www.youtube.com/user/animate4evr/videos Kenneth Lammers]&lt;br /&gt;
* [https://assetstore.unity.com/packages/vfx/shaders/directx-11/ucla-wireframe-shader-21897 UCLA Wireframe Shader]&lt;br /&gt;
* [https://assetstore.unity.com/packages/vfx/shaders/directx-11/advanced-wireframe-shader-directx-55686 Advanced Wireframe Shader]&lt;br /&gt;
* [https://assetstore.unity.com/packages/vfx/shaders/directx-11/screen-space-fluids-64440 Screen Space Fluids]&lt;br /&gt;
* [https://assetstore.unity.com/packages/vfx/shaders/star-nest-skybox-63726 Star Nest Skybox]&lt;br /&gt;
* [https://assetstore.unity.com/vfx/shaders?category=vfx%2Fshaders&amp;amp;free=true&amp;amp;orderBy=1 Free shaders on the Unity Asset Store]&lt;br /&gt;
* [https://github.com/keijiro/Retro3D Retro3D] - PlayStation-like shader. &#039;Basically, it&#039;s a kind of unlit shader, but also reduces the precision of geometric operations, and cancels the perspective correction for texture mapping.&#039;&lt;br /&gt;
** Versions with lighting: [https://github.com/GuiglParty/Stage-Fright/tree/master/Assets/Retro3D github.com/GuiglParty/Stage-Fright/tree/master/Assets/Retro3D]&lt;br /&gt;
** [https://assetstore.unity.com/packages/vfx/shaders/flashback-94-shader-pack-27685 Flashback &#039;94] - Another PSX-y shader set ($20).&lt;br /&gt;
** [https://github.com/dsoft20/psx_retroshader psx_retroshader] - Another one.&lt;br /&gt;
** [https://github.com/pastasfuture/com.hauntedpsx.render-pipelines.psx com.hauntedpsx.render-pipelines.psx] - Most advanced one, not just a shader.&lt;br /&gt;
&lt;br /&gt;
===GLSL===&lt;br /&gt;
[[Wikipedia:OpenGL Shading Language|OpenGL Shading Language]], used in [[Godot]] (kinda).&lt;br /&gt;
Godot 2 had a visual shader editor, and I believe this is [https://godotdevelopers.org/forum/discussion/comment/22218/#Comment_22218 in development for Godot 3.1] :)&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/curly-brace Curly Brace]&#039;s Github has lots of Godot shader stuff&lt;br /&gt;
&lt;br /&gt;
===Converters===&lt;br /&gt;
Tools for converting shaders between languages&lt;br /&gt;
* [https://zz85.github.io/hlslparser/ HLSL to GLSL Converter]&lt;br /&gt;
* [http://diligentgraphhttps://grandmadebslittlebits.wordpress.com/ics.com/diligent-engine/shader-converter/ HLSL to GLSL Source Converter]&lt;br /&gt;
* [https://alastaira.wordpress.com/2015/08/07/unity-shadertoys-a-k-a-converting-glsl-shaders-to-cghlsl/ Unity Shadertoys (a.k.a Converting GLSL shaders to Cg/HLSL)] - info&lt;br /&gt;
&lt;br /&gt;
===See Also===&lt;br /&gt;
* [https://www.shadertoy.com shadertoy.com] - Browse free shaders. Pretty demanding website D:&lt;br /&gt;
&lt;br /&gt;
==Sound Effects==&lt;br /&gt;
* [https://sound-effects.bbcrewind.co.uk/ BBC Sound Effects]&lt;br /&gt;
* [https://www.musicradar.com/news/tech/free-music-samples-download-loops-hits-and-multis-627820 Free music samples: download loops, hits and multis] - Music Radar.&lt;br /&gt;
* [https://www.themotionmonkey.co.uk/free-resources/retro-arcade-sounds/ FREE Retro Arcade Video Game Sound Effects]&lt;br /&gt;
* [https://www.freetousesounds.com/ freetousesounds.com] - Guy&#039;s field recordings. Are they actually free?&lt;br /&gt;
** [https://freetousesounds.bandcamp.com/music freetousesounds] on Bandcamp.&lt;br /&gt;
* [http://thewindspirit.com/sfx-cd.html Sound Effects Greatest Hits] - SFX disc archived by Max Anderson.&lt;br /&gt;
* [https://freesound.org/ Freesound] - Creative Commons sounds.&lt;br /&gt;
* [https://99sounds.org/ 99Sounds]&lt;br /&gt;
* [https://www.sounds-resource.com/ The Sounds Resource] - Version of The Spriters Resource for sound effect, so stuff ripped from released videogames.&lt;br /&gt;
&lt;br /&gt;
==Sprites==&lt;br /&gt;
* [http://www.widgetworx.com/spritelib/ SpriteLib]&lt;br /&gt;
* [https://botsin.space/@PixelMonsterBot Pixel Monster Bot] - Great little 5×5 pixel mons. [https://idlethumbs.social/@mikew/102768684333969641 Free to use for whatever].&lt;br /&gt;
* [https://www.spriters-resource.com/ The Spriters Resource] - Graphic rips (and some edits) from games.&lt;br /&gt;
* [http://www.videogamesprites.net/ videogamesprites.net]&lt;br /&gt;
&lt;br /&gt;
==Textures / Tiles==&lt;br /&gt;
* [https://mega.nz/#F!woJE1T6b!8Rxdf2NRQyoIp5yxdJMBYw 1078 Weird Textures] (there&#039;s a ZIP of all the textures in the subfolder there too). Link needs replacing.&lt;br /&gt;
* [https://mega.nz/#F!E9hgWZrS!j96SjF3zQpbfAU4M6QON5A lsdtexs] Rip of textures from &#039;&#039;LSD Dream Emulator&#039;&#039;. Can&#039;t remember where I found them :( Link needs replacing.&lt;br /&gt;
* [https://www.flickr.com/photos/britishlibrary/sets/72157639585298964 Decorative Papers, found by the community from the Mechanical Curator Collection]&lt;br /&gt;
* [http://spiralgraphics.biz/packs/index.htm Genetica Texture Packs] They&#039;re in an odd format (.GTX), but can be converted with a program on the site (I should convert and upload these). You can also just download versions of them, one-by-one as .JPG files.&lt;br /&gt;
* [https://www.textures.com Textures.com]. You can limit your search to textures that tile seemlessly, but not everything seems to be filed correctly. Has a nice preview feature too. You&#039;ll have to either use &#039;view page info&#039; or an adblocker to bypass their little download protection ;)&lt;br /&gt;
* [https://deepomega.itch.io/hex-world Hex World: Realistic Hex Textures for Maps]&lt;br /&gt;
* [https://rvklein.me/proj/emsqpat/ ＥＭ－Ｓｑｕａｒｅ Ｐａｔｔｅｒｎｓ] - SVG tiling patterns.&lt;br /&gt;
* [http://www.sweethome3d.com/importTextures.jsp Sweet Home 3D] - list of places with free resources.&lt;br /&gt;
* [https://www.glorioustrainwrecks.com/node/11521 Sprite Walls] - drawings by Clyde.&lt;br /&gt;
* [https://zanzindorf.com/textures.html Zanzindorf] - From photos.&lt;br /&gt;
* [https://renderman.pixar.com/pixar-one-twenty-eight Pixar One Twenty Eight] - Free repeating textures (with normal and bump maps), by Pixar. [https://creativecommons.org/licenses/by/4.0/ CC BY 4.0] licence.&lt;br /&gt;
* [https://renderman.pixar.com/pixar-one-thirty Pixar One Thirty] - Another set with the same licence.&lt;br /&gt;
* Random Pattern Generator - [https://botsin.space/@patternrandom Mastodon] and [https://twitter.com/PatternRandom Twitter] bots that sometimes post interesting, tileable gradients. Each version seems to have different posts? Includes instructions on how to generate them.&lt;br /&gt;
** [https://twitter.com/KlongDor KlongDor] - related somehow...&lt;br /&gt;
* [https://doodad.dev/pattern-generator/ Pattern Generator] - Browser-based.&lt;br /&gt;
* [https://github.com/Render96/Render96Wiki/wiki/Texture-Library-Previews Texture Library Previews] page on the RENDER96 Wiki. Links to stock texture CD rips on Internet Archive. Wiki itself is a cool investigation of the sources of textures used in videogames.&lt;br /&gt;
* [https://textures.neocities.org/ TextureTown] - Has a cool 3-D texture testing environment too.&lt;br /&gt;
** [https://toot.melonland.net/@textures + Texture of the Day +] - Bot posting TextureTown&#039;s texture of the day.&lt;br /&gt;
* [https://www.textures-resource.com/ The Textures Resource] - Version of The Spriters Resource for textures, so stuff ripped from released videogames.&lt;br /&gt;
* [https://archive.org/details/PatternWorldIslamEuropeModern Pattern World] - CD-ROM on Internet Archive.&lt;br /&gt;
* [https://wriks.itch.io/wrad-textures Wrad Textures] - 300+ photo textures, public domain, by Erik Engström.&lt;br /&gt;
* [https://thejang.com/textures/ Texture Station] - Categorised&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* The [[:Category:Asset Creation|Asset Creation]] section of the wiki, for tools to help you make your own.&lt;br /&gt;
* The [[:Category:Generative|Generative]] section of this wiki, for tools to generate assets.&lt;br /&gt;
* [http://opengameart.org/ opengameart.org] - All-sorts, graphics, sounds—&lt;br /&gt;
* [https://wordpress.org/openverse/ Openverse] - Creative Commons search engine (was search.creativecommons.org)&lt;br /&gt;
* Unity&#039;s [https://assetstore.unity.com/ Asset Store]&lt;br /&gt;
* Free and not-free assets on [https://itch.io/game-assets itch.io]&lt;br /&gt;
* [https://post.lurk.org/@wendy/100734030623295814 post.lurk.org/@wendy/100734030623295814] - Mastodon thread with CC resources.&lt;br /&gt;
* [https://www.artlantis3d.com/ Artlantis 3D Resources]&lt;br /&gt;
* [https://jonathan-so.itch.io/creatorpack Game Creator&#039;s Pack] - Creative Commons asset pack.&lt;br /&gt;
* [https://www.sharecg.com/index.php Share CG]&lt;br /&gt;
* [http://slackermedia.info/sprints/ slackermedia.info/sprints/] - Directory of [http://slackermedia.info/downloads/ all sorts of things].&lt;br /&gt;
* [https://kenney.nl/assets Assets] by Kenny&lt;br /&gt;
* [https://github.com/smogheap/scrapheap scrapheap] - Github repo with a bunch of different things.&lt;br /&gt;
* [https://www.glorioustrainwrecks.com/node/11085 musty old scraps] - Various things from unfinished games, by hugs.&lt;br /&gt;
* [https://www.clickteam.com/resources Useful Resources] on the Clickteam website. Sounds, graphics, and some links to other places.&lt;br /&gt;
* [https://web.archive.org/web/19981212033405/http://www.thefreesite.com/ The Free Site] on the Wayback Machine.&lt;br /&gt;
* [http://www.esc-j.net/stg/stgdu/upload.php Shooting Game Developer Uploader]&lt;br /&gt;
* [https://www.vg-resource.com/ The VG Resource] (forum) and [https://wiki.vg-resource.com/ The VG Resource Wiki] - Central locations for the Spriters Resource (etc.) sites.&lt;br /&gt;
* [https://rpg.hamsterrepublic.com/ohrrpgce/Resources#Game_Resources Game Resources] - Lots of links on [[OHRRPGCE]]&#039;s wiki.&lt;/div&gt;</summary>
		<author><name>Rjt</name></author>
	</entry>
	<entry>
		<id>https://www.gamemaking.tools/wiki/index.php?title=RPG_Developer_Bakin&amp;diff=2427</id>
		<title>RPG Developer Bakin</title>
		<link rel="alternate" type="text/html" href="https://www.gamemaking.tools/wiki/index.php?title=RPG_Developer_Bakin&amp;diff=2427"/>
		<updated>2025-09-06T18:02:09Z</updated>

		<summary type="html">&lt;p&gt;Rjt: Created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox_software&lt;br /&gt;
| title = RPG Developer Bakin&lt;br /&gt;
| logo         = &lt;br /&gt;
| release_date = 2025-&lt;br /&gt;
| made_by      = SmileBoom&lt;br /&gt;
| runs_on      = [[:Category:Windows|Windows]]&lt;br /&gt;
| exports_to   = [[:Category:Windows Export|Windows]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
RPG making tool.&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
* https://store.steampowered.com/app/1036640/RPG_Developer_Bakin/&lt;br /&gt;
* https://rpgbakin.com/pukiwiki_en/&lt;br /&gt;
* https://old.reddit.com/r/RPGDeveloperBakin/&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Builder]][[Category:3-D]]&lt;br /&gt;
[[Category:RPG]]&lt;br /&gt;
[[Category:Windows]]&lt;br /&gt;
[[Category:Windows Export]]&lt;/div&gt;</summary>
		<author><name>Rjt</name></author>
	</entry>
	<entry>
		<id>https://www.gamemaking.tools/wiki/index.php?title=SRPG_Studio&amp;diff=2426</id>
		<title>SRPG Studio</title>
		<link rel="alternate" type="text/html" href="https://www.gamemaking.tools/wiki/index.php?title=SRPG_Studio&amp;diff=2426"/>
		<updated>2025-09-06T17:56:54Z</updated>

		<summary type="html">&lt;p&gt;Rjt: Created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox_software&lt;br /&gt;
| title = SRPG Studio&lt;br /&gt;
| logo         = &lt;br /&gt;
| release_date = 2018-&lt;br /&gt;
| made_by      = SapphireSoft&lt;br /&gt;
| runs_on      = [[:Category:Windows|Windows]]&lt;br /&gt;
| exports_to   = [[:Category:Windows Export|Windows]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SRPG Studio&#039;&#039;&#039; is a tool for making &#039;&#039;[[wikipedia:Fire Emblem|Fire Emblem]]&#039;&#039;-like games.&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
&lt;br /&gt;
* https://itch.io/jam/dont-make-fire-emblem&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
* https://srpgstudio.com/english/index.html&lt;br /&gt;
* https://store.steampowered.com/app/857320/SRPG_Studio/&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Builder]][[Category:2-D]]&lt;br /&gt;
[[Category:SRPG]]&lt;br /&gt;
[[Category:Windows]]&lt;br /&gt;
[[Category:Windows Export]]&lt;/div&gt;</summary>
		<author><name>Rjt</name></author>
	</entry>
	<entry>
		<id>https://www.gamemaking.tools/wiki/index.php?title=Guide_talk:Glossary&amp;diff=2425</id>
		<title>Guide talk:Glossary</title>
		<link rel="alternate" type="text/html" href="https://www.gamemaking.tools/wiki/index.php?title=Guide_talk:Glossary&amp;diff=2425"/>
		<updated>2025-09-06T08:14:00Z</updated>

		<summary type="html">&lt;p&gt;Rjt: Tooltips extension&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Tooltips ==&lt;br /&gt;
&lt;br /&gt;
Would love for the glossary to be better integrated into the wiki. For example, I was looking at extensions that create &#039;&#039;&#039;tootips&#039;&#039;&#039;, and this one seems like the best: [[mw:Extension:Lingo|Extension:Lingo]]. I takes definitions from a list on a single page and show them as tooltips whenever the specified term in found in the wiki. No need to tag things specifically as jargon —&amp;amp;nbsp;[[User:Rjt|rjt]]&amp;amp;nbsp;([[User talk:Rjt|talk]]) 08:13, 6 September 2025 (UTC)&lt;/div&gt;</summary>
		<author><name>Rjt</name></author>
	</entry>
	<entry>
		<id>https://www.gamemaking.tools/wiki/index.php?title=Smile_Game_Builder&amp;diff=2424</id>
		<title>Smile Game Builder</title>
		<link rel="alternate" type="text/html" href="https://www.gamemaking.tools/wiki/index.php?title=Smile_Game_Builder&amp;diff=2424"/>
		<updated>2025-09-06T07:25:03Z</updated>

		<summary type="html">&lt;p&gt;Rjt: Fixed a misplaced bracket&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox_software&lt;br /&gt;
| logo         = [[File:smilegamebuilder_logo.png|220px]]&lt;br /&gt;
| release_date = 2016&lt;br /&gt;
| made_by      = [https://smileboom.com/ SmileBoom]&lt;br /&gt;
| runs_on      = [[:Category:Windows|Windows]]&lt;br /&gt;
| exports_to   = [[:Category:Windows Export|Windows]]&amp;lt;br&amp;gt;Others via [[Unity]]&amp;lt;br&amp;gt;export DLC.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Smile Game Builder&#039;&#039;&#039; (SGB) is a piece of software targeted at making 3-D, Japanese-style [[:Category:RPG|RPGs]]. It seems to be as easy to use as [[:Category:RPG Maker|RPG Maker]], but has some cool additions like a character builder. Updates and add-ons are still being released.&lt;br /&gt;
&lt;br /&gt;
It&#039;s [[:Category:Windows|Windows]]-only, but there&#039;s an (expensive) add-on / {{jargon|DLC|DLC}} pack that let&#039;s you export to [[Unity]]. From there it&#039;s apparently tricky to make changes, but easy enough to export to any [[:Category:Platforms|platform]] Unity supports.&lt;br /&gt;
&lt;br /&gt;
* [https://store.steampowered.com/app/766450/SMILE_GAME_BUILDER_Exporter_for_Unity_56/ SMILE GAME BUILDER Exporter for Unity 5.6]&lt;br /&gt;
&lt;br /&gt;
You can import [[Assets:Main_Page|assets]] too, but 3-D formats are currently limited to [[Metasequoia]] and OBJ.&lt;br /&gt;
&lt;br /&gt;
For expensive tools like these it&#039;s worth checking their entry on SteamDB to get an idea of how much of a discount you might be able to get: https://steamdb.info/app/483950/&lt;br /&gt;
&lt;br /&gt;
==Similar Tools==&lt;br /&gt;
&lt;br /&gt;
Other tools for making 3-D JRPGs with simple scripting.&lt;br /&gt;
&lt;br /&gt;
* [[RPG Developer Bakin]] is a successor to SGB, with some added features like physics and more advanced scripting support.&lt;br /&gt;
* The 3-D plug-ins for various versions of [[:Category:RPG Maker|RPG Maker]].&lt;br /&gt;
* Some of the console vesrions of RPG Maker, like [[RPG Maker 2]] and [[RPG Maker 3|3]] on the PS2, and [[RPG Maker]] on the PlayStation.&lt;br /&gt;
* [[RPG in a Box]] - Voxel graphics.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
* [http://smilegamebuilder.com/en/ smilegamebuilder.com] - Official homepage.&lt;br /&gt;
* [https://store.steampowered.com/app/483950/SMILE_GAME_BUILDER/ SMILE GAME BUILDER] on Steam. Includes a demo.&lt;br /&gt;
* [[SmileBASIC]] - Same developer, tool for coding games on consoles.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Builder]][[Category:3-D]]&lt;br /&gt;
[[Category:RPG]]&lt;br /&gt;
[[Category:Windows]]&lt;br /&gt;
[[Category:Windows Export]]&lt;/div&gt;</summary>
		<author><name>Rjt</name></author>
	</entry>
	<entry>
		<id>https://www.gamemaking.tools/wiki/index.php?title=Guide:Assets&amp;diff=2423</id>
		<title>Guide:Assets</title>
		<link rel="alternate" type="text/html" href="https://www.gamemaking.tools/wiki/index.php?title=Guide:Assets&amp;diff=2423"/>
		<updated>2025-08-18T18:59:15Z</updated>

		<summary type="html">&lt;p&gt;Rjt: /* Textures / Tiles */ Texture Station&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Free resources to help you put games together. Often they&#039;re called {{jargon|Asset|assets}}, it means the different images, music files, sound effects and other materials that goes into games.&lt;br /&gt;
&lt;br /&gt;
Sometimes these pages disappear, some times the free selection&#039;s really limited. If stuff&#039;s not actually useful feel free to delete.&lt;br /&gt;
&lt;br /&gt;
NB: The [[#See_Also_2|See Also]] section at the bottom has lots of links to places that don&#039;t fit neatly into other categories, for example sites with multiple different kinds of assets.&lt;br /&gt;
&lt;br /&gt;
==3-D Models==&lt;br /&gt;
* [http://www.123dapp.com/Gallery/content/all 123dapp] - Models from 3-D scanners and simple modelling tools.&lt;br /&gt;
* [https://assetstore.unity.com/packages/3d/vehicles/land/kawaii-tanks-free-version-1-1-54604| Kawaii Tanks] - Tank model with flexible tracks on the Unity asset store. Not actually v kawaii ;)&lt;br /&gt;
* [http://redwood-data.org/3dscan/ A Large Dataset of Object Scans] - 3-D scans, in .PLY format (can open in [[MeshLab]] and [[Blender]].&lt;br /&gt;
* [https://archive.org/details/nasa-3d-resources NASA 3D Resources] - Space things on the Internet Archive.&lt;br /&gt;
* [https://www.blendswap.com/ Blend Swap]&lt;br /&gt;
* [https://brokenvector.itch.io/low-poly-cars Low Poly Cars]&lt;br /&gt;
* [http://www.sweethome3d.com/importModels.jsp Sweet Home 3D] - list of places with free resources.&lt;br /&gt;
* [https://www.models-resource.com/ The Models Resource] - Version of The Spriters Resource for 3-D models, so stuff ripped from released videogames.&lt;br /&gt;
* [https://www.thebasemesh.com/ The Base Mesh] - &#039;1000+ Base Meshes. 100% Free. CC0 License.&#039;&lt;br /&gt;
&lt;br /&gt;
==Fonts==&lt;br /&gt;
* [https://fontlibrary.org/ Font Library] - Libre fonts.&lt;br /&gt;
* [https://www.free-fonts.com/open-source free-fonts] - Libre fonts.&lt;br /&gt;
* [https://www.fontsquirrel.com/fonts/list/find_fonts?filter%5Blicense%5D%5B0%5D=open Font Squirrel]&lt;br /&gt;
* [https://www.theleagueofmoveabletype.com/ The League of Moveable Type] - Libre fonts, pretentious website ;3&lt;br /&gt;
* [http://velvetyne.fr/ VTF] - Libre fonts.&lt;br /&gt;
* [http://www.pentacom.jp/pentacom/bitfontmaker2/gallery/ bitfontmaker2/gallery] - Fonts made with Bitfontmaker2.&lt;br /&gt;
* [https://polyducks.itch.io/kitchen-sink-textmode-font Kitchen Sink] - Free/pay-what-you-want, monospace font with drawing characters.&lt;br /&gt;
* [https://www.design-research.be/by-womxn/ BADASS LIBRE FONTS BY WOMXN]&lt;br /&gt;
* [https://stgiga.github.io/UnifontEX/ UnifontEX] - Pixel font with great support for extra characters, emoji, etc.&lt;br /&gt;
&lt;br /&gt;
==General Audio==&lt;br /&gt;
* [http://archives.somnolescent.net/ilife/ iLife Stock Music and Sound Effects]&lt;br /&gt;
* [https://soundimage.org/ Soundimage.org] - Music, sounds, textures. Attribution [[Guide:Licensing|licence]].&lt;br /&gt;
* [https://sampleswap.org/ SampleSwap] - Samples, music, sound effects.&lt;br /&gt;
* [https://musical-artifacts.com/ Musical Artifacts] - All sorts of files useful for music-making on a computer.&lt;br /&gt;
&lt;br /&gt;
==General Images==&lt;br /&gt;
* [http://imageafter.com/ Image*After]&lt;br /&gt;
* [https://pubdomordie.club/ PUB•DOM•OR•DIE]&lt;br /&gt;
* [https://archive.org/details/50000ultimatewebgraphics 50,000 Ultimate Web Graphics] on archive.org&lt;br /&gt;
* [https://archive.org/details/corel_gallery_1000000_win95 Corel Gallery 1,000,000] on archive.org&lt;br /&gt;
* [https://archive.org/details/CorelGALLERY_1.3_million_pictures_-_16_CDs_Win95 CorelGALLERY 1.3 million pictures - 16 CDs (Win95)] on archive.org&lt;br /&gt;
* [https://lilybelmira.itch.io/flower-art watering a flower art assets] - CC0, attribution appreciated. From the game &#039;&#039;[https://lilybelmira.itch.io/flower watering a flower]&#039;&#039;&lt;br /&gt;
* [http://archives.somnolescent.net/web/hypercard/ Art Bits from HyperCard] - Lots of great 2-colour graphics.&lt;br /&gt;
* [https://egardepe.itch.io/hypercardgraphics Hypercard Graphics Pack] - Another pack of graphics from [[HyperCard]], dunno if they&#039;re both the same stuff.&lt;br /&gt;
* [http://archives.somnolescent.net/ids_clipart/ Internet Design Shop Clipart] - Graphics from WebPage Designer Gold by Boomerang Software.&lt;br /&gt;
* [https://hasgraphics.com/ Has Graphics]&lt;br /&gt;
* [https://gifcities.org/ GifCities] - Internet Archive&#039;s Geocities archive GIF search.&lt;br /&gt;
* [https://campaignwiki.org/face Faces for your RPG Characters]&lt;br /&gt;
* [http://www.diddly.com/random/ Random Personal Picture Finder] - Bing searches for images using default camera filenames.&lt;br /&gt;
* [https://emptyfortress.itch.io/demons-asset-pack Demons Asset Pack] - Scanned drawings in raster and vector.&lt;br /&gt;
* [https://game-icons.net/ game-icons.net]&lt;br /&gt;
* [https://pixelsea.neocities.org/ Pixel Sea] - Search 32×32 and 88×31 graphics.&lt;br /&gt;
* [https://archive.org/details/photoclipart Photo and Clip Art CD-ROMs] - Collection on Internet Archive.&lt;br /&gt;
* [https://public.work/ Public Work] - Search public domain work from mostly North American institutions.&lt;br /&gt;
* [https://99gifshop.neocities.org/ 99GIF Shop] - Web graphics.&lt;br /&gt;
* [https://pdimagearchive.org/ Public Domain Image Archive] - Heaps of images that scrolls infinitely in all directions.&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
* [https://incompetech.com/music/ Royalty-Free Music] by Kevin MacLeod. [[Guide:Licensing|Licence]]: [https://creativecommons.org/licenses/by/3.0/ CC BY 3.0]&lt;br /&gt;
* [https://drive.google.com/drive/folders/0Bw4MH6EXU9vTQzlNQk9qU2dTc0U nosoapradiotracks] - Music bits (Google Drive)&lt;br /&gt;
* [https://rpgmaker.net/musicpack/ RMN Music Pack] - Music from the rpgmaker.net community.&lt;br /&gt;
* [https://freemusicarchive.org/ Free Music Archive]&lt;br /&gt;
&lt;br /&gt;
===MIDI===&lt;br /&gt;
* [https://archive.org/details/archiveteam-geocities-midi-collection-2009 Archive Team: The Geocities MIDI Collection] - A large collection of MIDI files rescued from Geocities.&lt;br /&gt;
* [http://www.vanbasco.com/midisearch.html vanBasco&#039;s MIDI Search]&lt;br /&gt;
* [http://artscene.textfiles.com/music/midi/ artscene.textfiles.com/music/midi/]&lt;br /&gt;
* [https://web.archive.org/web/20070804003325/http://www.rhost.it/Luli/my_music.htm My Music] page on Luli Site (Wayback Machine).&lt;br /&gt;
* [https://www.graeber.com/russian.html Russian Midi Page!]&lt;br /&gt;
* [http://www.johntorpmusic.dk/Midi.htm John Torp&#039;s Music - Original Midi]&lt;br /&gt;
* [https://github.com/EasyRPG/RTP/tree/master/Music Music] directory in the [[EasyRPG]] {{jargon|RTP|RTP}} is all MIDI. To download single directories from Git repos see: [[Guide:Git#Tools]]&lt;br /&gt;
* [https://archive.org/details/sound_canvas_midi_collection/ Sound Canvas MIDI collection] - &#039;5000 MIDI files obtained from a large variety of Japanese websites&#039;&lt;br /&gt;
&lt;br /&gt;
===MOD===&lt;br /&gt;
* [https://modarchive.org/ The Mod Archive]&lt;br /&gt;
&lt;br /&gt;
==Music Making==&lt;br /&gt;
&lt;br /&gt;
===Effects===&lt;br /&gt;
* [https://shirobon.bandcamp.com/album/ps1-reverb-impulse-responses PS1 Reverb: Impulse Responses] - Set of settings you can use to get PlayStation-like reverb. On Bandcamp so you can hear demos. Pay-what-you-want.&lt;br /&gt;
&lt;br /&gt;
===Instruments===&lt;br /&gt;
&lt;br /&gt;
===Samples===&lt;br /&gt;
Bits of sounds for music-making.&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/ldrolez/free-midi-chords Free MIDI Chords] - Okay, not actually samples, but an open-source repository of MIDI chords.&lt;br /&gt;
* [https://modarchive.org/forums/index.php?topic=2406 WaveWorld archive] - Bitorrent or HTTP downloads, WAV and MP3 format.&lt;br /&gt;
* [https://freewavesamples.com/ Free Wave Samples]&lt;br /&gt;
* [https://forum.vintagesynth.com/viewtopic.php?f=2&amp;amp;t=44513#p489828 Fairlight CMI IIx samples]&lt;br /&gt;
* [https://tomasmulcahy.com/fairlight-series-iii-factory-library/ Free! Fairlight Series III Factory Library mapped and looped]&lt;br /&gt;
* [https://archive.org/details/cmi-sound-library-rev-1.3 Fairlight CMI Sound Library Revision 1.3 (WAV)]&lt;br /&gt;
* [https://freepats.zenvoid.org/ FreePats] - Instrument samples in a variety of formats.&lt;br /&gt;
* [https://archive.org/details/samplecds Sample and Sample-Patch CDs] - Collection on Internet Archive.&lt;br /&gt;
* [https://archive.org/details/old-school-sample-cds-collection-01 90&#039;s Old School Sample CDs Collection] - Massive collection of 90s sample CDs, also on Internet Archive]].&lt;br /&gt;
* [https://github.com/KristofferKarlAxelEkstrand/AKWF-FREE Adventure Kid Waveforms] - Small (as in one cycle) samples formatted for various instruments.&lt;br /&gt;
* [https://heckscaper.com/stuff/index.html Free Samples] and [https://heckscaper.com/resources/ Sample Packs] from Emma.&lt;br /&gt;
* [https://seaweedfactory.blogspot.com/p/sample-packs.html Free Sample Packs] page on Seaweed Factory.&lt;br /&gt;
* [https://drive.google.com/drive/folders/1sRuG9mRKo8T-8dUi4MBekXJNikqoJ_l3 Drum Machine Archive] - Over 2.5GB of hardware drum machine samples.&lt;br /&gt;
* [https://msx.horse/res2.php Halley Resource Center] - {{jargon|Sample Pack|Sample packs}} and {{jargon|Stem|stems}} by em. Lots of other cool stuff on their site too.&lt;br /&gt;
** For example this page that features a random rave stab every day: https://msx.horse/stab.php&lt;br /&gt;
&lt;br /&gt;
==Palettes==&lt;br /&gt;
* [https://gamemaking.tools/downloads/assets/Palettes/ gamemaking.tools/downloads/assets/Palettes/]&lt;br /&gt;
&lt;br /&gt;
==RPG Maker Related==&lt;br /&gt;
* [https://grandmadebslittlebits.wordpress.com/ GrandmaDebsLittleBits]&lt;br /&gt;
* [https://pbjabcusa.com/crum/home.html Crum: Asset Pack for Marek &amp;amp; Co.] - Big pile of different things.&lt;br /&gt;
* [https://pbjabcusa.com/monsters/gallery.html RPG Maker 2003 Monsters by everythingstaken]&lt;br /&gt;
&lt;br /&gt;
==Shaders==&lt;br /&gt;
===HLSL===&lt;br /&gt;
[[Wikipedia:High-Level Shading Language|High-Level Shading Language]], used in [[Unity]].&lt;br /&gt;
* Unity 5.x Shaders and Effects Cookbook, authors both have free tutes:&lt;br /&gt;
** [http://www.alanzucconi.com/category/shader/ Alan Zucconi]&lt;br /&gt;
** [https://www.youtube.com/user/animate4evr/videos Kenneth Lammers]&lt;br /&gt;
* [https://assetstore.unity.com/packages/vfx/shaders/directx-11/ucla-wireframe-shader-21897 UCLA Wireframe Shader]&lt;br /&gt;
* [https://assetstore.unity.com/packages/vfx/shaders/directx-11/advanced-wireframe-shader-directx-55686 Advanced Wireframe Shader]&lt;br /&gt;
* [https://assetstore.unity.com/packages/vfx/shaders/directx-11/screen-space-fluids-64440 Screen Space Fluids]&lt;br /&gt;
* [https://assetstore.unity.com/packages/vfx/shaders/star-nest-skybox-63726 Star Nest Skybox]&lt;br /&gt;
* [https://assetstore.unity.com/vfx/shaders?category=vfx%2Fshaders&amp;amp;free=true&amp;amp;orderBy=1 Free shaders on the Unity Asset Store]&lt;br /&gt;
* [https://github.com/keijiro/Retro3D Retro3D] - PlayStation-like shader. &#039;Basically, it&#039;s a kind of unlit shader, but also reduces the precision of geometric operations, and cancels the perspective correction for texture mapping.&#039;&lt;br /&gt;
** Versions with lighting: [https://github.com/GuiglParty/Stage-Fright/tree/master/Assets/Retro3D github.com/GuiglParty/Stage-Fright/tree/master/Assets/Retro3D]&lt;br /&gt;
** [https://assetstore.unity.com/packages/vfx/shaders/flashback-94-shader-pack-27685 Flashback &#039;94] - Another PSX-y shader set ($20).&lt;br /&gt;
** [https://github.com/dsoft20/psx_retroshader psx_retroshader] - Another one.&lt;br /&gt;
** [https://github.com/pastasfuture/com.hauntedpsx.render-pipelines.psx com.hauntedpsx.render-pipelines.psx] - Most advanced one, not just a shader.&lt;br /&gt;
&lt;br /&gt;
===GLSL===&lt;br /&gt;
[[Wikipedia:OpenGL Shading Language|OpenGL Shading Language]], used in [[Godot]] (kinda).&lt;br /&gt;
Godot 2 had a visual shader editor, and I believe this is [https://godotdevelopers.org/forum/discussion/comment/22218/#Comment_22218 in development for Godot 3.1] :)&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/curly-brace Curly Brace]&#039;s Github has lots of Godot shader stuff&lt;br /&gt;
&lt;br /&gt;
===Converters===&lt;br /&gt;
Tools for converting shaders between languages&lt;br /&gt;
* [https://zz85.github.io/hlslparser/ HLSL to GLSL Converter]&lt;br /&gt;
* [http://diligentgraphhttps://grandmadebslittlebits.wordpress.com/ics.com/diligent-engine/shader-converter/ HLSL to GLSL Source Converter]&lt;br /&gt;
* [https://alastaira.wordpress.com/2015/08/07/unity-shadertoys-a-k-a-converting-glsl-shaders-to-cghlsl/ Unity Shadertoys (a.k.a Converting GLSL shaders to Cg/HLSL)] - info&lt;br /&gt;
&lt;br /&gt;
===See Also===&lt;br /&gt;
* [https://www.shadertoy.com shadertoy.com] - Browse free shaders. Pretty demanding website D:&lt;br /&gt;
&lt;br /&gt;
==Sound Effects==&lt;br /&gt;
* [https://sound-effects.bbcrewind.co.uk/ BBC Sound Effects]&lt;br /&gt;
* [https://www.musicradar.com/news/tech/free-music-samples-download-loops-hits-and-multis-627820 Free music samples: download loops, hits and multis] - Music Radar.&lt;br /&gt;
* [https://www.themotionmonkey.co.uk/free-resources/retro-arcade-sounds/ FREE Retro Arcade Video Game Sound Effects]&lt;br /&gt;
* [https://www.freetousesounds.com/ freetousesounds.com] - Guy&#039;s field recordings. Are they actually free?&lt;br /&gt;
** [https://freetousesounds.bandcamp.com/music freetousesounds] on Bandcamp.&lt;br /&gt;
* [http://thewindspirit.com/sfx-cd.html Sound Effects Greatest Hits] - SFX disc archived by Max Anderson.&lt;br /&gt;
* [https://freesound.org/ Freesound] - Creative Commons sounds.&lt;br /&gt;
* [https://99sounds.org/ 99Sounds]&lt;br /&gt;
* [https://www.sounds-resource.com/ The Sounds Resource] - Version of The Spriters Resource for sound effect, so stuff ripped from released videogames.&lt;br /&gt;
&lt;br /&gt;
==Sprites==&lt;br /&gt;
* [http://www.widgetworx.com/spritelib/ SpriteLib]&lt;br /&gt;
* [https://botsin.space/@PixelMonsterBot Pixel Monster Bot] - Great little 5×5 pixel mons. [https://idlethumbs.social/@mikew/102768684333969641 Free to use for whatever].&lt;br /&gt;
* [https://www.spriters-resource.com/ The Spriters Resource] - Graphic rips (and some edits) from games.&lt;br /&gt;
* [http://www.videogamesprites.net/ videogamesprites.net]&lt;br /&gt;
&lt;br /&gt;
==Textures / Tiles==&lt;br /&gt;
* [https://mega.nz/#F!woJE1T6b!8Rxdf2NRQyoIp5yxdJMBYw 1078 Weird Textures] (there&#039;s a ZIP of all the textures in the subfolder there too). Link needs replacing.&lt;br /&gt;
* [https://mega.nz/#F!E9hgWZrS!j96SjF3zQpbfAU4M6QON5A lsdtexs] Rip of textures from &#039;&#039;LSD Dream Emulator&#039;&#039;. Can&#039;t remember where I found them :( Link needs replacing.&lt;br /&gt;
* [https://www.flickr.com/photos/britishlibrary/sets/72157639585298964 Decorative Papers, found by the community from the Mechanical Curator Collection]&lt;br /&gt;
* [http://spiralgraphics.biz/packs/index.htm Genetica Texture Packs] They&#039;re in an odd format (.GTX), but can be converted with a program on the site (I should convert and upload these). You can also just download versions of them, one-by-one as .JPG files.&lt;br /&gt;
* [https://www.textures.com Textures.com]. You can limit your search to textures that tile seemlessly, but not everything seems to be filed correctly. Has a nice preview feature too. You&#039;ll have to either use &#039;view page info&#039; or an adblocker to bypass their little download protection ;)&lt;br /&gt;
* [https://deepomega.itch.io/hex-world Hex World: Realistic Hex Textures for Maps]&lt;br /&gt;
* [https://rvklein.me/proj/emsqpat/ ＥＭ－Ｓｑｕａｒｅ Ｐａｔｔｅｒｎｓ] - SVG tiling patterns.&lt;br /&gt;
* [http://www.sweethome3d.com/importTextures.jsp Sweet Home 3D] - list of places with free resources.&lt;br /&gt;
* [https://www.glorioustrainwrecks.com/node/11521 Sprite Walls] - drawings by Clyde.&lt;br /&gt;
* [https://zanzindorf.com/textures.html Zanzindorf] - From photos.&lt;br /&gt;
* [https://renderman.pixar.com/pixar-one-twenty-eight Pixar One Twenty Eight] - Free repeating textures (with normal and bump maps), by Pixar. [https://creativecommons.org/licenses/by/4.0/ CC BY 4.0] licence.&lt;br /&gt;
* [https://renderman.pixar.com/pixar-one-thirty Pixar One Thirty] - Another set with the same licence.&lt;br /&gt;
* Random Pattern Generator - [https://botsin.space/@patternrandom Mastodon] and [https://twitter.com/PatternRandom Twitter] bots that sometimes post interesting, tileable gradients. Each version seems to have different posts? Includes instructions on how to generate them.&lt;br /&gt;
** [https://twitter.com/KlongDor KlongDor] - related somehow...&lt;br /&gt;
* [https://doodad.dev/pattern-generator/ Pattern Generator] - Browser-based.&lt;br /&gt;
* [https://github.com/Render96/Render96Wiki/wiki/Texture-Library-Previews Texture Library Previews] page on the RENDER96 Wiki. Links to stock texture CD rips on Internet Archive. Wiki itself is a cool investigation of the sources of textures used in videogames.&lt;br /&gt;
* [https://textures.neocities.org/ TextureTown] - Has a cool 3-D texture testing environment too.&lt;br /&gt;
** [https://toot.melonland.net/@textures + Texture of the Day +] - Bot posting TextureTown&#039;s texture of the day.&lt;br /&gt;
* [https://www.textures-resource.com/ The Textures Resource] - Version of The Spriters Resource for textures, so stuff ripped from released videogames.&lt;br /&gt;
* [https://archive.org/details/PatternWorldIslamEuropeModern Pattern World] - CD-ROM on Internet Archive.&lt;br /&gt;
* [https://wriks.itch.io/wrad-textures Wrad Textures] - 300+ photo textures, public domain, by Erik Engström.&lt;br /&gt;
* [https://thejang.com/textures/ Texture Station] - Categorised&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* The [[:Category:Asset Creation|Asset Creation]] section of the wiki, for tools to help you make your own.&lt;br /&gt;
* The [[:Category:Generative|Generative]] section of this wiki, for tools to generate assets.&lt;br /&gt;
* [http://opengameart.org/ opengameart.org] - All-sorts, graphics, sounds—&lt;br /&gt;
* [https://wordpress.org/openverse/ Openverse] - Creative Commons search engine (was search.creativecommons.org)&lt;br /&gt;
* Unity&#039;s [https://assetstore.unity.com/ Asset Store]&lt;br /&gt;
* Free and not-free assets on [https://itch.io/game-assets itch.io]&lt;br /&gt;
* [https://post.lurk.org/@wendy/100734030623295814 post.lurk.org/@wendy/100734030623295814] - Mastodon thread with CC resources.&lt;br /&gt;
* [https://www.artlantis3d.com/ Artlantis 3D Resources]&lt;br /&gt;
* [https://jonathan-so.itch.io/creatorpack Game Creator&#039;s Pack] - Creative Commons asset pack.&lt;br /&gt;
* [https://www.sharecg.com/index.php Share CG]&lt;br /&gt;
* [http://slackermedia.info/sprints/ slackermedia.info/sprints/] - Directory of [http://slackermedia.info/downloads/ all sorts of things].&lt;br /&gt;
* [https://kenney.nl/assets Assets] by Kenny&lt;br /&gt;
* [https://github.com/smogheap/scrapheap scrapheap] - Github repo with a bunch of different things.&lt;br /&gt;
* [https://www.glorioustrainwrecks.com/node/11085 musty old scraps] - Various things from unfinished games, by hugs.&lt;br /&gt;
* [https://www.clickteam.com/resources Useful Resources] on the Clickteam website. Sounds, graphics, and some links to other places.&lt;br /&gt;
* [https://web.archive.org/web/19981212033405/http://www.thefreesite.com/ The Free Site] on the Wayback Machine.&lt;br /&gt;
* [http://www.esc-j.net/stg/stgdu/upload.php Shooting Game Developer Uploader]&lt;br /&gt;
* [https://www.vg-resource.com/ The VG Resource] (forum) and [https://wiki.vg-resource.com/ The VG Resource Wiki] - Central locations for the Spriters Resource (etc.) sites.&lt;br /&gt;
* [https://rpg.hamsterrepublic.com/ohrrpgce/Resources#Game_Resources Game Resources] - Lots of links on [[OHRRPGCE]]&#039;s wiki.&lt;/div&gt;</summary>
		<author><name>Rjt</name></author>
	</entry>
	<entry>
		<id>https://www.gamemaking.tools/wiki/index.php?title=Game_Builder_Garage&amp;diff=2422</id>
		<title>Game Builder Garage</title>
		<link rel="alternate" type="text/html" href="https://www.gamemaking.tools/wiki/index.php?title=Game_Builder_Garage&amp;diff=2422"/>
		<updated>2025-07-29T11:21:09Z</updated>

		<summary type="html">&lt;p&gt;Rjt: Switch 2 added to categories, gbgShop&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox_software&lt;br /&gt;
| logo         = [[File:gamebuildergarage_logo.png]] &lt;br /&gt;
| release_date = 2021&lt;br /&gt;
| made_by      = Nintendo&lt;br /&gt;
| runs_on      = [[:Category:Switch|Switch]], [[:Category:Switch 2|Switch 2]]&lt;br /&gt;
| exports_to   = [[:Category:Switch Export|Switch]], [[:Category:Switch 2 Export|Switch 2]]&lt;br /&gt;
}}&lt;br /&gt;
A simple game-making program based around an anthropomorphised {{jargon|Visual Scripting|visual programming}} language.&lt;br /&gt;
&lt;br /&gt;
The game is digital-only in Europe, but other regions, including other PAL regions, have cartridge versions available.&lt;br /&gt;
&lt;br /&gt;
Best I can tell, shared creations aren&#039;t locked, so you can build upon everyone else&#039;s stuff.&lt;br /&gt;
&lt;br /&gt;
Works with the Switch 2&#039;s mouse mode now.&lt;br /&gt;
&lt;br /&gt;
==Example Games==&lt;br /&gt;
* [https://www.youtube.com/watch?v=4XpotaYRQRY Game Builder Garage Direct - 29/06/25] - Video showcase, with download links.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Toy-Con Garage]] - Similar, predecessor tool, released as part of Nintendo&#039;s [[Wikipedia:Nintendo_Labo|Labo]] kits.&lt;br /&gt;
* &amp;lt;del&amp;gt;[https://mygarage.games/ MyGarage.games] - Unofficial website for sharing creations.&amp;lt;/del&amp;gt; Gone.&lt;br /&gt;
* [https://gbgshop.glide.page/dl/home gbgShop] - New unofficial website for sharing creations.&lt;br /&gt;
* [https://old.reddit.com/r/GameBuilderGarage /r/GameBuilderGarage] - Subreddit where people share creations, amongst other related things.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Builder]][[Category:3-D]]&lt;br /&gt;
[[Category:Visual Scripting]]&lt;br /&gt;
[[Category:Switch]][[Category:Switch 2]]&lt;br /&gt;
[[Category:Switch Export]][[Category:Switch 2 Export]]&lt;/div&gt;</summary>
		<author><name>Rjt</name></author>
	</entry>
	<entry>
		<id>https://www.gamemaking.tools/wiki/index.php?title=Microsoft_Music_Producer&amp;diff=2421</id>
		<title>Microsoft Music Producer</title>
		<link rel="alternate" type="text/html" href="https://www.gamemaking.tools/wiki/index.php?title=Microsoft_Music_Producer&amp;diff=2421"/>
		<updated>2025-07-13T13:11:28Z</updated>

		<summary type="html">&lt;p&gt;Rjt: Fixed Wikipedia link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ infobox_assetsoftware&lt;br /&gt;
| title        = Microsoft Music Producer&lt;br /&gt;
| logo         = &lt;br /&gt;
| release_date = &lt;br /&gt;
| made_by      = [[:Category:Microsoft|Microsoft]]&lt;br /&gt;
| runs_on      = [[:Category:Windows|Windows]]&lt;br /&gt;
| imports      = .MMP&lt;br /&gt;
| exports      = .MMP, .MID&lt;br /&gt;
}}&lt;br /&gt;
A generative music tool included with [[:Category:Microsoft|Microsoft&#039;s]] [[:wikipedia:Visual InterDev|Visual InterDev]].&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
* [https://www.youtube.com/watch?v=3cMIdgI5Res Is 1996 Again! Microsoft Music Producer] - 2020, AudioWanderer.&lt;br /&gt;
* [https://www.youtube.com/watch?v=vBNMxw_Y6IE Producing Music With This Game&#039;s Dark Secret...] - 2024, Kyle Landon.&lt;br /&gt;
* [https://www.youtube.com/watch?v=EdL6b8ZZRLc I Found a Lost Music Generator From the 90s] - 2025, Harke.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
* https://archive.org/details/microsoft-music-producer_202210 - Has instructions for running Windows 10/11. It will edit your registry, so user beware!&lt;br /&gt;
* https://timigi.com/Stuff/Archive/blueribbon/msmp.html - Cool page with a guide, downloads, and some examples used in games.&lt;br /&gt;
&lt;br /&gt;
[[Category:Audio]][[Category:Music]][[Category:Generative]]&lt;br /&gt;
[[Category:Windows]]&lt;/div&gt;</summary>
		<author><name>Rjt</name></author>
	</entry>
	<entry>
		<id>https://www.gamemaking.tools/wiki/index.php?title=Microsoft_Music_Producer&amp;diff=2420</id>
		<title>Microsoft Music Producer</title>
		<link rel="alternate" type="text/html" href="https://www.gamemaking.tools/wiki/index.php?title=Microsoft_Music_Producer&amp;diff=2420"/>
		<updated>2025-07-13T13:10:54Z</updated>

		<summary type="html">&lt;p&gt;Rjt: Created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ infobox_assetsoftware&lt;br /&gt;
| title        = Microsoft Music Producer&lt;br /&gt;
| logo         = &lt;br /&gt;
| release_date = &lt;br /&gt;
| made_by      = [[:Category:Microsoft|Microsoft]]&lt;br /&gt;
| runs_on      = [[:Category:Windows|Windows]]&lt;br /&gt;
| imports      = .MMP&lt;br /&gt;
| exports      = .MMP, .MID&lt;br /&gt;
}}&lt;br /&gt;
A generative music tool included with [[:Category:Microsoft|Microsoft&#039;s]] [[:wikipedia|Visual InterDev]].&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
* [https://www.youtube.com/watch?v=3cMIdgI5Res Is 1996 Again! Microsoft Music Producer] - 2020, AudioWanderer.&lt;br /&gt;
* [https://www.youtube.com/watch?v=vBNMxw_Y6IE Producing Music With This Game&#039;s Dark Secret...] - 2024, Kyle Landon.&lt;br /&gt;
* [https://www.youtube.com/watch?v=EdL6b8ZZRLc I Found a Lost Music Generator From the 90s] - 2025, Harke.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
* https://archive.org/details/microsoft-music-producer_202210 - Has instructions for running Windows 10/11. It will edit your registry, so user beware!&lt;br /&gt;
* https://timigi.com/Stuff/Archive/blueribbon/msmp.html - Cool page with a guide, downloads, and some examples used in games.&lt;br /&gt;
&lt;br /&gt;
[[Category:Audio]][[Category:Music]][[Category:Generative]]&lt;br /&gt;
[[Category:Windows]]&lt;/div&gt;</summary>
		<author><name>Rjt</name></author>
	</entry>
	<entry>
		<id>https://www.gamemaking.tools/wiki/index.php?title=Dunc%27s_AlgoMusic&amp;diff=2419</id>
		<title>Dunc&#039;s AlgoMusic</title>
		<link rel="alternate" type="text/html" href="https://www.gamemaking.tools/wiki/index.php?title=Dunc%27s_AlgoMusic&amp;diff=2419"/>
		<updated>2025-07-13T12:36:17Z</updated>

		<summary type="html">&lt;p&gt;Rjt: Infobox with credit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ infobox_assetsoftware&lt;br /&gt;
| title        = Dunc&#039;s AlgoMusic&lt;br /&gt;
| logo         = &lt;br /&gt;
| release_date = &lt;br /&gt;
| made_by      = [https://duncantiminey.wordpress.com/ Duncan Timiney]&lt;br /&gt;
| runs_on      = [[:Category:Windows|Windows]]&lt;br /&gt;
| imports      = ?&lt;br /&gt;
| exports      = ?&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Dunc&#039;s AlgoMusic&#039;&#039;&#039; is a modest [[:Category:Windows|Windows]] homage to the Commodore [[:Category:Amiga|Amiga]] program [[AlgoMusic]]. Music is generated from strings of text, either entered by the user, or pulled from a database within the software. Letter order is irrelevant, but case is relevant. Instruments are defined by .WAV files, and can, presumably, be swapped-out. The software does not currently record the audio (it appears that no end point is created; music continues indefinitely) but the task could easily be done with a number of audio programs. The free [[Audacity]], for example.&lt;br /&gt;
&lt;br /&gt;
It is available at the official page on itch.io: [https://marasmusine.itch.io/duncs-algomusic Dunc&#039;s Algomusic]. You can download the &amp;quot;old&amp;quot; (Mk V) and &amp;quot;older&amp;quot; (Mk III) versions and the sourcecode for Mk V. Duncan is currently working on a new version.&lt;br /&gt;
&lt;br /&gt;
==DuncanGEN==&lt;br /&gt;
DuncanGEN is a modified version of Dunc&#039;s, which instead uses a sound library sampled from the Sega Mega Drive (YM2612)!&lt;br /&gt;
&lt;br /&gt;
Download: [http://gamemakingtools.ryliejamesthomas.com/downloads/DuncanGEN2.7z DuncanGEN2.7z]&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* https://marasmusine.itch.io/duncs-algomusic&lt;br /&gt;
* https://archive.org/details/DuncsAlgomusicIIIb&lt;br /&gt;
&lt;br /&gt;
[[Category:Audio]][[Category:Music]]&lt;br /&gt;
[[Category:Generative]]&lt;br /&gt;
[[Category:Windows]]&lt;/div&gt;</summary>
		<author><name>Rjt</name></author>
	</entry>
	<entry>
		<id>https://www.gamemaking.tools/wiki/index.php?title=Dunc%27s_AlgoMusic&amp;diff=2418</id>
		<title>Dunc&#039;s AlgoMusic</title>
		<link rel="alternate" type="text/html" href="https://www.gamemaking.tools/wiki/index.php?title=Dunc%27s_AlgoMusic&amp;diff=2418"/>
		<updated>2025-07-13T11:58:47Z</updated>

		<summary type="html">&lt;p&gt;Rjt: Some download links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Dunc&#039;s AlgoMusic&#039;&#039;&#039; is a modest [[:Category:Windows|Windows]] homage to the Commodore [[:Category:Amiga|Amiga]] program [[AlgoMusic]]. Music is generated from strings of text, either entered by the user, or pulled from a database within the software. Letter order is irrelevant, but case is relevant. Instruments are defined by .WAV files, and can, presumably, be swapped-out. The software does not currently record the audio (it appears that no end point is created; music continues indefinitely) but the task could easily be done with a number of audio programs. The free [[Audacity]], for example.&lt;br /&gt;
&lt;br /&gt;
It is available at the official page on itch.io: [https://marasmusine.itch.io/duncs-algomusic Dunc&#039;s Algomusic]. You can download the &amp;quot;old&amp;quot; (Mk V) and &amp;quot;older&amp;quot; (Mk III) versions and the sourcecode for Mk V. Duncan is currently working on a new version.&lt;br /&gt;
&lt;br /&gt;
==DuncanGEN==&lt;br /&gt;
DuncanGEN is a modified version of Dunc&#039;s, which instead uses a sound library sampled from the Sega Mega Drive (YM2612)!&lt;br /&gt;
&lt;br /&gt;
Download: [http://gamemakingtools.ryliejamesthomas.com/downloads/DuncanGEN2.7z DuncanGEN2.7z]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* https://marasmusine.itch.io/duncs-algomusic&lt;br /&gt;
* https://archive.org/details/DuncsAlgomusicIIIb&lt;br /&gt;
&lt;br /&gt;
[[Category:Audio]][[Category:Music]]&lt;br /&gt;
[[Category:Generative]]&lt;br /&gt;
[[Category:Windows]]&lt;/div&gt;</summary>
		<author><name>Rjt</name></author>
	</entry>
	<entry>
		<id>https://www.gamemaking.tools/wiki/index.php?title=Game_Builder_Garage&amp;diff=2417</id>
		<title>Game Builder Garage</title>
		<link rel="alternate" type="text/html" href="https://www.gamemaking.tools/wiki/index.php?title=Game_Builder_Garage&amp;diff=2417"/>
		<updated>2025-07-01T14:48:50Z</updated>

		<summary type="html">&lt;p&gt;Rjt: Visual Scripting category link, showcase video&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox_software&lt;br /&gt;
| logo         = [[File:gamebuildergarage_logo.png]] &lt;br /&gt;
| release_date = 2021&lt;br /&gt;
| made_by      = Nintendo&lt;br /&gt;
| runs_on      = [[:Category:Switch|Switch]]&lt;br /&gt;
| exports_to   = [[:Category:Switch Export|Switch]]&lt;br /&gt;
}}&lt;br /&gt;
A simple game-making program based around an anthropomorphised {{jargon|Visual Scripting|visual programming}} language.&lt;br /&gt;
&lt;br /&gt;
The game is digital-only in Europe, but other regions, including other PAL regions, have cartridge versions available.&lt;br /&gt;
&lt;br /&gt;
Best I can tell, shared creations aren&#039;t locked, so you can build upon everyone else&#039;s stuff.&lt;br /&gt;
&lt;br /&gt;
==Example Games==&lt;br /&gt;
* [https://www.youtube.com/watch?v=4XpotaYRQRY Game Builder Garage Direct - 29/06/25] - Video showcase, with download links.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Toy-Con Garage]] - Similar, predecessor tool, released as part of Nintendo&#039;s [[Wikipedia:Nintendo_Labo|Labo]] kits.&lt;br /&gt;
* [https://mygarage.games/ MyGarage.games] - Unofficial website for sharing creations.&lt;br /&gt;
* [https://old.reddit.com/r/GameBuilderGarage /r/GameBuilderGarage] - Subreddit where people share creations, amongst other related things.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Builder]][[Category:3-D]]&lt;br /&gt;
[[Category:Visual Scripting]]&lt;br /&gt;
[[Category:Switch]]&lt;br /&gt;
[[Category:Switch Export]]&lt;/div&gt;</summary>
		<author><name>Rjt</name></author>
	</entry>
	<entry>
		<id>https://www.gamemaking.tools/wiki/index.php?title=ZZT&amp;diff=2416</id>
		<title>ZZT</title>
		<link rel="alternate" type="text/html" href="https://www.gamemaking.tools/wiki/index.php?title=ZZT&amp;diff=2416"/>
		<updated>2025-06-16T12:03:25Z</updated>

		<summary type="html">&lt;p&gt;Rjt: /* See Also */ link to article about zzt music files&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ infobox_software&lt;br /&gt;
| image        = [[File:ZZT_logo2.png|center]]&amp;lt;br&amp;gt;&lt;br /&gt;
| release_date = 1991&lt;br /&gt;
| made_by      = Tim Sweeney&lt;br /&gt;
| runs_on      = [[:Category:DOS|DOS]]&lt;br /&gt;
| exports_to   = [[:Category:DOS_Export|DOS]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;ZZT&#039;&#039;&#039; is [[:Category:Text_Art|text-mode]] based game creation system. It had a sequel known as [[Super ZZT]], which was markedly less successful because the editor was hidden behind a commandline argument. [[Megazeux]] would later become game&#039;s de facto successor. Over the years there have been other attempts at making ZZT clones, such as [[ZIG]], [[Bang!]], [[Plastic]], and heaven knows what else, but none of them ever caught on.&lt;br /&gt;
&lt;br /&gt;
The name is not an abbreviation or acronym, it came from them wanting to be at the bottom of alphabetical shareware lists.&lt;br /&gt;
&lt;br /&gt;
== Running ==&lt;br /&gt;
The best way to use ZZT is via [http://www.dosbox.com/ DOSBox]! You may also want to grab a DOSBox frontend like [http://members.quicknet.nl/blankendaalr/dbgl/ DBGL]. The only other thing you need is ZZT itself, which you can grab from [https://museumofzzt.com/getting-started The Museum of ZZT].&lt;br /&gt;
&lt;br /&gt;
* [https://zeta.asie.pl/ Zeta]&lt;br /&gt;
&lt;br /&gt;
=== Ports ===&lt;br /&gt;
* [https://zeta.asie.pl/wiki/doku.php?id=release:classiczoo ClassicZoo] - Windows, PC-98, Amiga, browser.&lt;br /&gt;
* [https://zeta.asie.pl/wiki/doku.php?id=release:tinyzoo TinyZoo] - Game Boy Color, Analogue Pocket, more to come.&lt;br /&gt;
&lt;br /&gt;
== Example Games ==&lt;br /&gt;
* &#039;&#039;[https://asie.itch.io/atop-the-witchs-tower-gb Atop the Witch&#039;s Tower GB]&#039;&#039; - Port of a ZZT game, and the ZZT engine, to the Game Boy Color.&lt;br /&gt;
&lt;br /&gt;
=== See Also ===&lt;br /&gt;
* [https://www.glorioustrainwrecks.com/node/6557 ZZTV 11] - [[Distribution:Glorious Trainwrecks|Glorious Trainwrecks]] event.&lt;br /&gt;
* [https://www.glorioustrainwrecks.com/node/3348 Glorious Weekend of ZZT Blitzkrieg-a-thon!] - Glorious Trainwrecks event.&lt;br /&gt;
* Search for &#039;[https://www.glorioustrainwrecks.com/search/node/zzt zzt]&#039; on Glorious Trainwrecks.&lt;br /&gt;
* [https://web.archive.org/web/20150907203602if_/http://auntiepixelante.com/?p=443 zzt recommended reading list] - Article by Anna Anthropy.&lt;br /&gt;
&lt;br /&gt;
== Extending ==&lt;br /&gt;
Modding ZZT.&lt;br /&gt;
&lt;br /&gt;
* [https://meangirls.itch.io/weave-2 Weave 2]&lt;br /&gt;
* [https://zeta.asie.pl/wiki/ Wiki of Weavers] - &#039;place to document the myriad of attempts at extending, modifying or succeeding ZZT made throughout the years&#039;&lt;br /&gt;
&lt;br /&gt;
== Press ==&lt;br /&gt;
Talks, interviews, reviews...&lt;br /&gt;
&lt;br /&gt;
* [http://www.gamasutra.com/view/feature/4035/from_the_past_to_the_future_tim_.php From Past to the Future: Tim Sweeney Talks] - Gamasutra interview.&lt;br /&gt;
* [http://hydra78.tripod.com/hm-tims.htm Hercules Meets Tim Sweeney] - Interview.&lt;br /&gt;
* [http://www.digitalmzx.net/forums/index.php?showtopic=12521 DigitalMZX Interview]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Guide:ZZT|ZZT]] in the Guides section.&lt;br /&gt;
* [[Wikipedia:ZZT|ZZT]] on Wikipedia.&lt;br /&gt;
* [https://github.com/asiekierka/reconstruction-of-zzt The Reconstruction of ZZT] - A reversed-engineered reconstruction of the [[Wikipedia:Pascal_(programming_language)|Pascal]] source code of ZZT!&lt;br /&gt;
* [https://www.mobygames.com/game/zzt ZZT] on Mobygames.&lt;br /&gt;
* [https://www.museumofzzt.com/ Museum of ZZT] - The modern ZZT archive, with new releases, articles, and the ability to play and inspect games in-browser.&lt;br /&gt;
* [http://zzt.org/ Z2] - The historical (no longer updated) ZZT archive and community site.&lt;br /&gt;
* [https://nicole.express/2025/zoo-of-zero-motivation.html Reviving a Dead Audio Format: The Return of ZZM]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Builder]]&lt;br /&gt;
[[Category:2-D]]&lt;br /&gt;
[[Category:Adventure]]&lt;br /&gt;
[[Category:Text_Art]]&lt;br /&gt;
[[Category:DOS]]&lt;/div&gt;</summary>
		<author><name>Rjt</name></author>
	</entry>
	<entry>
		<id>https://www.gamemaking.tools/wiki/index.php?title=Guide:Sources&amp;diff=2415</id>
		<title>Guide:Sources</title>
		<link rel="alternate" type="text/html" href="https://www.gamemaking.tools/wiki/index.php?title=Guide:Sources&amp;diff=2415"/>
		<updated>2025-06-09T14:19:20Z</updated>

		<summary type="html">&lt;p&gt;Rjt: /* Unity */ Anodyne 2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Page for released source codes for games.&lt;br /&gt;
&lt;br /&gt;
==Organised by Format==&lt;br /&gt;
===Inherently===&lt;br /&gt;
[[Game_Builder|Game Builders]] which keep their exported games editable. So any game you get you can open again in the editor and modify it.&lt;br /&gt;
&lt;br /&gt;
(Note: Probably should make a category for these — [[User:Rjt|rjt]] ([[User talk:Rjt|talk]]))&lt;br /&gt;
&lt;br /&gt;
* Near everything by [[:Category:Clickteam|Clickteam]]&lt;br /&gt;
* [[Emotica]]&lt;br /&gt;
* [[Flickgame]]&lt;br /&gt;
* [[PuzzleScript]]&lt;br /&gt;
* [[Vertex Meadow]]&lt;br /&gt;
&lt;br /&gt;
===Assorted===&lt;br /&gt;
* [http://blueberrysoft.ryliejamesthomas.net/groups/source.html Various games] by Blueberry Soft. (Godot, HTML, JS, Unity)&lt;br /&gt;
* [http://www.increpare.com/ Various games] by Increpare. See their individual pages for links.&lt;br /&gt;
* [https://smogheap.github.io/ Various games] by Smogheap collective.&lt;br /&gt;
* [https://github.com/Ragzouken/kooltool Kooltool].&lt;br /&gt;
* [https://github.com/adjl/NoctisIVPlus Noctis IV (Plus)]&lt;br /&gt;
* [http://runhello.com/ Various games] by Andi McClure. See their individual pages for links.&lt;br /&gt;
* [https://bitbucket.org/geotavros/reactivedrop_public_src/ Alien Swarm: Reactive Drop].&lt;br /&gt;
* [https://github.com/jwvhewitt Various games] by Joseph Hewitt. (Java, Pascal, Python)&lt;br /&gt;
* [https://github.com/historicalsource Historical Source] - archive of various games from different developers.&lt;br /&gt;
&lt;br /&gt;
===C===&lt;br /&gt;
* [https://github.com/cxong/MagusPreservation Magus]. Ronny Wester, archived on Github. [https://obscuritory.com/rpg/magus/ Article on The Obscurity].&lt;br /&gt;
* [https://github.com/Neverball/neverball Neverball] (or [https://neverball.org/download.php on the project&#039;s website]). &#039;&#039;[[Wikipedia:Super Monkey Ball|Super Monkey Ball]]&#039;&#039;-style game.&lt;br /&gt;
* [https://git.handmade.network/William_Bundy/Rituals Rituals] ([https://rituals.handmade.network/ Homepge]). Action/adventure game. Also some C++.&lt;br /&gt;
&lt;br /&gt;
===C++===&lt;br /&gt;
* [https://github.com/FrictionalGames/AmnesiaTheDarkDescent Amnesia: The Dark Descent]&lt;br /&gt;
* [https://github.com/vonsehren/freeCodes Dash]. Holk von Sehren. (ASCII, &#039;&#039;Boulder Dash&#039;&#039;-like game [https://www.youtube.com/watch?v=Y4gU2vttNTo video])&lt;br /&gt;
* [https://github.com/DescentDevelopers/Descent3 Descent 3]&lt;br /&gt;
* [https://github.com/TTimo/doom3.gpl Doom 3]. iD Software.&lt;br /&gt;
** [http://fabiensanglard.net/doom3/index.php Doom3 Source Code Review], by Fabien Sanglard.&lt;br /&gt;
* [https://github.com/nondeterministic/eureka Eureka], Ultima-style RPG.&lt;br /&gt;
* [http://blendogames.com/older.htm#gravitybone Gravity Bone], [http://blendogames.com/thirtyflightsofloving/faq.htm Thirty Flights of Loving] and [http://blendogames.com/qc/faq.htm#sourcecode Quadrilateral Cowboy]. Blendo Games.&lt;br /&gt;
* [https://gitlab.com/lierolibre/lierolibre Lierolibre]. Multiplayer 1v1 game.&lt;br /&gt;
* [https://github.com/spinnylights/crypt_underworld Crypt Underworld]. Zoë Sparks (and others). Work-in-progress.&lt;br /&gt;
* [https://github.com/videogamepreservation/mechcommander2 MechCommander 2]. Microsoft. See also:&lt;br /&gt;
** https://web.archive.org/web/20100822052739/http://www.microsoft.com:80/downloads/details.aspx?FamilyID=6d790cde-c3e5-46be-b3a5-729581269a9c&amp;amp;displaylang=en&lt;br /&gt;
** https://archive.org/details/mech-commander-2-source-code&lt;br /&gt;
&lt;br /&gt;
===Clickteam===&lt;br /&gt;
* [http://biancagames.com/sourcecodes.htm Lovely Warriors of Friendship] - Various game projects for various *Fusion softwares.&lt;br /&gt;
&lt;br /&gt;
===GameMaker===&lt;br /&gt;
* [https://bitbucket.org/sylvie_ln/2am/ Clockwork Calamity in Mushroom World] - [[GameMaker Studio 2]] game, by [http://love-game.net/ Sylvie].&lt;br /&gt;
&lt;br /&gt;
===Godot===&lt;br /&gt;
* [https://github.com/w84death/Tanks-of-Freedom Tanks of Freedom] (Godot 2.1)&lt;br /&gt;
&lt;br /&gt;
===Lua===&lt;br /&gt;
* [https://github.com/EvolutionRTS/Evolution-RTS Evolution RTS]&lt;br /&gt;
&lt;br /&gt;
====LÖVE====&lt;br /&gt;
* [https://gitlab.com/alexjgriffith/witch-mountain Witch Mountain]. Alexander Griffith.&lt;br /&gt;
&lt;br /&gt;
===Pascal===&lt;br /&gt;
* [https://gitlab.com/users/EugeneLoza/ EugeneLoza] - Numerous games, some using the Pascal-based [[Castle Game Engine]] too.&lt;br /&gt;
&lt;br /&gt;
===Python===&lt;br /&gt;
* [https://github.com/cflavio/yorg Yorg]&lt;br /&gt;
&lt;br /&gt;
===RPG In A Box===&lt;br /&gt;
* [https://zeromatrix.itch.io/rpginabox-examplegame Demo Game Hub]&lt;br /&gt;
&lt;br /&gt;
===Rust===&lt;br /&gt;
* [https://github.com/dpc/rhex rhex]&lt;br /&gt;
&lt;br /&gt;
===Unity===&lt;br /&gt;
* [http://workshops.ko-opmode.com/#resources Resources] section of the &#039;Make Weird Stuff in Unity&#039; tutorial.&lt;br /&gt;
* [https://www.assetstore.unity3d.com/en/#!/search/page=1/sortby=popularity/query=category:1&amp;amp;price:0 Complete Projects (free)] on the Unity Asset Store.&lt;br /&gt;
* [https://github.com/David20321/7dfps Receiver]&lt;br /&gt;
* [https://github.com/madpew/SplatDeathSalad SplatDeathSalad]&lt;br /&gt;
* [https://zhamul.itch.io/armor-heart Armor Heart] - Twin-stick (&#039;&#039;[[Wikipedia:Virtual-On|Virtual-On]]&#039;&#039;-like) adventure.&lt;br /&gt;
* [https://github.com/analgesicproductions/Anodyne-2-Open-Source Anodyne 2] - Also see [https://www.youtube.com/watch?v=S2IM7ZtcGFM this explainer video]&lt;br /&gt;
&lt;br /&gt;
===Unsorted :(===&lt;br /&gt;
Dumping some links&lt;br /&gt;
&lt;br /&gt;
* [https://forum.freegamedev.net/viewforum.php?f=49 Linwarrior 3D]&lt;br /&gt;
* [https://www.daimonin.org/ Daimonin]&lt;br /&gt;
* [https://github.com/q3shafe/trepidation Trepidation]&lt;br /&gt;
* [https://ponywolf.itch.io/match-three-space-rpg Match-Three Space RPG]&lt;br /&gt;
* [https://semblance3d.itch.io/raycoaster Raycoaster] (USD$3)&lt;br /&gt;
* [https://github.com/seleb/LudumDare36 DYSCOVR]&lt;br /&gt;
* [https://www.bbcelite.com/ BBC Micro and NES Elite source code] - Fully documented by [https://www.markmoxon.com/ Mark Moxon], also has source code for:&lt;br /&gt;
** [https://aviator.bbcelite.com/ Aviator source code]&lt;br /&gt;
** [https://revs.bbcelite.com/ BBC Micro Revs source code]&lt;br /&gt;
** [https://lander.bbcelite.com/ Lander source code]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [https://libregamewiki.org/ Libre Game Wiki]&lt;br /&gt;
* [https://planet.freegamedev.net/ FreeGameDev Planet - Games]&lt;br /&gt;
* [https://github.com/historicalsource Historical Source] - Github repo with code from a bunch of games.&lt;br /&gt;
* [https://osgameclones.com/ Open Source Game Clones]&lt;br /&gt;
* [https://trilarion.github.io/opensourcegames/ Open source games list (OSGL)] - &#039;Contains information about 1368 open source games and 310 game engines/tools.&#039;&lt;/div&gt;</summary>
		<author><name>Rjt</name></author>
	</entry>
	<entry>
		<id>https://www.gamemaking.tools/wiki/index.php?title=Windowpane&amp;diff=2414</id>
		<title>Windowpane</title>
		<link rel="alternate" type="text/html" href="https://www.gamemaking.tools/wiki/index.php?title=Windowpane&amp;diff=2414"/>
		<updated>2025-05-29T10:06:36Z</updated>

		<summary type="html">&lt;p&gt;Rjt: Created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox_software&lt;br /&gt;
| title        = Windowpane&lt;br /&gt;
| image        = &lt;br /&gt;
| made_by      = [https://bagenzos.house/ Bagenzo]&lt;br /&gt;
| release_date = 2025–&lt;br /&gt;
| runs_on      = [[:Category:Text Editor|Text Editor]]&lt;br /&gt;
| exports_to   = [[:Category:Browser Export|Browser]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;windowpane is an engine for making strange sequential art.&#039;&lt;br /&gt;
&lt;br /&gt;
Games are a series of pages, that are displayed in order as you click through. Pages can be different things, images, you can have text boxes, you stick other games in there...&lt;br /&gt;
&lt;br /&gt;
== Example Games ==&lt;br /&gt;
* https://dominoclub.itch.io/bld&lt;br /&gt;
* https://bagenzo.itch.io/captions2&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* https://bagenzo.itch.io/windowpane&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Builder]]&lt;br /&gt;
[[Category:Open-Source]]&lt;br /&gt;
[[Category:Hypermedia]]&lt;br /&gt;
[[Category:Text Editor]]&lt;br /&gt;
[[Category:Browser Export]]&lt;/div&gt;</summary>
		<author><name>Rjt</name></author>
	</entry>
	<entry>
		<id>https://www.gamemaking.tools/wiki/index.php?title=Main_Page&amp;diff=2413</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.gamemaking.tools/wiki/index.php?title=Main_Page&amp;diff=2413"/>
		<updated>2025-05-28T07:50:23Z</updated>

		<summary type="html">&lt;p&gt;Rjt: /* For Wiki Contributors / How To Help */ NB RE account registrations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ infobox_updates&lt;br /&gt;
| item1             = [[:Category:Text Art]]&lt;br /&gt;
| item1_date        = 10/7/24&lt;br /&gt;
| item1_description = New category for tools for creating text art,&amp;lt;br&amp;gt;and lots of entries for those tools.&lt;br /&gt;
| item2             = [[Downpour]]&lt;br /&gt;
| item2_date        = 23/4/24&lt;br /&gt;
| item2_description = New page for recently released tool.&lt;br /&gt;
| item3             = [[Shooting Game Builder]]&lt;br /&gt;
| item3_date        = 24/8/23&lt;br /&gt;
| item3_description = Working on page for recently released tool.&lt;br /&gt;
| item4             = [[:Category:Visual Scripting]]&lt;br /&gt;
| item4_date        = 22/5/23&lt;br /&gt;
| item4_description = New category for tools with&amp;lt;br&amp;gt;{{jargon|Visual Scripting|visual scripting/programming}}.&lt;br /&gt;
| item5             = [[Hover Your Own Pixel]]&lt;br /&gt;
| item5_date        = 24/1/23&lt;br /&gt;
| item5_description = Created.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Welcome to the Game Making Tools Wiki!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The purpose of this wiki is to collect together information and resources on as many game making tools as possible, and make all that accessible and relevant to amateur game making people and people who would like to make games (&#039;&#039;et cetera&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
I hope you find it useful! ~~&lt;br /&gt;
&lt;br /&gt;
If you have any issues with, or ideas for the wiki, please make a note on [[Talk:Main_Page#Issues|the Talk page]], make a post on [https://www.gamemaking.tools/forum/ the forum], or [[User:Rjt|contact me directly]].&lt;br /&gt;
&lt;br /&gt;
== For Game Makers / People Who Would Like to Make Games ==&lt;br /&gt;
* This wiki&#039;s [[Guide:Main_Page|Guide]] section. Especially [[Guide:Communities]] and [[Guide:Texts]].&lt;br /&gt;
* Trying your luck with a [[Special:Random|random page]].&lt;br /&gt;
&lt;br /&gt;
== For Wiki Contributors / How To Help ==&lt;br /&gt;
&lt;br /&gt;
{{nb|New account registrations we get are mostly spam, so if you&#039;re a real person you should also [mailto:contact@ryliejamesthomas.net send me an email] or [https://gamemaking.social/@gamemakingtools/ @ me on Fedi] to let me know (unless you want to be trapped in the spam void).}}&lt;br /&gt;
&lt;br /&gt;
* Fix any errors or make any other edits to pages! Fixing typos, and broken links is pretty good way to get used to editing wiki pages that&#039;s also really helpful.&lt;br /&gt;
* Make a page on something, even if it&#039;s just a few links!&lt;br /&gt;
* &#039;&#039;&#039;You can&#039;t break anything, do whatever you think is best!&#039;&#039;&#039;&lt;br /&gt;
* Check out [[Guide:Game Making Tools Wiki|this wiki&#039;s Contributor Guide]], and maybe the MediaWiki [//meta.wikimedia.org/wiki/Help:Contents User&#039;s Guide].&lt;br /&gt;
* If a page you&#039;re on raises questions, or you have any feedback, feel free to post them on the &#039;Discussion&#039; page. You&#039;re also welcome to contact [[User:Rjt|Rylie]] directly.&lt;br /&gt;
* &#039;&#039;&#039;Nothing here&#039;s really set in stone yet, so throw whatever ideas you want at me: terminology, wiki name, URL, design, organisational stuff, other extensions, etc. etc.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Other Web Resources ==&lt;br /&gt;
* [http://creatools.gameclassification.com/EN/index.html Game Creation Tools] does a good job of gathering together a big range of game making tools, but does a poor job of actually being useful to people making games.&lt;br /&gt;
* [http://www.ambrosine.com/resource.php Ambrosine&#039;s Game Creation Resources] is mostly just a big list of links. The term &#039;authorware&#039; is a nice one.&lt;br /&gt;
* [http://archive.org/search.php?query=subject%3A%22game+creation+software%22&amp;amp;sort=titleSorter Game Creation Software] on The Internet Archive.&lt;br /&gt;
* [http://freegameslist.weebly.com/game-creation-tools.html Game Creation Tools] on Free Games List.&lt;br /&gt;
* [https://wiki.secretgeek.net/procedural-content-generation Procedural Content Generation Wiki] - info on using {{jargon|Procedural_Generation|procedural generation}} in games.&lt;br /&gt;
* [https://onlinegamedev.tumblr.com/ Online Game Development] - Contemporary list of [[:Category:Browser|browser-based]] tools.&lt;br /&gt;
* [https://github.com/Calinou/awesome-gamedev Awesome Gamedev] - Long list of {{jargon|Free Software|free software}} and assets for game making.&lt;br /&gt;
* [https://leetusman.com/nosebook/you-must-make-games You Must Make and Play Games] - Well described list of beginner-friendly tools and resources covering a good variety of game-making approaches.&lt;br /&gt;
* [http://www.nathalielawhead.com/candybox/the-wonderful-world-of-tools-made-by-small-teams-solo-devs-and-shareware-weird-beautiful-and-experimental-things-to-be-creative-in-an-analysis-on-building-for-approachability The wonderful world of tools made by small teams, solo-devs, and shareware (weird, beautiful, and experimental things to be creative in + an analysis on building for approachability)] - Great article, by Nathalie Lawhead, on game making tools.&lt;br /&gt;
* [https://tinytools.directory/ Open source, experimental, and tiny tools roundup] - Big, filterable, list of all sorts of game-making-related software, by Everest Pipkin and contributors.&lt;br /&gt;
* [https://notimetoplay.org/ No Time To Play] - Regular newsletter for game makers. Info on tools, articles, etc.&lt;br /&gt;
* [https://risingthumb.xyz/GamesDevelopment/Resources/ Game Development links and resources] on risingthumb.xyz&lt;br /&gt;
* [https://book.leveldesignbook.com/appendix/tools/ The Level Design Book] - Tools page has good lists and links, primarily for [[:Category:Level Editor|level editors]] and moddable games.&lt;br /&gt;
* [https://github.com/RetroDevDaemon/retro-platform-jam-tools Retro Platform Jam Tools] - Links for tools for making games on old computers and consoles.&lt;br /&gt;
* [https://gamedevsoftware.com/ ゲーム制作ツール集] (Game Making Tool Collection) - Japanese site with lots of tools I hadn&#039;t heard of before. Affiliated with game distribution site [https://www.freem.ne.jp/ Freem].&lt;br /&gt;
&lt;br /&gt;
== And —==&lt;br /&gt;
* This wiki&#039;s theme is available in a [[Guide:Git|Git]] repository on Tildegit: [https://tildegit.org/rjt/mediawiki-theme-timeless-gmt tildegit.org/rjt/mediawiki-theme-timeless-gmt]&amp;lt;br&amp;gt;You&#039;re welcome to contribute to that too (or just send suggestions to [[User:Rjt|Rjt]])!&lt;/div&gt;</summary>
		<author><name>Rjt</name></author>
	</entry>
	<entry>
		<id>https://www.gamemaking.tools/wiki/index.php?title=Name_Generators/gamelevels&amp;diff=2412</id>
		<title>Name Generators/gamelevels</title>
		<link rel="alternate" type="text/html" href="https://www.gamemaking.tools/wiki/index.php?title=Name_Generators/gamelevels&amp;diff=2412"/>
		<updated>2025-05-27T13:42:49Z</updated>

		<summary type="html">&lt;p&gt;Rjt: mirrored acid museum&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* haunted meat cliff&lt;br /&gt;
* windy slime construction site&lt;br /&gt;
* hidden spirit crate maze&lt;br /&gt;
* futuristic tornado museum&lt;br /&gt;
* abstract bone office&lt;br /&gt;
* windy meat ocean&lt;br /&gt;
* flying meat sewer&lt;br /&gt;
* slippery candy forest&lt;br /&gt;
* underwater meat crate maze&lt;br /&gt;
* grimy candy palace&lt;br /&gt;
* undiscovered glass laboratory&lt;br /&gt;
* airborne mushroom sewer&lt;br /&gt;
* new forest mountain&lt;br /&gt;
* slippery cloud temple&lt;br /&gt;
* haunted glass valley (a haunted grass valley sounds fun too—&amp;amp;nbsp;[[User:Rjt|rjt]]&amp;amp;nbsp;([[User talk:Rjt|talk]]))&lt;br /&gt;
* edible bone art gallery&lt;br /&gt;
* damp glass valley&lt;br /&gt;
* snowy meat dump&lt;br /&gt;
* slippery meat hills&lt;br /&gt;
* secret leaf beach&lt;br /&gt;
* floating glass river&lt;br /&gt;
* mysterious tornado casino&lt;br /&gt;
* windy slime planet&lt;br /&gt;
* slippery crystal road&lt;br /&gt;
* edible bone semitruck&lt;br /&gt;
* rocky slime beach&lt;br /&gt;
* top-down meat town&lt;br /&gt;
* flying meat construction site&lt;br /&gt;
* floating bone river&lt;br /&gt;
* rainy forest asteroid belt&lt;br /&gt;
* abandoned meat plane&lt;br /&gt;
* huge ice cap graveyard&lt;br /&gt;
* slippery glass volcano&lt;br /&gt;
* damp glass pyramid&lt;br /&gt;
* grimy spirit mine&lt;br /&gt;
* thorny meat beach&lt;br /&gt;
* twisted meat chess board&lt;br /&gt;
* windy meat warehouse&lt;br /&gt;
* slippery candy art gallery&lt;br /&gt;
* hexagonal glass graveyard&lt;br /&gt;
* crystal crystal palace&lt;br /&gt;
* clean swamp art gallery&lt;br /&gt;
* mirrored acid museum&lt;/div&gt;</summary>
		<author><name>Rjt</name></author>
	</entry>
	<entry>
		<id>https://www.gamemaking.tools/wiki/index.php?title=Guide:Glossary&amp;diff=2411</id>
		<title>Guide:Glossary</title>
		<link rel="alternate" type="text/html" href="https://www.gamemaking.tools/wiki/index.php?title=Guide:Glossary&amp;diff=2411"/>
		<updated>2025-05-07T15:33:45Z</updated>

		<summary type="html">&lt;p&gt;Rjt: Raster, Vector&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Explanation of jargon used on this blog. Please ask if there&#039;s something you don&#039;t understand!&lt;br /&gt;
&lt;br /&gt;
Terms are linked here with anchors (I guess this is the best way???)&lt;br /&gt;
&lt;br /&gt;
==2-D Graphics==&lt;br /&gt;
===Raster Graphics===&lt;br /&gt;
&#039;&#039;&#039;Raster&#039;&#039;&#039; is the technical term for graphics made up of pixels.&lt;br /&gt;
* [[Wikipedia:Raster graphics]]&lt;br /&gt;
&lt;br /&gt;
===Vector Graphics===&lt;br /&gt;
&#039;&#039;&#039;Vector graphics&#039;&#039;&#039; are two-dimensional graphics made of geometry rather than pixels. This means they can be scaled and distorted without losing information, like 3-D polygonal graphics. They are often used in design, the most popular program being [[Adobe Illustrator]].&lt;br /&gt;
* [[Wikipedia:Vector graphics]]&lt;br /&gt;
&lt;br /&gt;
==3-D Graphics==&lt;br /&gt;
===CSG===&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;C&amp;lt;/u&amp;gt;onstructive &amp;lt;u&amp;gt;S&amp;lt;/u&amp;gt;olid &amp;lt;u&amp;gt;G&amp;lt;/u&amp;gt;eometry&#039;&#039;&#039; is a technique for building 3-D models by adding together and subtracting using different geometric forms. It&#039;s often the basis of tools built round prototyping or quickly building levels, but is also just fine for finished ones.&lt;br /&gt;
* [[Wikipedia:Constructive solid geometry]]&lt;br /&gt;
&lt;br /&gt;
===Normals===&lt;br /&gt;
The typical way to render a polygon is with a single side. The &#039;normal&#039; is the side that is able to be seen.&lt;br /&gt;
* [[Wikipedia:Normal (geometry)]]&lt;br /&gt;
&lt;br /&gt;
===Primitives===&lt;br /&gt;
&#039;&#039;&#039;Primitives&#039;&#039;&#039; are basic, building-block shapes. For example spheres, cubes, planes, toruses, pyramids... I guess they&#039;re usually generated procedurally.&lt;br /&gt;
* [[:Wikipedia:Geometric primitive]]&lt;br /&gt;
&lt;br /&gt;
===Shader===&lt;br /&gt;
A &#039;&#039;&#039;Shader&#039;&#039;&#039; is a small program that tells the computer how to render a surface. A shader is what makes polygonal graphics look smooth, or makes some appear like cartoons (cel-shader), etc.&lt;br /&gt;
* [[Wikipedia:Shader]]&lt;br /&gt;
&lt;br /&gt;
==Audio==&lt;br /&gt;
===DAW===&lt;br /&gt;
DAW stands for &#039;&#039;&#039;D&#039;&#039;&#039;igital &#039;&#039;&#039;A&#039;&#039;&#039;udio &#039;&#039;&#039;W&#039;&#039;&#039;orkstation; a program for recording and manipulation audio.&lt;br /&gt;
* [[:Category:DAW]]&lt;br /&gt;
* [[:Wikipedia:Digital Audio Workstation]]&lt;br /&gt;
&lt;br /&gt;
===Multitrack===&lt;br /&gt;
&lt;br /&gt;
===Sample Pack===&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;sample pack&#039;&#039; is a collection of small sounds you can use for audio production. So they could be things like hitting a drum, or  voice singing a note. You can then put these into a DAW or synthesiser and use that to play them at different pitches, as well as manipulate them to create new sounds.&lt;br /&gt;
&lt;br /&gt;
===Stem===&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;stem&#039;&#039; is an individual track from  multitrack session. Often downloading &#039;&#039;stems&#039;&#039; you will get an archive with each track from a completed song, so there will be stews for each individual instrument. So they&#039;re like all the audio info you need to recreate the song, in a format not tied to a DAW, so excluding mastering, effects, and extra stuff like that.&lt;br /&gt;
&lt;br /&gt;
=== Track ===&lt;br /&gt;
&lt;br /&gt;
==Concepts==&lt;br /&gt;
===Hypermedia===&lt;br /&gt;
Medium involving text, graphics, video, etc., where things can link to other things in a nonlinear way. The WWW is hypermedia, for example.&lt;br /&gt;
&lt;br /&gt;
* [[Wikipedia:Hypermedia]]&lt;br /&gt;
* [[:Category:Hypermedia]]&lt;br /&gt;
&lt;br /&gt;
===Hypertext===&lt;br /&gt;
* [[Wikipedia:Hypertext]]&lt;br /&gt;
&lt;br /&gt;
==Distribution and Publishing==&lt;br /&gt;
&lt;br /&gt;
===Zine===&lt;br /&gt;
A &#039;&#039;zine&#039;&#039; is a DIY booklet, magazine, etc. typically made and sold cheaply, or given away for free, or traded.&lt;br /&gt;
&lt;br /&gt;
* [[Wikipedia:Zine]]&lt;br /&gt;
* [https://zinewiki.com/wiki/Zine Zine] page on ZineWiki&lt;br /&gt;
&lt;br /&gt;
===Zine Fair===&lt;br /&gt;
A public event where people buy, sell, and swap zines. Sometimes they&#039;re standalone things, sometimes attached to other events.&lt;br /&gt;
&lt;br /&gt;
===Zine Distro===&lt;br /&gt;
A &#039;&#039;distro&#039;&#039; in the context of zines is a distributor. Often they&#039;ll sell stuff for you on their site, and might take stuff to &#039;&#039;zine fairs&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==General Computing==&lt;br /&gt;
===CLI===&lt;br /&gt;
A &#039;&#039;&#039;C&#039;&#039;&#039;ommand &#039;&#039;&#039;L&#039;&#039;&#039;ine &#039;&#039;&#039;I&#039;&#039;&#039;nterface, as opposed to a graphical user interface (GUI), is a way of interacting with software through text imput. Think of MS-DOS, for example. It&#039;s often used to quickly do, or even automate, tasks where a variety of options can be included in one command.&lt;br /&gt;
&lt;br /&gt;
* [[Wikipedia:Command-line interface]]&lt;br /&gt;
* [[:Category:CLI]]&lt;br /&gt;
&lt;br /&gt;
===GPG===&lt;br /&gt;
&lt;br /&gt;
* [[Wikipedia:GNU Privacy Guard]]&lt;br /&gt;
&lt;br /&gt;
===Distro===&lt;br /&gt;
A &#039;&#039;&#039;distribution&#039;&#039;&#039; or &#039;&#039;&#039;distro&#039;&#039;&#039; is the term for what you can think of as a particular &#039;&#039;flavour&#039;&#039; of Linux or BSD. In Linux&#039;s case, each shares the core Linux kernal and GNU software, but attaches other things, such as window managers, desktop environments, package managers, packaged software, etc.&lt;br /&gt;
&lt;br /&gt;
* [[Wikipedia:Linux Distribution]]&lt;br /&gt;
&lt;br /&gt;
===Node-Based===&lt;br /&gt;
Generally, a &#039;node&#039; is a connection point. In software, a &#039;&#039;&#039;node-based interface&#039;&#039;&#039; is one where each {{jargon|Function|function}} is represented graphically (a node), and you can draw connections between the inputs and outputs of these functions. It&#039;s becoming common for there to be a node-based programming language for {{jargon|Scripting Language|scripting}}, [[Unreal]] and [[Godot]] both include this by default. They can be an intuitive, but they can also get fiddly and cluttered.&lt;br /&gt;
&lt;br /&gt;
Popular examples are:&lt;br /&gt;
&lt;br /&gt;
* [[Twine]], which uses nodes and lines to show the structure of the story.&lt;br /&gt;
* [[Bespoke]], which is like a [[Wikipedia:Modular_synthesizer|modular synthesiser]], where each node is a doodad that can effect the sound, and each line is the connection between those doodads.&lt;br /&gt;
* [[Blender]], has a node-based editor for materials.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Wikiedia:Node]] (disambiguation page)&lt;br /&gt;
* See also: [[Wikipedia:Visual programming language]]&lt;br /&gt;
&lt;br /&gt;
===Open-Source===&lt;br /&gt;
&#039;&#039;&#039;Open-source&#039;&#039;&#039; is a term used to describe software who&#039;s source code has been made available. Open this is done to encourage others to contribute to the software&#039;s development, and to assist in the development of new software. A common system used for contributing to open-source software is [[Guide:Git|Git]], and the most common website for sharing Git projects is [[Guide:GitHub|GitHub]].&lt;br /&gt;
&lt;br /&gt;
You will probably also encounter the acronym &amp;lt;abbr title=&amp;quot;Free and Open-Source Software&amp;quot;&amp;gt;FOSS&amp;lt;/abbr&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* [[Wikipedia:Open-source model]]&lt;br /&gt;
* [[Wikipedia:Free and open-source software]]&lt;br /&gt;
* [[:Category:Open-Source]]&lt;br /&gt;
&lt;br /&gt;
===Plain-Text===&lt;br /&gt;
&#039;&#039;&#039;Plain-text&#039;&#039;&#039; (or &#039;plain text&#039;, or &#039;plaintext&#039;) is a way of describing files whose content is human-readable. That is, they contain regular letters and numbers and stuff, so you can open them in a text editor (say notepad) and view and edit their content.&lt;br /&gt;
&lt;br /&gt;
According to the Unicode Standard: &amp;lt;q&amp;gt;Plain text is public, standardized, and universally readable.&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Wikipedia:Plain text]]&lt;br /&gt;
&lt;br /&gt;
===Procedural Generation===&lt;br /&gt;
&#039;&#039;&#039;Procedural generation&#039;&#039;&#039; describes content that it generated by a program (algorithmically) rather than being made specifically. A common use it to provide random and effectively infinte level layouts, but it can also be used for sound, textures, terrain, and much more.&lt;br /&gt;
&lt;br /&gt;
* [[Wikipedia:Procedural generation]]&lt;br /&gt;
&lt;br /&gt;
===SaaS===&lt;br /&gt;
&#039;&#039;&#039;SaaS&#039;&#039;&#039; or &#039;&#039;&#039;SAAS&#039;&#039;&#039; stands for &#039;&#039;&#039;S&#039;&#039;&#039;oftware &#039;&#039;&#039;A&#039;&#039;&#039;s &#039;&#039;&#039;A&#039;&#039;&#039; &#039;&#039;&#039;S&#039;&#039;&#039;ervice, and is a horrible trend in software pricing that doesn&#039;t sell you a &#039;&#039;copy&#039;&#039; of the program, but a &#039;&#039;[[Guide:Licensing|licence]]&#039;&#039; to use it for a certain time. Think Adobe&#039;s Creative Cloud, which requires an ongoing, yearly fee. Boooooooo.&lt;br /&gt;
&lt;br /&gt;
* [[Wikipedia:Software as a service]]&lt;br /&gt;
&lt;br /&gt;
===SSH===&lt;br /&gt;
&lt;br /&gt;
* [[Wikipedia:Secure Shell]]&lt;br /&gt;
&lt;br /&gt;
===Version Control===&lt;br /&gt;
A means of managing changes to files in a project. Mostly associated with programming stuffs?&lt;br /&gt;
&lt;br /&gt;
The most common system currently is [[Guide:Git|Git]] (previously [[Wikipedia:Apache Subversion|Subversion]] was most popular), particularly using Github (though there are alternatives, including self-hosted ones like Gitlab—which will all potentially federate in the future!).&lt;br /&gt;
&lt;br /&gt;
* [[Wikipedia:Version control]]&lt;br /&gt;
&lt;br /&gt;
===Virtual Machine===&lt;br /&gt;
A &#039;&#039;&#039;virtual machine&#039;&#039;&#039; (or &#039;&#039;&#039;VM&#039;&#039;&#039;) is an emulation of one computer system within another. For example a person may run Windows XP as a virtual machine from within their main Linux operating system to give them access to older Windows programs. Some people do it for security reasons too.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Wikipedia:VirtualBox|VirtualBox]] is a common and free tool, and allows you to save configurations for multiple systems, which you can quickly launch. An open-source alternative is [[Wikipedia:QEMU|QEMU]].&lt;br /&gt;
&lt;br /&gt;
* [[Wikipedia:Virtual machine]]&lt;br /&gt;
&lt;br /&gt;
===Workflow===&lt;br /&gt;
&lt;br /&gt;
* [[Wikipedia:Workflow]]&lt;br /&gt;
&lt;br /&gt;
===WYSIWYG===&lt;br /&gt;
Pronounced whizzy-wig, stands for &#039;&#039;&#039;W&#039;&#039;&#039;hat &#039;&#039;&#039;Y&#039;&#039;&#039;ou &#039;&#039;&#039;S&#039;&#039;&#039;ee &#039;&#039;&#039;I&#039;&#039;&#039;s &#039;&#039;&#039;W&#039;&#039;&#039;hat &#039;&#039;&#039;Y&#039;&#039;&#039;ou &#039;&#039;&#039;G&#039;&#039;&#039;et. Used to describe software that lets you edit in a form that looks like what the end user will receive. Think MSWord over writing your document in [[Wikipedia:Markup Language|markup]] or [[Wikipedia:LaTeX|LaTex]].&lt;br /&gt;
&lt;br /&gt;
* [[Wikipedia:WYSIWYG]]&lt;br /&gt;
&lt;br /&gt;
==Internet==&lt;br /&gt;
===Alt Text===&lt;br /&gt;
Text that is used when the image is not accessed. For example for people with limited vision who use a screen reader, or people on slow connections who disable images. A succinct description of the image.&lt;br /&gt;
&lt;br /&gt;
* [[Wikipedia:Alt attribute]]&lt;br /&gt;
* [https://www.deque.com/blog/great-alt-text-introduction/ How to Design Great Alt Text: An Introduction]&lt;br /&gt;
* [https://www.stylemanual.gov.au/format-writing-and-structure/content-formats/images/alt-text-captions-and-titles-images Alt text, captions and titles for images]&lt;br /&gt;
&lt;br /&gt;
==Language==&lt;br /&gt;
===Camel Case===&lt;br /&gt;
Often used in programming, and in social network tags for accessibility.&lt;br /&gt;
&lt;br /&gt;
* [[Wikipedia:Camel case]]&lt;br /&gt;
* [https://www.picklejarcommunications.com/blog/why-you-should-use-camel-case-for-your-hashtags/ Why you should use camel case for your hashtags]&lt;br /&gt;
&lt;br /&gt;
==Programming==&lt;br /&gt;
===API===&lt;br /&gt;
* [[Wikipedia:Application programming interface]]&lt;br /&gt;
&lt;br /&gt;
===Function===&lt;br /&gt;
A &#039;&#039;&#039;function&#039;&#039;&#039; is a small piece of a program made to be run as it&#039;s own thing. SO you would have functions for different tasks withing a larger program, and the larger program would run those functions when required. In the the context of game-making, you might have a function that makes the character jump, which would be called when the player presses a certain button.&lt;br /&gt;
&lt;br /&gt;
* [[Wikipedia:Subroutine]]&lt;br /&gt;
&lt;br /&gt;
===Natural-Language Programming===&lt;br /&gt;
&#039;&#039;&#039;Natural-language programming&#039;&#039;&#039;, or NLP, is a term used to describe programming languages whose &#039;&#039;[[#Syntax|syntax]]&#039;&#039; is similar to human languages.&lt;br /&gt;
&lt;br /&gt;
This is different to how the term is used in linguistics, in the game of computer programming a natural language is a programming language that mimics a natural language, theoretically/potentially making the more intuitive to understand and use.&lt;br /&gt;
&lt;br /&gt;
* [[Wikipedia:Natural-language programming]]&lt;br /&gt;
* [[Wikipedia:Natural language]]&lt;br /&gt;
&lt;br /&gt;
===Scripting Language===&lt;br /&gt;
A &#039;&#039;&#039;scripting language&#039;&#039;&#039; is a type of programming language made for simple tasks, and often intended to be easier to learn. The line between a &#039;&#039;scripting language&#039;&#039; and a &#039;&#039;programming language&#039;&#039; is pretty fuzzy though.&lt;br /&gt;
&lt;br /&gt;
* [[Wikipedia:Scripting language]]&lt;br /&gt;
&lt;br /&gt;
===Syntax===&lt;br /&gt;
* [[Wikipedia:Syntax (programming languages)]]&lt;br /&gt;
* [[Wikipedia:Syntax]]&lt;br /&gt;
&lt;br /&gt;
===Visual Scripting===&lt;br /&gt;
* § [[#Node-Based|Node-Based]] in this glossary.&lt;br /&gt;
* [[:Category:Visual Scripting]]&lt;br /&gt;
* [[wikipedia:Visual programming language]]&lt;br /&gt;
&lt;br /&gt;
==Videogames==&lt;br /&gt;
&lt;br /&gt;
===Turn-Based===&lt;/div&gt;</summary>
		<author><name>Rjt</name></author>
	</entry>
	<entry>
		<id>https://www.gamemaking.tools/wiki/index.php?title=Guide:Texts&amp;diff=2410</id>
		<title>Guide:Texts</title>
		<link rel="alternate" type="text/html" href="https://www.gamemaking.tools/wiki/index.php?title=Guide:Texts&amp;diff=2410"/>
		<updated>2025-04-24T12:53:37Z</updated>

		<summary type="html">&lt;p&gt;Rjt: /* Game Making */ Reframing Abundance: Open Tools, Free Games, Distributed Culture&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Brain-food from a variety of fields.&lt;br /&gt;
&lt;br /&gt;
==AI==&lt;br /&gt;
AI, LLMs, etc.&lt;br /&gt;
&lt;br /&gt;
* [https://posts.decontextualize.com/language-models-ransom-notes/ Language models can only write ransom notes] - Allison Parrish. 2024.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Architecture==&lt;br /&gt;
* How Buildings Learn. Stewart Brand. 1994.&lt;br /&gt;
** [https://www.youtube.com/watch?v=AvEqfg2sIH0 How Buildings Learn] - TV series.&lt;br /&gt;
&lt;br /&gt;
==Art, Generally==&lt;br /&gt;
* [http://rhizome.org/editorial/2018/jan/08/against-the-supremacy-of-thought/ Against the Supremacy of Thought]. Manuel Arturo Abreu. 2018.&lt;br /&gt;
&lt;br /&gt;
==Atmosphere==&lt;br /&gt;
* [http://desteceres.com/boehme.pdf Atmosphere as the Fundamental Concept of a New Aesthetics]. Gernot Böhme. 1993.&lt;br /&gt;
* [http://openjournals.library.usyd.edu.au/index.php/LA/article/view/7794/7950 Performing an Aesthetics of Atmospheres]. Stuart Grant. 2013.&lt;br /&gt;
&lt;br /&gt;
==Audience, Interaction, Participation, Performance ???==&lt;br /&gt;
* Participation. Edited by Claire Bishop.&lt;br /&gt;
&lt;br /&gt;
==Bodies==&lt;br /&gt;
* [https://web.archive.org/web/20160604173741/http://www.arcadereview.net/published/cyberqueen Cyberqueen]. By Zeiya Speede. 2016.&lt;br /&gt;
* [https://frieze.com/article/crap?language=en This is Crap. Why is abjection making a comeback?]. By Hannah Black. 2016.&lt;br /&gt;
* [http://gamemaking.tools/downloads/texts/Malabou,%20Catherine%20-%20What%20Should%20We%20Do%20With%20Our%20Brain.pdf What Should We Do With Our Brain?]. By Catherine Malabou. 2008.&lt;br /&gt;
&lt;br /&gt;
==Distribution==&lt;br /&gt;
* [https://archive.org/details/punctum_warez-the-infrastructure-and-aesthetics-of-piracy Warez: The Infrastructure and Aesthetics of Piracy]. By Martin Paul Eve. 2021.&lt;br /&gt;
&lt;br /&gt;
==Games and Play==&lt;br /&gt;
* [http://art.yale.edu/file_columns/0000/1474/homo_ludens_johan_huizinga_routledge_1949_.pdf Homo Ludens]. By Johan Huizinga. 1955.&lt;br /&gt;
** [[:Wikipedia:Homo Ludens|Homo Ludens]] on Wikipedia.&lt;br /&gt;
** [http://www.mattiebrice.com/homo-ludens-for-the-people/ Homo Ludens for the People] - Notes on Homo Ludens, by Mattie Brice.&lt;br /&gt;
* Man, Play and Games. By Roger Caillois. 1961.&lt;br /&gt;
* [http://gamemaking.tools/downloads/texts/Kanaga,%20David%20-%20Structure%20&amp;amp;%20Alchemy%20in%20New%20Fractual%20Playspaces.pdf Structure and Alchemy in New Fractal Playspaces]. By David Kanaga.&lt;br /&gt;
* [https://www.critical-distance.com/category/podcast/keywords-in-play/ Keywords in Play] - Critical Distance thing, interviews.&lt;br /&gt;
&lt;br /&gt;
===Game Making===&lt;br /&gt;
* [https://emreed.net/flappyrevenge.html Flappy Bird Will Have Its Revenge On Indie Games]. By Emilie M. Reed. 2019&lt;br /&gt;
* [https://tinysubversions.com/fuckvideogames/ Fuck Videogames]. By Darius Kazemi. 2013&lt;br /&gt;
* [https://itch.io/jam/speculation-jam/entries Speculation Jam] and [https://itch.io/jam/list-jam/entries List Jam] are full of inspiring game thoughts.&lt;br /&gt;
* [https://myfriendpokey.tumblr.com/post/695311663927328768/mr-advice Mr Advice]. Thoughts for people starting to make games, by My Friend Pokey. 2022.&lt;br /&gt;
* [https://emreed.net/Reframing_Abundance? Reframing Abundance: Open Tools, Free Games, Distributed Culture]. By Em Reed. 2025.&lt;br /&gt;
&lt;br /&gt;
===Kind-specific===&lt;br /&gt;
* [http://www.roguebasin.com/index.php?title=Articles Articles] section on Roguebasin ([[:Category:Roguelike|Roguelike]]).&lt;br /&gt;
&lt;br /&gt;
==== Text Adventure ====&lt;br /&gt;
* [http://nightmaremode.thegamerstrust.com/2012/11/25/creation-under-capitalism/ Creation Under Capitalism and the Twine Revolution]. By Porpentine Charity Heartscape. 2012&lt;br /&gt;
* [https://archive.org/details/TheCraftOfAdventure The Craft of Adventure]. By Graham Nelson. On the Internet Archive.&lt;br /&gt;
* [https://www.ifwiki.org/IF_Theory_Reader IF Theory Reader]. By Kevin Jackson-Mead, J. Robinson Wheeler. 2011.&lt;br /&gt;
* https://www.ifwiki.org/Theory&lt;br /&gt;
&lt;br /&gt;
===Level Design===&lt;br /&gt;
* [http://www.blog.radiator.debacle.us/2011/07/dark-past-part-4-useful-post-or-randy.html Radiator Blog: Dark Past (part 4): The Useful Post (?) or Randy Smith&#039;s &amp;quot;valence theory&amp;quot; of level design]. By Robert Yang. 2011.&lt;br /&gt;
&lt;br /&gt;
===Particular Games===&lt;br /&gt;
These of course will talk about other things, but use a particular game as a starting point or reference point.&lt;br /&gt;
&lt;br /&gt;
* [http://www.gamasutra.com/blogs/SRHoliwell/20150130/235329/A_Maze_of_Murderscapes_Metroid_II.php A Maze of Murderscapes: Metroid II]. By SR Holiwell. 2015.&lt;br /&gt;
* [https://ironcupshrug.wordpress.com/2011/01/18/stray-dogs/ Stray Dogs, or: My Only Verb is Kill] (&#039;&#039;Kane and Lynch 2: Dog Days&#039;&#039;). &#039;ironcupshrug&#039;. 2011.&lt;br /&gt;
* [http://www.actionbutton.net/?p=591 Super Metroid]. By Ario Barzan. 2009.&lt;br /&gt;
* [http://www.1up.com/features/sons-big-bucks-metal-gear Sons of Big Bucks: Metal Gear Solid 4 and the Video Game Economy]. By James Clinton Howell. 2012.&lt;br /&gt;
&lt;br /&gt;
===Generally Good Games+ Writers===&lt;br /&gt;
* [https://myfriendpokey.tumblr.com/ Stephen Murphy]&lt;br /&gt;
* [https://lanathegun.wordpress.com/ Lana Polansky]&lt;br /&gt;
* [http://slimedaughter.com/ Porpentine Charity Heartscape]&lt;br /&gt;
* [https://emreed.net/ Emilie Reed]&lt;br /&gt;
* [http://ellaguro.blogspot.com/ Liz Ryerson]&lt;br /&gt;
&lt;br /&gt;
==I Don&#039;t Want to Categorise==&lt;br /&gt;
* [http://thenewinquiry.com/essays/hot-allostatic-load/ Hot Allostatic Load]. By Porpentine. 2015.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* The [[Guide:Main_Page|Guides]] section?&lt;br /&gt;
* [http://aaaaarg.fail/collection/51c595016c3a0edf0bce1400 Video Game] collection on aaaaarg.&lt;br /&gt;
* [http://aaaaarg.fail/collection/52740d983078886f4000003e Play] collection on aaaaarg.&lt;br /&gt;
* [http://forums.selectbutton.net/viewtopic.php?t=33992 VG Literature] on selectbutton.&lt;br /&gt;
* [http://forums.selectbutton.net/viewtopic.php?t=12266 Print Publications about Videogames] on selectbutton.&lt;/div&gt;</summary>
		<author><name>Rjt</name></author>
	</entry>
	<entry>
		<id>https://www.gamemaking.tools/wiki/index.php?title=Lisien&amp;diff=2409</id>
		<title>Lisien</title>
		<link rel="alternate" type="text/html" href="https://www.gamemaking.tools/wiki/index.php?title=Lisien&amp;diff=2409"/>
		<updated>2025-03-22T05:51:31Z</updated>

		<summary type="html">&lt;p&gt;Rjt: Update for name change. Updated creator&amp;#039;s link too.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ infobox_software&lt;br /&gt;
| title        = Lisien&lt;br /&gt;
| image        = &lt;br /&gt;
| release_date = Alpha&lt;br /&gt;
| made_by      = [https://peoplemaking.games/@clayote Zachary Spector]&lt;br /&gt;
| runs_on      = [[:Category:Linux|Linux]]&amp;lt;br&amp;gt;[[:Category:Mac OS|Mac OS]]&amp;lt;br&amp;gt;[[:Category:Windows|Windows]]&lt;br /&gt;
| exports_to   = [[:Category:Linux Export|Linux]]&amp;lt;br&amp;gt;[[:Category:Mac OS Export|Mac OS]]&amp;lt;br&amp;gt;[[:Category:Windows Export|Windows]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lisien&#039;&#039;&#039; (formerly LiSE) is an engine for life simulation games. It is currently in alpha. The [https://codeberg.org/clayote/Lisien source code] is available under the [https://codeberg.org/clayote/Lisien/src/branch/main/LICENSE AGPL3].&lt;br /&gt;
&lt;br /&gt;
Though there is a graphical frontend available, with the option to export your game planned, the engine itself runs in a server. It&#039;s meant to handle the parts of game logic termed the &amp;quot;simulation,&amp;quot; here meaning the abstract sort of simulation present in life simulators of the kind that [[:Wikipedia:Maxis|Maxis]] once made. The intent is to enable a {{jargon|Workflow|workflow}} where one developer can focus solely on the logic of the game, while others worry about making it look good and respond well to user input and so forth — and these developers never need to even talk to one another. Building your game in Lisien means you get a modding {{jargon|API|API}} for free.&lt;br /&gt;
&lt;br /&gt;
== Core features ==&lt;br /&gt;
&lt;br /&gt;
* Infinite time travel, rendering traditional save files obsolete.&lt;br /&gt;
* Journalling to allow world state changes to be rewound and replayed.&lt;br /&gt;
* Integration with NetworkX for convenient access to various graph algorithms, particularly pathfinding.&lt;br /&gt;
* Rules engine for game logic. Rules are written in plain Python. They are composable, and can be disabled or reassigned to different entities mid-game.&lt;br /&gt;
* Can be run as a web server, so that you can control Lisien and query its world state from any other game engine you please.&lt;br /&gt;
&lt;br /&gt;
== Frontend features ==&lt;br /&gt;
&lt;br /&gt;
* View and edit state graphs in a drag-and-drop interface.&lt;br /&gt;
* Rewind time and the interface will show you the state of the world back then.&lt;br /&gt;
* Code editor with syntax highlighting.&lt;br /&gt;
* Rule constructor: Build rules out of functions represented as cards. Looks like deckbuilding in a card game like Magic.&lt;br /&gt;
* Autosave. Actually, anything you do gets put in a transaction that gets committed when you quit. In any case you never need to save&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
* https://codeberg.org/clayote/Lisien&lt;br /&gt;
* [https://www.gamemaking.tools/forum/categories/lisien www.gamemaking.tools/forum/categories/lisien] - Feedback forum&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Builder]]&lt;br /&gt;
[[Category:Open-Source]]&lt;br /&gt;
[[Category:Linux]][[Category:Mac OS]][[Category:Windows]]&lt;br /&gt;
[[Category:Linux Export]][[Category:Mac OS Export]][[Category:Windows Export]]&lt;/div&gt;</summary>
		<author><name>Rjt</name></author>
	</entry>
	<entry>
		<id>https://www.gamemaking.tools/wiki/index.php?title=LiSE&amp;diff=2408</id>
		<title>LiSE</title>
		<link rel="alternate" type="text/html" href="https://www.gamemaking.tools/wiki/index.php?title=LiSE&amp;diff=2408"/>
		<updated>2025-03-22T05:43:57Z</updated>

		<summary type="html">&lt;p&gt;Rjt: Rjt moved page LiSE to Lisien: Project name change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Lisien]]&lt;/div&gt;</summary>
		<author><name>Rjt</name></author>
	</entry>
	<entry>
		<id>https://www.gamemaking.tools/wiki/index.php?title=Lisien&amp;diff=2407</id>
		<title>Lisien</title>
		<link rel="alternate" type="text/html" href="https://www.gamemaking.tools/wiki/index.php?title=Lisien&amp;diff=2407"/>
		<updated>2025-03-22T05:43:57Z</updated>

		<summary type="html">&lt;p&gt;Rjt: Rjt moved page LiSE to Lisien: Project name change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ infobox_software&lt;br /&gt;
| title        = LiSE&lt;br /&gt;
| image        = &lt;br /&gt;
| release_date = Alpha&lt;br /&gt;
| made_by      = [https://cybre.space/@clayote Zachary Spector]&lt;br /&gt;
| runs_on      = [[:Category:Linux|Linux]]&amp;lt;br&amp;gt;[[:Category:Mac OS|Mac OS]]&amp;lt;br&amp;gt;[[:Category:Windows|Windows]]&lt;br /&gt;
| exports_to   = [[:Category:Linux Export|Linux]]&amp;lt;br&amp;gt;[[:Category:Mac OS Export|Mac OS]]&amp;lt;br&amp;gt;[[:Category:Windows Export|Windows]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LiSE&#039;&#039;&#039; is an engine for life simulation games. It is currently in alpha. The [https://github.com/Tactical-Metaphysics/LiSE source code] is available under the [https://github.com/Tactical-Metaphysics/LiSE/blob/master/LICENSE AGPL3].&lt;br /&gt;
&lt;br /&gt;
Though there is a graphical frontend available, with the option to export your game planned, the engine itself runs in a server. It&#039;s meant to handle the parts of game logic termed the &amp;quot;simulation,&amp;quot; here meaning the abstract sort of simulation present in life simulators of the kind that [[:Wikipedia:Maxis|Maxis]] once made. The intent is to enable a {{jargon|Workflow|workflow}} where one developer can focus solely on the logic of the game, while others worry about making it look good and respond well to user input and so forth — and these developers never need to even talk to one another. Building your game in LiSE means you get a modding {{jargon|API|API}} for free.&lt;br /&gt;
&lt;br /&gt;
== Core features ==&lt;br /&gt;
&lt;br /&gt;
* Infinite time travel, rendering traditional save files obsolete.&lt;br /&gt;
* Journalling to allow world state changes to be rewound and replayed.&lt;br /&gt;
* Integration with NetworkX for convenient access to various graph algorithms, particularly pathfinding.&lt;br /&gt;
* Rules engine for game logic. Rules are written in plain Python. They are composable, and can be disabled or reassigned to different entities mid-game.&lt;br /&gt;
* Can be run as a web server, so that you can control LiSE and query its world state from any other game engine you please.&lt;br /&gt;
&lt;br /&gt;
== Frontend features ==&lt;br /&gt;
&lt;br /&gt;
* View and edit state graphs in a drag-and-drop interface.&lt;br /&gt;
* Rewind time and the interface will show you the state of the world back then.&lt;br /&gt;
* Code editor with syntax highlighting.&lt;br /&gt;
* Rule constructor: Build rules out of functions represented as cards. Looks like deckbuilding in a card game like Magic.&lt;br /&gt;
* Autosave. Actually, anything you do gets put in a transaction that gets committed when you quit. In any case you never need to save&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
* https://codeberg.org/clayote/LiSE&lt;br /&gt;
* [https://www.gamemaking.tools/forum/categories/lise www.gamemaking.tools/forum/categories/lise] - Feedback forum&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Builder]]&lt;br /&gt;
[[Category:Open-Source]]&lt;br /&gt;
[[Category:Linux]][[Category:Mac OS]][[Category:Windows]]&lt;br /&gt;
[[Category:Linux Export]][[Category:Mac OS Export]][[Category:Windows Export]]&lt;/div&gt;</summary>
		<author><name>Rjt</name></author>
	</entry>
	<entry>
		<id>https://www.gamemaking.tools/wiki/index.php?title=sfxr&amp;diff=2406</id>
		<title>sfxr</title>
		<link rel="alternate" type="text/html" href="https://www.gamemaking.tools/wiki/index.php?title=sfxr&amp;diff=2406"/>
		<updated>2025-03-12T13:48:02Z</updated>

		<summary type="html">&lt;p&gt;Rjt: /* Ports */ sfxr.lua&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ infobox_assetsoftware&lt;br /&gt;
| title        = sfxr&lt;br /&gt;
| screenshot   = [[File:sfxr_screenshot.gif|220px|left]]&lt;br /&gt;
| release_date = 2007&lt;br /&gt;
| made_by      = [https://www.drpetter.se/ Tomas Pettersson]&lt;br /&gt;
| runs_on      = [[:Category:BSD|BSD]]&amp;lt;br&amp;gt;[[:Category:Linux|Linux]]&amp;lt;br&amp;gt;[[:Category:Windows|Windows]]&lt;br /&gt;
| imports      = N/A&lt;br /&gt;
| exports      = .WAV&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;sfxr&#039;&#039;&#039; is a tidy little sound effect generator, made by Tomas Pettersson (AKA: DrPetter).&lt;br /&gt;
&lt;br /&gt;
==Ports==&lt;br /&gt;
Versions of SFXR ported to different platforms, and/or with additional features added.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[https://www.superflashbros.net/as3sfxr/ as3sfxr]&#039;&#039;&#039; is a [[:Category:Flash|Flash]] port by Tom Vian as. They&#039;ve also made a similar tool called &#039;&#039;&#039;[[ChipTone]]&#039;&#039;&#039;, which has browser, Mac, and Windows versions.&lt;br /&gt;
* Stephen Lavelle built-upon as3sfxr as &#039;&#039;&#039;[https://ded.increpare.com/~locus/as3sfxr-b/ as3sfxr-b]&#039;&#039;&#039;. He&#039;s since enhanced it further as &#039;&#039;&#039;[https://www.bfxr.net/ Bfxr]&#039;&#039;&#039;, which in addition to Flash has Mac and Windows releases. It looks like there&#039;s a JavaScript version in development at [https://github.com/increpare/bfxr2 github.com/increpare/bfxr2]&lt;br /&gt;
* &#039;&#039;&#039;[https://github.com/smbolton/sfxr-dssi sfxr-dssi]&#039;&#039;&#039; is a DSSI version by Sean Bolton. DSSI is a plug-in format you can use in a [[:Category:DAW|DAW]].&lt;br /&gt;
* &#039;&#039;&#039;[https://github.com/zeh/usfxr usfxr]&#039;&#039;&#039; is a C#/[[Unity]] port by Zeh Fernando, for generating sound effects in real-time in games. It&#039;s no longer being developed, so I&#039;m unsure if it still works.&lt;br /&gt;
* &#039;&#039;&#039;[https://frozenfractal.com/projects/jfxr/ Jfxr]&#039;&#039;&#039; is a browser-based port. Gives you more options to play with, and a nice addition is that it remembers sounds you&#039;ve made (but not mutations), so you can go back to them.&lt;br /&gt;
* &#039;&#039;&#039;[https://sfxr.me/ jsfxr]&#039;&#039;&#039; is another [[:Category:Browser|browser]]-based port, [https://github.com/chr15m/jsfxr it&#039;s source code is on Github].&lt;br /&gt;
* &#039;&#039;&#039;[https://github.com/nucular/sfxrlua sfxr.lua]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Similar===&lt;br /&gt;
Not quite ports, but work in a similar way.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[https://rxi.itch.io/sfxia sfxia]&#039;&#039;&#039; - Similar idea, but simpler.&lt;br /&gt;
* &#039;&#039;&#039;[https://creative-method-studios.itch.io/sounddevx SoundDevX]&#039;&#039;&#039; - More complex, works in browser, exports .WEBM.&lt;br /&gt;
* &#039;&#039;&#039;[http://labbed.net/software/labchirp/ LabChirp]&#039;&#039;&#039; - More technical, for people who understand audio on that level, or want to learn.&lt;br /&gt;
* &#039;&#039;&#039;[https://sfbgames.itch.io/chiptone ChipTone]&#039;&#039;&#039; - &#039;&#039;Much&#039;&#039; more technical, but you still have categories you can use as starting points, so you don&#039;t actually need to understand any of the fancy stuff.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [https://www.drpetter.se/project_sfxr.html sfxr Homepage]&lt;br /&gt;
* [https://ludumdare.com/compo/2007/12/13/sfxr-sound-effects-for-all/ sfxr – sound effects for all!] - Original release announcement.&lt;br /&gt;
* Search [https://github.com/search?p=2&amp;amp;q=sfxr&amp;amp;type=Repositories sfxr] on Github.&lt;br /&gt;
&lt;br /&gt;
[[Category:Audio]][[Category:Sound Effects]]&lt;br /&gt;
[[Category:Generative]]&lt;br /&gt;
[[Category:BSD]][[Category:Linux]][[Category:Windows]]&lt;br /&gt;
[[Category:Open-Source]]&lt;/div&gt;</summary>
		<author><name>Rjt</name></author>
	</entry>
	<entry>
		<id>https://www.gamemaking.tools/wiki/index.php?title=GB_Studio&amp;diff=2405</id>
		<title>GB Studio</title>
		<link rel="alternate" type="text/html" href="https://www.gamemaking.tools/wiki/index.php?title=GB_Studio&amp;diff=2405"/>
		<updated>2025-02-18T12:07:59Z</updated>

		<summary type="html">&lt;p&gt;Rjt: /* Links */ bullet syntax fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox_software&lt;br /&gt;
| title        = GB Studio&lt;br /&gt;
| logo         = [[File:gbstudio_logo.png|220px|left]]&lt;br /&gt;
| release_date = Current&lt;br /&gt;
| made_by      = [https://github.com/godotengine Open-source]&lt;br /&gt;
| runs_on      = [[:Category:Linux|Linux]]&amp;lt;br&amp;gt;[[:Category:Mac OS|Mac OS]]&amp;lt;br&amp;gt;[[:Category:Windows|Windows]]&lt;br /&gt;
| exports_to   = [[:Category:Browser Export|Browser]]&amp;lt;br&amp;gt;[[:Category:Game Boy Export|Game Boy]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;GB Studio&#039;&#039;&#039; is a free, programming-free, tool for making games that can be played on either a Game Boy or an emulator. It can even export things to a browser-based emulator so you can easily share games.&lt;br /&gt;
&lt;br /&gt;
Features-wise the games are a bit like [[Bitsy]]; walk round, interact with things.&lt;br /&gt;
&lt;br /&gt;
== Games ==&lt;br /&gt;
* [https://freinicke.itch.io/swordbird Swordbird Song] - &#039;&#039;Link&#039;s Awakening&#039;&#039;-like game.&lt;br /&gt;
* [https://objetdiscret.itch.io/tai-fab-museum Taiyaki Fabulous Museum of Fish] - [[wikipedia:Nonogram|Nonogram]] adventure.&lt;br /&gt;
&lt;br /&gt;
== Extras ==&lt;br /&gt;
* [https://jeremyoduber.itch.io/fonts-for-gb-studio Fonts for GB Studio] by Jeremy Oduber.&lt;br /&gt;
* [https://byrontrent.itch.io/ape Advanced Platform Engine] by Byron Trent. They have some other GBS stuff on their itch too.&lt;br /&gt;
* [https://manugamesdev.itch.io/real-time-combat Real Time Combat]&lt;br /&gt;
* [https://itch.io/c/1343398/gbstudio-tools-assets-and-others GBStudio Tools, Assets and Others] - Collection on Itch, by Piranha Fang.&lt;br /&gt;
* [https://dionofspice.itch.io/gb-picross GB Picross Prototype]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Guide:GB Studio|GB Studio]] in the Guides section.&lt;br /&gt;
* [https://gamemaking.tools/downloads/assets/Palettes/GB-Studio.gpl GB-Studio.gpl] A [[Gnu IMP]]-compatible palette with all the colours GB Studio graphics require.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [https://www.gbstudio.dev/ www.gbstudio.dev] - Homepage.&lt;br /&gt;
* [https://github.com/chrismaltby/gb-studio gb-studio] code on Github.&lt;br /&gt;
* [https://gbstudiocentral.com/ GB Studio Central]&lt;br /&gt;
** [https://gbstudiocentral.com/tips/playing-gb-studio-games-on-a-3ds/ Playing GB Studio Games on a 3DS]&lt;br /&gt;
* [https://itch.io/search?q=gb+studio gb+studio] search on itch.&lt;br /&gt;
&lt;br /&gt;
[[Category:2-D]]&lt;br /&gt;
[[Category:Game Builder]]&lt;br /&gt;
[[Category:Open-Source]]&lt;br /&gt;
[[Category:Linux]][[Category:Mac OS]][[Category:Windows]]&lt;br /&gt;
[[Category:Browser Export]][[Category:Game Boy Export]]&lt;/div&gt;</summary>
		<author><name>Rjt</name></author>
	</entry>
	<entry>
		<id>https://www.gamemaking.tools/wiki/index.php?title=GB_Studio&amp;diff=2404</id>
		<title>GB Studio</title>
		<link rel="alternate" type="text/html" href="https://www.gamemaking.tools/wiki/index.php?title=GB_Studio&amp;diff=2404"/>
		<updated>2025-02-18T03:59:51Z</updated>

		<summary type="html">&lt;p&gt;Rjt: Nonogram game and template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox_software&lt;br /&gt;
| title        = GB Studio&lt;br /&gt;
| logo         = [[File:gbstudio_logo.png|220px|left]]&lt;br /&gt;
| release_date = Current&lt;br /&gt;
| made_by      = [https://github.com/godotengine Open-source]&lt;br /&gt;
| runs_on      = [[:Category:Linux|Linux]]&amp;lt;br&amp;gt;[[:Category:Mac OS|Mac OS]]&amp;lt;br&amp;gt;[[:Category:Windows|Windows]]&lt;br /&gt;
| exports_to   = [[:Category:Browser Export|Browser]]&amp;lt;br&amp;gt;[[:Category:Game Boy Export|Game Boy]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;GB Studio&#039;&#039;&#039; is a free, programming-free, tool for making games that can be played on either a Game Boy or an emulator. It can even export things to a browser-based emulator so you can easily share games.&lt;br /&gt;
&lt;br /&gt;
Features-wise the games are a bit like [[Bitsy]]; walk round, interact with things.&lt;br /&gt;
&lt;br /&gt;
== Games ==&lt;br /&gt;
* [https://freinicke.itch.io/swordbird Swordbird Song] - &#039;&#039;Link&#039;s Awakening&#039;&#039;-like game.&lt;br /&gt;
* [https://objetdiscret.itch.io/tai-fab-museum Taiyaki Fabulous Museum of Fish] - [[wikipedia:Nonogram|Nonogram]] adventure.&lt;br /&gt;
&lt;br /&gt;
== Extras ==&lt;br /&gt;
* [https://jeremyoduber.itch.io/fonts-for-gb-studio Fonts for GB Studio] by Jeremy Oduber.&lt;br /&gt;
* [https://byrontrent.itch.io/ape Advanced Platform Engine] by Byron Trent. They have some other GBS stuff on their itch too.&lt;br /&gt;
* [https://manugamesdev.itch.io/real-time-combat Real Time Combat]&lt;br /&gt;
* [https://itch.io/c/1343398/gbstudio-tools-assets-and-others GBStudio Tools, Assets and Others] - Collection on Itch, by Piranha Fang.&lt;br /&gt;
* [https://dionofspice.itch.io/gb-picross GB Picross Prototype]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Guide:GB Studio|GB Studio]] in the Guides section.&lt;br /&gt;
* [https://gamemaking.tools/downloads/assets/Palettes/GB-Studio.gpl GB-Studio.gpl] A [[Gnu IMP]]-compatible palette with all the colours GB Studio graphics require.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [https://www.gbstudio.dev/ www.gbstudio.dev] - Homepage.&lt;br /&gt;
* [https://github.com/chrismaltby/gb-studio gb-studio] code on Github.&lt;br /&gt;
* [https://gbstudiocentral.com/ GB Studio Central]&lt;br /&gt;
  * [https://gbstudiocentral.com/tips/playing-gb-studio-games-on-a-3ds/ Playing GB Studio Games on a 3DS]&lt;br /&gt;
* [https://itch.io/search?q=gb+studio gb+studio] search on itch.&lt;br /&gt;
&lt;br /&gt;
[[Category:2-D]]&lt;br /&gt;
[[Category:Game Builder]]&lt;br /&gt;
[[Category:Open-Source]]&lt;br /&gt;
[[Category:Linux]][[Category:Mac OS]][[Category:Windows]]&lt;br /&gt;
[[Category:Browser Export]][[Category:Game Boy Export]]&lt;/div&gt;</summary>
		<author><name>Rjt</name></author>
	</entry>
	<entry>
		<id>https://www.gamemaking.tools/wiki/index.php?title=Guide:Communities&amp;diff=2403</id>
		<title>Guide:Communities</title>
		<link rel="alternate" type="text/html" href="https://www.gamemaking.tools/wiki/index.php?title=Guide:Communities&amp;diff=2403"/>
		<updated>2025-02-01T04:44:10Z</updated>

		<summary type="html">&lt;p&gt;Rjt: Upgraded rec of PMG&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A little list of encouraging, supporting, jerk-intolerant Internet spaces.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[https://www.glorioustrainwrecks.com/ Glorious Trainwrecks]&#039;&#039;&#039;&amp;lt;br&amp;gt;The forums are pretty quiet, but the people are lovely and talk a bunch via comments on the games.&lt;br /&gt;
* &#039;&#039;&#039;ALT G&#039;s&#039;&#039;&#039;&amp;lt;br&amp;gt;A Discord channel with a lot of Glorious Trainwrecks overlap.&lt;br /&gt;
* &#039;&#039;&#039;[https://gamemaking.social/ gamemaking.social]&#039;&#039;&#039;&amp;lt;br&amp;gt;An offshoot of ❇this place❇. It&#039;s a [[Wikipedia:Mastodon_(software)|Mastodon instance]], so it&#039;s a microblogging thing like Twitter.&amp;lt;br&amp;gt;If you&#039;re interested in joining, and/or you&#039;re new to Mastodon, see: [[Guide:gamemaking.social]]&lt;br /&gt;
* &#039;&#039;&#039;[https://www.gamemaking.tools/forum/ Game Making Tools Forum]&#039;&#039;&#039;&amp;lt;br&amp;gt;Another offshoot of here. A new forum, which is also open to hosting subforums for any tools you&#039;re making.&lt;br /&gt;
* &#039;&#039;&#039;[https://timetheft.social/ timetheft.social]&#039;&#039;&#039;&amp;lt;br&amp;gt;Invite-only Mastodon server, mostly the [https://dominoclub.itch.io/ DOMINO CLUB] crew?&lt;br /&gt;
* &#039;&#039;&#039;[https://indiepocalypse.social/ indiepocalypse.social]&#039;&#039;&#039;&amp;lt;br&amp;gt;Well moderated, LGBTQ+ friendly. Not actually related to the [https://pizzapranks.itch.io/ Indiepocalypse] game collections.&lt;br /&gt;
* &#039;&#039;&#039;[https://gamedev.lgbt/ gamedev.lgbt]&#039;&#039;&#039;&amp;lt;br&amp;gt;Another Fediverse server I&#039;d recommend.&lt;br /&gt;
* &#039;&#039;&#039;[https://peoplemaking.games/ PeopleMaking.Games]&#039;&#039;&#039;&amp;lt;br&amp;gt;Another Mastodon instance that seems well moderated.&lt;br /&gt;
&lt;br /&gt;
== Maybe? ==&lt;br /&gt;
I haven&#039;t joined any of these, but maybe they&#039;re good?&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[https://elekk.xyz/ Elekk]&#039;&#039;&#039;&amp;lt;br&amp;gt;Mastodon instance. More game-player focused, but it&#039;s well moderated.&lt;br /&gt;
* &#039;&#039;&#039;[https://gamedevgalaxy.info/ Game Dev Galaxy]&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;Discord group for gender-/sex-marginalized game devs making digital, analog, or experimental games. Different professions, skill levels, and styles welcome!&#039;&lt;br /&gt;
* &#039;&#039;&#039;[https://freegamedev.net/ FreeGameDev.net]&#039;&#039;&#039;&amp;lt;br&amp;gt;Forum focused on {{jargon|Open-Source|open-source}} game making.&lt;br /&gt;
* &#039;&#039;&#039;[https://intfiction.org/ intfiction.org]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[:Category:Text Adventure|Interactive Fiction]]-focused forum.&lt;br /&gt;
* &#039;&#039;&#039;[https://onehourgamejam.com/ One Hour Game Jam]&#039;&#039;&#039;&amp;lt;br&amp;gt;Make a game in an hour. Runs every Saturday. There&#039;s a [[Discord]].&lt;br /&gt;
* &#039;&#039;&#039;[https://mastodon.indiegames.online/ Indiegames Online]&#039;&#039;&#039;&amp;lt;br&amp;gt;Anther new Mastodon instance, haven&#039;t seen much of them.&lt;br /&gt;
&lt;br /&gt;
== Nah ==&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;del&amp;gt;[http://gamedev.place/ Gamedev Place]&amp;lt;/del&amp;gt;&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;del&amp;gt;Currently a Mastodon instance, but maybe more in the future? Seems more professionally focused then here?&amp;lt;/del&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;Actually I would not recommend this community. See: https://social.libre.fi/notice/9lc3iadTT8NFZhhkbQ and https://mastodon.gamedev.place/@aras/102426826928659547 where the admin (and Unity developer) refuses to remove the account of a prominent anti-trans dickwad&#039;&#039; — [[User:Rjt|rjt]] ([[User talk:Rjt|talk]])&lt;/div&gt;</summary>
		<author><name>Rjt</name></author>
	</entry>
	<entry>
		<id>https://www.gamemaking.tools/wiki/index.php?title=Guide:Bosca_Ceoil:_The_Blue_Album&amp;diff=2402</id>
		<title>Guide:Bosca Ceoil: The Blue Album</title>
		<link rel="alternate" type="text/html" href="https://www.gamemaking.tools/wiki/index.php?title=Guide:Bosca_Ceoil:_The_Blue_Album&amp;diff=2402"/>
		<updated>2025-01-23T12:27:04Z</updated>

		<summary type="html">&lt;p&gt;Rjt: /* Other Guides */ official docs link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== In-game Guide ==&lt;br /&gt;
&lt;br /&gt;
The in-game guide is in a bit of an annoying format: a series of pop-ups you have to click through. Okay for an introduction, but not great if you want to check it later. So I&#039;m putting a version of it here:—&lt;br /&gt;
&lt;br /&gt;
=== All Tabs ===&lt;br /&gt;
&lt;br /&gt;
All tabs show the pattern editor in the lower ⅔s of the screen&lt;br /&gt;
&lt;br /&gt;
* Left click anywhere in the pattern editor to place a note.&lt;br /&gt;
* You can delete notes with Right click, or Ctrl+Left click.&lt;br /&gt;
* You can reach higher and lower notes with the scrollbar on the right, or by pressing the ↑ and ↓ keys.&lt;br /&gt;
* Use the Mouse wheel to change the length of a note before you place it (Or press Shift+arrow keys).&lt;br /&gt;
* The + and - buttons at the bottom of the window transpose notes in the current pattern: making them all higher or lower.&lt;br /&gt;
* You can change the scale and key of a pattern with the menu in the bottom right. When you&#039;re using a scale, notes which are not in that scale are removed from the pattern. Limiting yourself to a given scale can be a handy way to make things sound good when you&#039;re learning to write music.&lt;br /&gt;
&lt;br /&gt;
==== Shortcuts ====&lt;br /&gt;
&lt;br /&gt;
* Space - Play/pause&lt;br /&gt;
* Ctrl+z - Undo&lt;br /&gt;
* Ctrl+Shift+z - Redo&lt;br /&gt;
* Ctrl+s - Save&lt;br /&gt;
* Ctrl+Alt+s - Save as a copy&lt;br /&gt;
* Esc - Quit&lt;br /&gt;
&lt;br /&gt;
=== Arrangement Tab ===&lt;br /&gt;
&lt;br /&gt;
The Arrangement tab is where you put your song together, building it up one pattern at a time.&lt;br /&gt;
&lt;br /&gt;
* Create a new pattern by clicking the &#039;ADD NEW&#039; button.&lt;br /&gt;
* &#039;&#039;Drag&#039;&#039; your new pattern from the list on the right to the spot below the original pattern. Now you can edit this pattern and hear both playing together! (image 2)&lt;br /&gt;
* You can copy patterns by &#039;&#039;dragging&#039;&#039; them, and remove them with right-click.&lt;br /&gt;
* The thin line below the pattern arrangements is called the &#039;&#039;Timeline&#039;&#039;. If you left-click on a section of the timeline, the song will loop over that section. (image 4)&lt;br /&gt;
* Hold and drag over multiple sections to play them all.&lt;br /&gt;
* You can double-click anywhere on the timeline to play the entire song from that point.&lt;br /&gt;
* When you&#039;re arranging your song, something you&#039;ll probably want to do a lot is to make slight variations of your patterns. You can do this by making duplicates. To duplicate a pattern, middle-click on it (You can also use Shift+Left-click).&lt;br /&gt;
* You can delete a pattern by dragging it to the bottom right of the window, onto the &#039;DELETE?&#039; button that appears.&lt;br /&gt;
&lt;br /&gt;
==== Shortcuts ====&lt;br /&gt;
&lt;br /&gt;
* ← and → - Scroll&lt;br /&gt;
* Mouse wheel - Change grid scale&lt;br /&gt;
* Middle-click on timeline - Insert empty column before current one.&lt;br /&gt;
* Right-click on timeline - Delete all patterns in column.&lt;br /&gt;
* Ctrl+c - Copy patterns currently selected by timeline.&lt;br /&gt;
* Ctrl+p - Paste patterns at cursor location.&lt;br /&gt;
&lt;br /&gt;
=== Instrument tab ===&lt;br /&gt;
&lt;br /&gt;
This is where you choose the instruments you want to use in your song.&lt;br /&gt;
&lt;br /&gt;
* Click on &#039;ADD NEW INSTRUMENT&#039; to be given a new instrument at random.&lt;br /&gt;
* If you don&#039;t like that one, pick a new one from the menus to the right. The first is for broad categories, the second for instruments within that category.&lt;br /&gt;
* If the instrument is too loud, you can adjust its volume with the &#039;VOL&#039; slider on the right.&lt;br /&gt;
* You can change what instrument a pattern uses from the menu down here in the bottom left. (image)&lt;br /&gt;
* You can change how an instrument sounds with the &#039;filter pad&#039;. Move the square around to play with cutoff and resonance values.&lt;br /&gt;
* If you press the &#039;REC&#039; button on the bottom of the screen you can record changes on the filter pad, so you can change sounds over time.&lt;br /&gt;
&lt;br /&gt;
== Other Guides ==&lt;br /&gt;
&lt;br /&gt;
* * [https://humnom.net/apps/boscaceoil/docs/ Official Documentation/Help]&lt;br /&gt;
* [https://www.youtube.com/watch?v=fZeZ75gM9p4 How to make Music for your Game - BOSCA CEOIL] - Pretty good guide video to the original version, but gets off to a bad start with him making a joke about pronunciation—it&#039;s right there on the website pal.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Bosca Ceoil: The Blue Album]]&lt;/div&gt;</summary>
		<author><name>Rjt</name></author>
	</entry>
	<entry>
		<id>https://www.gamemaking.tools/wiki/index.php?title=Bosca_Ceoil:_The_Blue_Album&amp;diff=2401</id>
		<title>Bosca Ceoil: The Blue Album</title>
		<link rel="alternate" type="text/html" href="https://www.gamemaking.tools/wiki/index.php?title=Bosca_Ceoil:_The_Blue_Album&amp;diff=2401"/>
		<updated>2025-01-23T12:26:34Z</updated>

		<summary type="html">&lt;p&gt;Rjt: /* See Also */ official docs link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ infobox_assetsoftware&lt;br /&gt;
| logo         = [[File:boscaceoilblue logo.png|260px|alt=Bosca Ceoil: The Blue Album]]&lt;br /&gt;
| image        = [[File:boscaceoilblue icon.png|center]]&lt;br /&gt;
| release_date = 2024-&lt;br /&gt;
| made_by      = &lt;br /&gt;
| runs_on      = [[:Category:Linux|Linux]]&amp;lt;br&amp;gt;[[:Category:Mac OS|Mac OS]]&amp;lt;br&amp;gt;[[:Category:Windows|Windows]]&lt;br /&gt;
| imports      = .CEOL, .MID&lt;br /&gt;
| exports      = .CEOL, .MID, .MML,&amp;lt;br&amp;gt;.WAV, .XM&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bosca Ceoil: The Blue Album&#039;&#039;&#039; (AKA: &#039;&#039;&#039;Bosca Ceoil Blue&#039;&#039;&#039;) is port of [[Bosca Ceoil]] updated to work on contemporary computers, using [[Godot]] instead of [[:wikipedia:Adobe_AIR|Adobe AIR]].&lt;br /&gt;
&lt;br /&gt;
Songs are pieced together from small loops. You have a good selection of different instruments, including General MIDI, basic chiptune type waveforms, and a variety of synth leads, basses, etc. type stuff. You can apply one effect globally (reverb, delay, chorus, high-pass filter, etc.).&lt;br /&gt;
&lt;br /&gt;
The main additions so far, apart from compatibility, are undo/redo, confirmation when you quit (before it would just close if you pressed &#039;Esc&#039;), and being able to delete patterns.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [https://humnom.net/apps/boscaceoil/docs/ Official Documentation/Help]&lt;br /&gt;
* [[Guide:Bosca Ceoil: The Blue Album]]&lt;br /&gt;
* [[Bosca Ceoil]]&lt;br /&gt;
* [https://yurisizov.itch.io/boscaceoil-blue/ Bosca Coeil Blue] itch page.&lt;br /&gt;
* https://github.com/YuriSizov/boscaceoil-blue - Source code.&lt;br /&gt;
&lt;br /&gt;
[[Category:Audio]]&lt;br /&gt;
[[Category:Music]]&lt;br /&gt;
[[Category:Linux]][[Category:Mac OS]][[Category:Windows]]&lt;br /&gt;
[[Category:Open-Source]]&lt;/div&gt;</summary>
		<author><name>Rjt</name></author>
	</entry>
	<entry>
		<id>https://www.gamemaking.tools/wiki/index.php?title=Guide:Assets&amp;diff=2400</id>
		<title>Guide:Assets</title>
		<link rel="alternate" type="text/html" href="https://www.gamemaking.tools/wiki/index.php?title=Guide:Assets&amp;diff=2400"/>
		<updated>2025-01-11T12:55:53Z</updated>

		<summary type="html">&lt;p&gt;Rjt: /* General Images */ pdimagearchive.org&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Free resources to help you put games together. Often they&#039;re called {{jargon|Asset|assets}}, it means the different images, music files, sound effects and other materials that goes into games.&lt;br /&gt;
&lt;br /&gt;
Sometimes these pages disappear, some times the free selection&#039;s really limited. If stuff&#039;s not actually useful feel free to delete.&lt;br /&gt;
&lt;br /&gt;
NB: The [[#See_Also_2|See Also]] section at the bottom has lots of links to places that don&#039;t fit neatly into other categories, for example sites with multiple different kinds of assets.&lt;br /&gt;
&lt;br /&gt;
==3-D Models==&lt;br /&gt;
* [http://www.123dapp.com/Gallery/content/all 123dapp] - Models from 3-D scanners and simple modelling tools.&lt;br /&gt;
* [https://assetstore.unity.com/packages/3d/vehicles/land/kawaii-tanks-free-version-1-1-54604| Kawaii Tanks] - Tank model with flexible tracks on the Unity asset store. Not actually v kawaii ;)&lt;br /&gt;
* [http://redwood-data.org/3dscan/ A Large Dataset of Object Scans] - 3-D scans, in .PLY format (can open in [[MeshLab]] and [[Blender]].&lt;br /&gt;
* [https://archive.org/details/nasa-3d-resources NASA 3D Resources] - Space things on the Internet Archive.&lt;br /&gt;
* [https://www.blendswap.com/ Blend Swap]&lt;br /&gt;
* [https://brokenvector.itch.io/low-poly-cars Low Poly Cars]&lt;br /&gt;
* [http://www.sweethome3d.com/importModels.jsp Sweet Home 3D] - list of places with free resources.&lt;br /&gt;
* [https://www.models-resource.com/ The Models Resource] - Version of The Spriters Resource for 3-D models, so stuff ripped from released videogames.&lt;br /&gt;
* [https://www.thebasemesh.com/ The Base Mesh] - &#039;1000+ Base Meshes. 100% Free. CC0 License.&#039;&lt;br /&gt;
&lt;br /&gt;
==Fonts==&lt;br /&gt;
* [https://fontlibrary.org/ Font Library] - Libre fonts.&lt;br /&gt;
* [https://www.free-fonts.com/open-source free-fonts] - Libre fonts.&lt;br /&gt;
* [https://www.fontsquirrel.com/fonts/list/find_fonts?filter%5Blicense%5D%5B0%5D=open Font Squirrel]&lt;br /&gt;
* [https://www.theleagueofmoveabletype.com/ The League of Moveable Type] - Libre fonts, pretentious website ;3&lt;br /&gt;
* [http://velvetyne.fr/ VTF] - Libre fonts.&lt;br /&gt;
* [http://www.pentacom.jp/pentacom/bitfontmaker2/gallery/ bitfontmaker2/gallery] - Fonts made with Bitfontmaker2.&lt;br /&gt;
* [https://polyducks.itch.io/kitchen-sink-textmode-font Kitchen Sink] - Free/pay-what-you-want, monospace font with drawing characters.&lt;br /&gt;
* [https://www.design-research.be/by-womxn/ BADASS LIBRE FONTS BY WOMXN]&lt;br /&gt;
* [https://stgiga.github.io/UnifontEX/ UnifontEX] - Pixel font with great support for extra characters, emoji, etc.&lt;br /&gt;
&lt;br /&gt;
==General Audio==&lt;br /&gt;
* [http://archives.somnolescent.net/ilife/ iLife Stock Music and Sound Effects]&lt;br /&gt;
* [https://soundimage.org/ Soundimage.org] - Music, sounds, textures. Attribution [[Guide:Licensing|licence]].&lt;br /&gt;
* [https://sampleswap.org/ SampleSwap] - Samples, music, sound effects.&lt;br /&gt;
* [https://musical-artifacts.com/ Musical Artifacts] - All sorts of files useful for music-making on a computer.&lt;br /&gt;
&lt;br /&gt;
==General Images==&lt;br /&gt;
* [http://imageafter.com/ Image*After]&lt;br /&gt;
* [https://pubdomordie.club/ PUB•DOM•OR•DIE]&lt;br /&gt;
* [https://archive.org/details/50000ultimatewebgraphics 50,000 Ultimate Web Graphics] on archive.org&lt;br /&gt;
* [https://archive.org/details/corel_gallery_1000000_win95 Corel Gallery 1,000,000] on archive.org&lt;br /&gt;
* [https://archive.org/details/CorelGALLERY_1.3_million_pictures_-_16_CDs_Win95 CorelGALLERY 1.3 million pictures - 16 CDs (Win95)] on archive.org&lt;br /&gt;
* [https://lilybelmira.itch.io/flower-art watering a flower art assets] - CC0, attribution appreciated. From the game &#039;&#039;[https://lilybelmira.itch.io/flower watering a flower]&#039;&#039;&lt;br /&gt;
* [http://archives.somnolescent.net/web/hypercard/ Art Bits from HyperCard] - Lots of great 2-colour graphics.&lt;br /&gt;
* [https://egardepe.itch.io/hypercardgraphics Hypercard Graphics Pack] - Another pack of graphics from [[HyperCard]], dunno if they&#039;re both the same stuff.&lt;br /&gt;
* [http://archives.somnolescent.net/ids_clipart/ Internet Design Shop Clipart] - Graphics from WebPage Designer Gold by Boomerang Software.&lt;br /&gt;
* [https://hasgraphics.com/ Has Graphics]&lt;br /&gt;
* [https://gifcities.org/ GifCities] - Internet Archive&#039;s Geocities archive GIF search.&lt;br /&gt;
* [https://campaignwiki.org/face Faces for your RPG Characters]&lt;br /&gt;
* [http://www.diddly.com/random/ Random Personal Picture Finder] - Bing searches for images using default camera filenames.&lt;br /&gt;
* [https://emptyfortress.itch.io/demons-asset-pack Demons Asset Pack] - Scanned drawings in raster and vector.&lt;br /&gt;
* [https://game-icons.net/ game-icons.net]&lt;br /&gt;
* [https://pixelsea.neocities.org/ Pixel Sea] - Search 32×32 and 88×31 graphics.&lt;br /&gt;
* [https://archive.org/details/photoclipart Photo and Clip Art CD-ROMs] - Collection on Internet Archive.&lt;br /&gt;
* [https://public.work/ Public Work] - Search public domain work from mostly North American institutions.&lt;br /&gt;
* [https://99gifshop.neocities.org/ 99GIF Shop] - Web graphics.&lt;br /&gt;
* [https://pdimagearchive.org/ Public Domain Image Archive] - Heaps of images that scrolls infinitely in all directions.&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
* [https://incompetech.com/music/ Royalty-Free Music] by Kevin MacLeod. [[Guide:Licensing|Licence]]: [https://creativecommons.org/licenses/by/3.0/ CC BY 3.0]&lt;br /&gt;
* [https://drive.google.com/drive/folders/0Bw4MH6EXU9vTQzlNQk9qU2dTc0U nosoapradiotracks] - Music bits (Google Drive)&lt;br /&gt;
* [https://rpgmaker.net/musicpack/ RMN Music Pack] - Music from the rpgmaker.net community.&lt;br /&gt;
* [https://freemusicarchive.org/ Free Music Archive]&lt;br /&gt;
&lt;br /&gt;
===MIDI===&lt;br /&gt;
* [https://archive.org/details/archiveteam-geocities-midi-collection-2009 Archive Team: The Geocities MIDI Collection] - A large collection of MIDI files rescued from Geocities.&lt;br /&gt;
* [http://www.vanbasco.com/midisearch.html vanBasco&#039;s MIDI Search]&lt;br /&gt;
* [http://artscene.textfiles.com/music/midi/ artscene.textfiles.com/music/midi/]&lt;br /&gt;
* [https://web.archive.org/web/20070804003325/http://www.rhost.it/Luli/my_music.htm My Music] page on Luli Site (Wayback Machine).&lt;br /&gt;
* [https://www.graeber.com/russian.html Russian Midi Page!]&lt;br /&gt;
* [http://www.johntorpmusic.dk/Midi.htm John Torp&#039;s Music - Original Midi]&lt;br /&gt;
* [https://github.com/EasyRPG/RTP/tree/master/Music Music] directory in the [[EasyRPG]] {{jargon|RTP|RTP}} is all MIDI. To download single directories from Git repos see: [[Guide:Git#Tools]]&lt;br /&gt;
* [https://archive.org/details/sound_canvas_midi_collection/ Sound Canvas MIDI collection] - &#039;5000 MIDI files obtained from a large variety of Japanese websites&#039;&lt;br /&gt;
&lt;br /&gt;
===MOD===&lt;br /&gt;
* [https://modarchive.org/ The Mod Archive]&lt;br /&gt;
&lt;br /&gt;
==Music Making==&lt;br /&gt;
&lt;br /&gt;
===Effects===&lt;br /&gt;
* [https://shirobon.bandcamp.com/album/ps1-reverb-impulse-responses PS1 Reverb: Impulse Responses] - Set of settings you can use to get PlayStation-like reverb. On Bandcamp so you can hear demos. Pay-what-you-want.&lt;br /&gt;
&lt;br /&gt;
===Instruments===&lt;br /&gt;
&lt;br /&gt;
===Samples===&lt;br /&gt;
Bits of sounds for music-making.&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/ldrolez/free-midi-chords Free MIDI Chords] - Okay, not actually samples, but an open-source repository of MIDI chords.&lt;br /&gt;
* [https://modarchive.org/forums/index.php?topic=2406 WaveWorld archive] - Bitorrent or HTTP downloads, WAV and MP3 format.&lt;br /&gt;
* [https://freewavesamples.com/ Free Wave Samples]&lt;br /&gt;
* [https://forum.vintagesynth.com/viewtopic.php?f=2&amp;amp;t=44513#p489828 Fairlight CMI IIx samples]&lt;br /&gt;
* [https://tomasmulcahy.com/fairlight-series-iii-factory-library/ Free! Fairlight Series III Factory Library mapped and looped]&lt;br /&gt;
* [https://archive.org/details/cmi-sound-library-rev-1.3 Fairlight CMI Sound Library Revision 1.3 (WAV)]&lt;br /&gt;
* [https://freepats.zenvoid.org/ FreePats] - Instrument samples in a variety of formats.&lt;br /&gt;
* [https://archive.org/details/samplecds Sample and Sample-Patch CDs] - Collection on Internet Archive.&lt;br /&gt;
* [https://archive.org/details/old-school-sample-cds-collection-01 90&#039;s Old School Sample CDs Collection] - Massive collection of 90s sample CDs, also on Internet Archive]].&lt;br /&gt;
* [https://github.com/KristofferKarlAxelEkstrand/AKWF-FREE Adventure Kid Waveforms] - Small (as in one cycle) samples formatted for various instruments.&lt;br /&gt;
* [https://heckscaper.com/stuff/index.html Free Samples] and [https://heckscaper.com/resources/ Sample Packs] from Emma.&lt;br /&gt;
* [https://seaweedfactory.blogspot.com/p/sample-packs.html Free Sample Packs] page on Seaweed Factory.&lt;br /&gt;
* [https://drive.google.com/drive/folders/1sRuG9mRKo8T-8dUi4MBekXJNikqoJ_l3 Drum Machine Archive] - Over 2.5GB of hardware drum machine samples.&lt;br /&gt;
* [https://msx.horse/res2.php Halley Resource Center] - {{jargon|Sample Pack|Sample packs}} and {{jargon|Stem|stems}} by em. Lots of other cool stuff on their site too.&lt;br /&gt;
** For example this page that features a random rave stab every day: https://msx.horse/stab.php&lt;br /&gt;
&lt;br /&gt;
==Palettes==&lt;br /&gt;
* [https://gamemaking.tools/downloads/assets/Palettes/ gamemaking.tools/downloads/assets/Palettes/]&lt;br /&gt;
&lt;br /&gt;
==RPG Maker Related==&lt;br /&gt;
* [https://grandmadebslittlebits.wordpress.com/ GrandmaDebsLittleBits]&lt;br /&gt;
* [https://pbjabcusa.com/crum/home.html Crum: Asset Pack for Marek &amp;amp; Co.] - Big pile of different things.&lt;br /&gt;
* [https://pbjabcusa.com/monsters/gallery.html RPG Maker 2003 Monsters by everythingstaken]&lt;br /&gt;
&lt;br /&gt;
==Shaders==&lt;br /&gt;
===HLSL===&lt;br /&gt;
[[Wikipedia:High-Level Shading Language|High-Level Shading Language]], used in [[Unity]].&lt;br /&gt;
* Unity 5.x Shaders and Effects Cookbook, authors both have free tutes:&lt;br /&gt;
** [http://www.alanzucconi.com/category/shader/ Alan Zucconi]&lt;br /&gt;
** [https://www.youtube.com/user/animate4evr/videos Kenneth Lammers]&lt;br /&gt;
* [https://assetstore.unity.com/packages/vfx/shaders/directx-11/ucla-wireframe-shader-21897 UCLA Wireframe Shader]&lt;br /&gt;
* [https://assetstore.unity.com/packages/vfx/shaders/directx-11/advanced-wireframe-shader-directx-55686 Advanced Wireframe Shader]&lt;br /&gt;
* [https://assetstore.unity.com/packages/vfx/shaders/directx-11/screen-space-fluids-64440 Screen Space Fluids]&lt;br /&gt;
* [https://assetstore.unity.com/packages/vfx/shaders/star-nest-skybox-63726 Star Nest Skybox]&lt;br /&gt;
* [https://assetstore.unity.com/vfx/shaders?category=vfx%2Fshaders&amp;amp;free=true&amp;amp;orderBy=1 Free shaders on the Unity Asset Store]&lt;br /&gt;
* [https://github.com/keijiro/Retro3D Retro3D] - PlayStation-like shader. &#039;Basically, it&#039;s a kind of unlit shader, but also reduces the precision of geometric operations, and cancels the perspective correction for texture mapping.&#039;&lt;br /&gt;
** Versions with lighting: [https://github.com/GuiglParty/Stage-Fright/tree/master/Assets/Retro3D github.com/GuiglParty/Stage-Fright/tree/master/Assets/Retro3D]&lt;br /&gt;
** [https://assetstore.unity.com/packages/vfx/shaders/flashback-94-shader-pack-27685 Flashback &#039;94] - Another PSX-y shader set ($20).&lt;br /&gt;
** [https://github.com/dsoft20/psx_retroshader psx_retroshader] - Another one.&lt;br /&gt;
** [https://github.com/pastasfuture/com.hauntedpsx.render-pipelines.psx com.hauntedpsx.render-pipelines.psx] - Most advanced one, not just a shader.&lt;br /&gt;
&lt;br /&gt;
===GLSL===&lt;br /&gt;
[[Wikipedia:OpenGL Shading Language|OpenGL Shading Language]], used in [[Godot]] (kinda).&lt;br /&gt;
Godot 2 had a visual shader editor, and I believe this is [https://godotdevelopers.org/forum/discussion/comment/22218/#Comment_22218 in development for Godot 3.1] :)&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/curly-brace Curly Brace]&#039;s Github has lots of Godot shader stuff&lt;br /&gt;
&lt;br /&gt;
===Converters===&lt;br /&gt;
Tools for converting shaders between languages&lt;br /&gt;
* [https://zz85.github.io/hlslparser/ HLSL to GLSL Converter]&lt;br /&gt;
* [http://diligentgraphhttps://grandmadebslittlebits.wordpress.com/ics.com/diligent-engine/shader-converter/ HLSL to GLSL Source Converter]&lt;br /&gt;
* [https://alastaira.wordpress.com/2015/08/07/unity-shadertoys-a-k-a-converting-glsl-shaders-to-cghlsl/ Unity Shadertoys (a.k.a Converting GLSL shaders to Cg/HLSL)] - info&lt;br /&gt;
&lt;br /&gt;
===See Also===&lt;br /&gt;
* [https://www.shadertoy.com shadertoy.com] - Browse free shaders. Pretty demanding website D:&lt;br /&gt;
&lt;br /&gt;
==Sound Effects==&lt;br /&gt;
* [https://sound-effects.bbcrewind.co.uk/ BBC Sound Effects]&lt;br /&gt;
* [https://www.musicradar.com/news/tech/free-music-samples-download-loops-hits-and-multis-627820 Free music samples: download loops, hits and multis] - Music Radar.&lt;br /&gt;
* [https://www.themotionmonkey.co.uk/free-resources/retro-arcade-sounds/ FREE Retro Arcade Video Game Sound Effects]&lt;br /&gt;
* [https://www.freetousesounds.com/ freetousesounds.com] - Guy&#039;s field recordings. Are they actually free?&lt;br /&gt;
** [https://freetousesounds.bandcamp.com/music freetousesounds] on Bandcamp.&lt;br /&gt;
* [http://thewindspirit.com/sfx-cd.html Sound Effects Greatest Hits] - SFX disc archived by Max Anderson.&lt;br /&gt;
* [https://freesound.org/ Freesound] - Creative Commons sounds.&lt;br /&gt;
* [https://99sounds.org/ 99Sounds]&lt;br /&gt;
* [https://www.sounds-resource.com/ The Sounds Resource] - Version of The Spriters Resource for sound effect, so stuff ripped from released videogames.&lt;br /&gt;
&lt;br /&gt;
==Sprites==&lt;br /&gt;
* [http://www.widgetworx.com/spritelib/ SpriteLib]&lt;br /&gt;
* [https://botsin.space/@PixelMonsterBot Pixel Monster Bot] - Great little 5×5 pixel mons. [https://idlethumbs.social/@mikew/102768684333969641 Free to use for whatever].&lt;br /&gt;
* [https://www.spriters-resource.com/ The Spriters Resource] - Graphic rips (and some edits) from games.&lt;br /&gt;
* [http://www.videogamesprites.net/ videogamesprites.net]&lt;br /&gt;
&lt;br /&gt;
==Textures / Tiles==&lt;br /&gt;
* [https://mega.nz/#F!woJE1T6b!8Rxdf2NRQyoIp5yxdJMBYw 1078 Weird Textures] (there&#039;s a ZIP of all the textures in the subfolder there too). Link needs replacing.&lt;br /&gt;
* [https://mega.nz/#F!E9hgWZrS!j96SjF3zQpbfAU4M6QON5A lsdtexs] Rip of textures from &#039;&#039;LSD Dream Emulator&#039;&#039;. Can&#039;t remember where I found them :( Link needs replacing.&lt;br /&gt;
* [https://www.flickr.com/photos/britishlibrary/sets/72157639585298964 Decorative Papers, found by the community from the Mechanical Curator Collection]&lt;br /&gt;
* [http://spiralgraphics.biz/packs/index.htm Genetica Texture Packs] They&#039;re in an odd format (.GTX), but can be converted with a program on the site (I should convert and upload these). You can also just download versions of them, one-by-one as .JPG files.&lt;br /&gt;
* [https://www.textures.com Textures.com]. You can limit your search to textures that tile seemlessly, but not everything seems to be filed correctly. Has a nice preview feature too. You&#039;ll have to either use &#039;view page info&#039; or an adblocker to bypass their little download protection ;)&lt;br /&gt;
* [https://deepomega.itch.io/hex-world Hex World: Realistic Hex Textures for Maps]&lt;br /&gt;
* [https://rvklein.me/proj/emsqpat/ ＥＭ－Ｓｑｕａｒｅ Ｐａｔｔｅｒｎｓ] - SVG tiling patterns.&lt;br /&gt;
* [http://www.sweethome3d.com/importTextures.jsp Sweet Home 3D] - list of places with free resources.&lt;br /&gt;
* [https://www.glorioustrainwrecks.com/node/11521 Sprite Walls] - drawings by Clyde.&lt;br /&gt;
* [https://zanzindorf.com/textures.html Zanzindorf] - From photos.&lt;br /&gt;
* [https://renderman.pixar.com/pixar-one-twenty-eight Pixar One Twenty Eight] - Free repeating textures (with normal and bump maps), by Pixar. [https://creativecommons.org/licenses/by/4.0/ CC BY 4.0] licence.&lt;br /&gt;
* [https://renderman.pixar.com/pixar-one-thirty Pixar One Thirty] - Another set with the same licence.&lt;br /&gt;
* Random Pattern Generator - [https://botsin.space/@patternrandom Mastodon] and [https://twitter.com/PatternRandom Twitter] bots that sometimes post interesting, tileable gradients. Each version seems to have different posts? Includes instructions on how to generate them.&lt;br /&gt;
** [https://twitter.com/KlongDor KlongDor] - related somehow...&lt;br /&gt;
* [https://doodad.dev/pattern-generator/ Pattern Generator] - Browser-based.&lt;br /&gt;
* [https://github.com/Render96/Render96Wiki/wiki/Texture-Library-Previews Texture Library Previews] page on the RENDER96 Wiki. Links to stock texture CD rips on Internet Archive. Wiki itself is a cool investigation of the sources of textures used in videogames.&lt;br /&gt;
* [https://textures.neocities.org/ TextureTown] - Has a cool 3-D texture testing environment too.&lt;br /&gt;
** [https://toot.melonland.net/@textures + Texture of the Day +] - Bot posting TextureTown&#039;s texture of the day.&lt;br /&gt;
* [https://www.textures-resource.com/ The Textures Resource] - Version of The Spriters Resource for textures, so stuff ripped from released videogames.&lt;br /&gt;
* [https://archive.org/details/PatternWorldIslamEuropeModern Pattern World] - CD-ROM on Internet Archive.&lt;br /&gt;
* [https://wriks.itch.io/wrad-textures Wrad Textures] - 300+ photo textures, public domain, by Erik Engström.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* The [[:Category:Asset Creation|Asset Creation]] section of the wiki, for tools to help you make your own.&lt;br /&gt;
* The [[:Category:Generative|Generative]] section of this wiki, for tools to generate assets.&lt;br /&gt;
* [http://opengameart.org/ opengameart.org] - All-sorts, graphics, sounds—&lt;br /&gt;
* [https://wordpress.org/openverse/ Openverse] - Creative Commons search engine (was search.creativecommons.org)&lt;br /&gt;
* Unity&#039;s [https://assetstore.unity.com/ Asset Store]&lt;br /&gt;
* Free and not-free assets on [https://itch.io/game-assets itch.io]&lt;br /&gt;
* [https://post.lurk.org/@wendy/100734030623295814 post.lurk.org/@wendy/100734030623295814] - Mastodon thread with CC resources.&lt;br /&gt;
* [https://www.artlantis3d.com/ Artlantis 3D Resources]&lt;br /&gt;
* [https://jonathan-so.itch.io/creatorpack Game Creator&#039;s Pack] - Creative Commons asset pack.&lt;br /&gt;
* [https://www.sharecg.com/index.php Share CG]&lt;br /&gt;
* [http://slackermedia.info/sprints/ slackermedia.info/sprints/] - Directory of [http://slackermedia.info/downloads/ all sorts of things].&lt;br /&gt;
* [https://kenney.nl/assets Assets] by Kenny&lt;br /&gt;
* [https://github.com/smogheap/scrapheap scrapheap] - Github repo with a bunch of different things.&lt;br /&gt;
* [https://www.glorioustrainwrecks.com/node/11085 musty old scraps] - Various things from unfinished games, by hugs.&lt;br /&gt;
* [https://www.clickteam.com/resources Useful Resources] on the Clickteam website. Sounds, graphics, and some links to other places.&lt;br /&gt;
* [https://web.archive.org/web/19981212033405/http://www.thefreesite.com/ The Free Site] on the Wayback Machine.&lt;br /&gt;
* [http://www.esc-j.net/stg/stgdu/upload.php Shooting Game Developer Uploader]&lt;br /&gt;
* [https://www.vg-resource.com/ The VG Resource] (forum) and [https://wiki.vg-resource.com/ The VG Resource Wiki] - Central locations for the Spriters Resource (etc.) sites.&lt;br /&gt;
* [https://rpg.hamsterrepublic.com/ohrrpgce/Resources#Game_Resources Game Resources] - Lots of links on [[OHRRPGCE]]&#039;s wiki.&lt;/div&gt;</summary>
		<author><name>Rjt</name></author>
	</entry>
	<entry>
		<id>https://www.gamemaking.tools/wiki/index.php?title=Category:Musical_Instrument&amp;diff=2399</id>
		<title>Category:Musical Instrument</title>
		<link rel="alternate" type="text/html" href="https://www.gamemaking.tools/wiki/index.php?title=Category:Musical_Instrument&amp;diff=2399"/>
		<updated>2025-01-11T01:52:56Z</updated>

		<summary type="html">&lt;p&gt;Rjt: /* Games as Musical Instruments */ Discovered Artifact 1372-b&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Games as Musical Instruments==&lt;br /&gt;
* [https://clyde.itch.io/musical-hors-doeuvre musical hors d&#039;oeuvre]&lt;br /&gt;
* [https://circuit-hermit.itch.io/spacetoform space to form]&lt;br /&gt;
* [https://www.glorioustrainwrecks.com/node/8348 Dancing Girls]&lt;br /&gt;
* [https://www.glorioustrainwrecks.com/node/9029 Fox Dance]&lt;br /&gt;
* [https://www.glorioustrainwrecks.com/node/12188 Occult Spreadsheet Synthesizer]&lt;br /&gt;
* [https://fuzul.itch.io/musik-artifact-137 Discovered Artifact 1372-b]&lt;br /&gt;
&lt;br /&gt;
[[Category:Audio]][[Category:Music]]&lt;/div&gt;</summary>
		<author><name>Rjt</name></author>
	</entry>
	<entry>
		<id>https://www.gamemaking.tools/wiki/index.php?title=Guide:Communities&amp;diff=2398</id>
		<title>Guide:Communities</title>
		<link rel="alternate" type="text/html" href="https://www.gamemaking.tools/wiki/index.php?title=Guide:Communities&amp;diff=2398"/>
		<updated>2024-12-20T08:53:33Z</updated>

		<summary type="html">&lt;p&gt;Rjt: Moved gamedev.lgbt up to recommended&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A little list of encouraging, supporting, jerk-intolerant Internet spaces.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[https://www.glorioustrainwrecks.com/ Glorious Trainwrecks]&#039;&#039;&#039;&amp;lt;br&amp;gt;The forums are pretty quiet, but the people are lovely and talk a bunch via comments on the games.&lt;br /&gt;
* &#039;&#039;&#039;ALT G&#039;s&#039;&#039;&#039;&amp;lt;br&amp;gt;A Discord channel with a lot of Glorious Trainwrecks overlap.&lt;br /&gt;
* &#039;&#039;&#039;[https://gamemaking.social/ gamemaking.social]&#039;&#039;&#039;&amp;lt;br&amp;gt;An offshoot of ❇this place❇. It&#039;s a [[Wikipedia:Mastodon_(software)|Mastodon instance]], so it&#039;s a microblogging thing like Twitter.&amp;lt;br&amp;gt;If you&#039;re interested in joining, and/or you&#039;re new to Mastodon, see: [[Guide:gamemaking.social]]&lt;br /&gt;
* &#039;&#039;&#039;[https://www.gamemaking.tools/forum/ Game Making Tools Forum]&#039;&#039;&#039;&amp;lt;br&amp;gt;Another offshoot of here. A new forum, which is also open to hosting subforums for any tools you&#039;re making.&lt;br /&gt;
* &#039;&#039;&#039;[https://timetheft.social/ timetheft.social]&#039;&#039;&#039;&amp;lt;br&amp;gt;Invite-only Mastodon server, mostly the [https://dominoclub.itch.io/ DOMINO CLUB] crew?&lt;br /&gt;
* &#039;&#039;&#039;[https://indiepocalypse.social/ indiepocalypse.social]&#039;&#039;&#039;&amp;lt;br&amp;gt;Well moderated, LGBTQ+ friendly. Not actually related to the [https://pizzapranks.itch.io/ Indiepocalypse] game collections.&lt;br /&gt;
* &#039;&#039;&#039;[https://gamedev.lgbt/ gamedev.lgbt]&#039;&#039;&#039;&amp;lt;br&amp;gt;Another Fediverse server I&#039;d recommend.&lt;br /&gt;
&lt;br /&gt;
== Maybe? ==&lt;br /&gt;
I haven&#039;t joined any of these, but maybe they&#039;re good?&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[https://elekk.xyz/ Elekk]&#039;&#039;&#039;&amp;lt;br&amp;gt;Mastodon instance. More game-player focused, but it&#039;s well moderated.&lt;br /&gt;
* &#039;&#039;&#039;[https://gamedevgalaxy.info/ Game Dev Galaxy]&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;Discord group for gender-/sex-marginalized game devs making digital, analog, or experimental games. Different professions, skill levels, and styles welcome!&#039;&lt;br /&gt;
* &#039;&#039;&#039;[https://peoplemaking.games/ PeopleMaking.Games]&#039;&#039;&#039;&amp;lt;br&amp;gt;Another Mastodon instance. It&#039;s pretty new, but seems well moderated. Admin&#039;s pro-Facebook though.&lt;br /&gt;
* &#039;&#039;&#039;[https://freegamedev.net/ FreeGameDev.net]&#039;&#039;&#039;&amp;lt;br&amp;gt;Forum focused on {{jargon|Open-Source|open-source}} game making.&lt;br /&gt;
* &#039;&#039;&#039;[https://intfiction.org/ intfiction.org]&#039;&#039;&#039;&amp;lt;br&amp;gt;[[:Category:Text Adventure|Interactive Fiction]]-focused forum.&lt;br /&gt;
* &#039;&#039;&#039;[https://onehourgamejam.com/ One Hour Game Jam]&#039;&#039;&#039;&amp;lt;br&amp;gt;Make a game in an hour. Runs every Saturday. There&#039;s a [[Discord]].&lt;br /&gt;
* &#039;&#039;&#039;[https://mastodon.indiegames.online/ Indiegames Online]&#039;&#039;&#039;&amp;lt;br&amp;gt;Anther new Mastodon instance, haven&#039;t seen much of them.&lt;br /&gt;
&lt;br /&gt;
== Nah ==&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;del&amp;gt;[http://gamedev.place/ Gamedev Place]&amp;lt;/del&amp;gt;&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;del&amp;gt;Currently a Mastodon instance, but maybe more in the future? Seems more professionally focused then here?&amp;lt;/del&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;Actually I would not recommend this community. See: https://social.libre.fi/notice/9lc3iadTT8NFZhhkbQ and https://mastodon.gamedev.place/@aras/102426826928659547 where the admin (and Unity developer) refuses to remove the account of a prominent anti-trans dickwad&#039;&#039; — [[User:Rjt|rjt]] ([[User talk:Rjt|talk]])&lt;/div&gt;</summary>
		<author><name>Rjt</name></author>
	</entry>
	<entry>
		<id>https://www.gamemaking.tools/wiki/index.php?title=Bulby_-_Diamond_Course&amp;diff=2397</id>
		<title>Bulby - Diamond Course</title>
		<link rel="alternate" type="text/html" href="https://www.gamemaking.tools/wiki/index.php?title=Bulby_-_Diamond_Course&amp;diff=2397"/>
		<updated>2024-12-19T06:25:43Z</updated>

		<summary type="html">&lt;p&gt;Rjt: mention file type&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ infobox_leveleditor&lt;br /&gt;
| logo         = [[File:BulbyDiamondCourse_logo.png|280px|Alt=&amp;quot;Bulby Diamonnd Course logo. A yellow and blue sphere with the name of the game popping out of it in a 3-D font, with  diamond sitting in the middle.&amp;quot;]]&lt;br /&gt;
| release_date = 2017&lt;br /&gt;
| made_by      = [http://www.paperdoggames.com/ Paperdog Games]&lt;br /&gt;
| availability = With the game&amp;lt;br&amp;gt;&#039;&#039;Bulby - Diamond Course&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Bulby - Dream Course&#039;&#039;&#039;&#039;&#039; is a &#039;&#039;[[wikipedia:Kirby&#039;s Dream Course|Kirby&#039;s Dream Course]]&#039;&#039; homage released for PCs, which includes a level editor.&lt;br /&gt;
&lt;br /&gt;
==Distribution==&lt;br /&gt;
&lt;br /&gt;
Courses and campaigns are stored in .BDCM files in directories under &amp;lt;code&amp;gt;[game install directory]/bulbydiamondcourse_Data/StreamingAssets/UserContent&amp;lt;/code&amp;gt;, and these can be shared through Steam Workshop or by swapping the files directly with other people.&lt;br /&gt;
&lt;br /&gt;
* [https://steamcommunity.com/app/461390/discussions/0/135510148089507232/ share a course?] - Question in the Steam forums, with answer from the developer.&lt;br /&gt;
* [https://steamcommunity.com/app/461390/workshop/ Bulby - Diamond Course] on Steam Workshop.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
* [https://web.archive.org/web/20170125154718if_/http://www.paperdoggames.com/games/bulby-diamond-course/ Bulby - Diamond Course] page on the developer&#039;s website. Wayback Machine capture from 25/1/2017.&lt;br /&gt;
* https://paperdoggames.itch.io/bulbydiamondcourse&lt;br /&gt;
* https://store.steampowered.com/app/461390/Bulby__Diamond_Course/&lt;br /&gt;
&lt;br /&gt;
[[Category:Level Editor]]&lt;br /&gt;
[[Category:Linux]] [[Category:Mac OS]] [[Category:Windows]]&lt;/div&gt;</summary>
		<author><name>Rjt</name></author>
	</entry>
	<entry>
		<id>https://www.gamemaking.tools/wiki/index.php?title=Bulby_-_Diamond_Course&amp;diff=2396</id>
		<title>Bulby - Diamond Course</title>
		<link rel="alternate" type="text/html" href="https://www.gamemaking.tools/wiki/index.php?title=Bulby_-_Diamond_Course&amp;diff=2396"/>
		<updated>2024-12-19T06:24:17Z</updated>

		<summary type="html">&lt;p&gt;Rjt: Including info that was previously linked to, archive of developer&amp;#039;s dead website, bigger logo with alt text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ infobox_leveleditor&lt;br /&gt;
| logo         = [[File:BulbyDiamondCourse_logo.png|280px|Alt=&amp;quot;Bulby Diamonnd Course logo. A yellow and blue sphere with the name of the game popping out of it in a 3-D font, with  diamond sitting in the middle.&amp;quot;]]&lt;br /&gt;
| release_date = 2017&lt;br /&gt;
| made_by      = [http://www.paperdoggames.com/ Paperdog Games]&lt;br /&gt;
| availability = With the game&amp;lt;br&amp;gt;&#039;&#039;Bulby - Diamond Course&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Bulby - Dream Course&#039;&#039;&#039;&#039;&#039; is a &#039;&#039;[[wikipedia:Kirby&#039;s Dream Course|Kirby&#039;s Dream Course]]&#039;&#039; homage released for PCs, which includes a level editor.&lt;br /&gt;
&lt;br /&gt;
==Distribution==&lt;br /&gt;
&lt;br /&gt;
Courses and campaigns are stored in directories in &amp;lt;code&amp;gt;[game install directory]/bulbydiamondcourse_Data/StreamingAssets/UserContent&amp;lt;/code&amp;gt;, and these can be shared through Steam Workshop or by swapping the files directly with other people.&lt;br /&gt;
&lt;br /&gt;
* [https://steamcommunity.com/app/461390/discussions/0/135510148089507232/ share a course?] - Question in the Steam forums, with answer from the developer.&lt;br /&gt;
* [https://steamcommunity.com/app/461390/workshop/ Bulby - Diamond Course] on Steam Workshop.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
* [https://web.archive.org/web/20170125154718if_/http://www.paperdoggames.com/games/bulby-diamond-course/ Bulby - Diamond Course] page on the developer&#039;s website. Wayback Machine capture from 25/1/2017.&lt;br /&gt;
* https://paperdoggames.itch.io/bulbydiamondcourse&lt;br /&gt;
* https://store.steampowered.com/app/461390/Bulby__Diamond_Course/&lt;br /&gt;
&lt;br /&gt;
[[Category:Level Editor]]&lt;br /&gt;
[[Category:Linux]] [[Category:Mac OS]] [[Category:Windows]]&lt;/div&gt;</summary>
		<author><name>Rjt</name></author>
	</entry>
	<entry>
		<id>https://www.gamemaking.tools/wiki/index.php?title=Category:Vector_Editor&amp;diff=2395</id>
		<title>Category:Vector Editor</title>
		<link rel="alternate" type="text/html" href="https://www.gamemaking.tools/wiki/index.php?title=Category:Vector_Editor&amp;diff=2395"/>
		<updated>2024-12-07T08:15:48Z</updated>

		<summary type="html">&lt;p&gt;Rjt: a couple of browser ones&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Some free, [[:Category:Browser|browser-based]] ones that don&#039;t need an account:&lt;br /&gt;
&lt;br /&gt;
* [https://freesvgeditor.com/ Free SVG Editor Online]&lt;br /&gt;
* [https://svgeditoronline.com/ SVG Editor]&lt;br /&gt;
&lt;br /&gt;
[[Category:Graphics]]&lt;/div&gt;</summary>
		<author><name>Rjt</name></author>
	</entry>
	<entry>
		<id>https://www.gamemaking.tools/wiki/index.php?title=Guide:Gnu_IMP&amp;diff=2394</id>
		<title>Guide:Gnu IMP</title>
		<link rel="alternate" type="text/html" href="https://www.gamemaking.tools/wiki/index.php?title=Guide:Gnu_IMP&amp;diff=2394"/>
		<updated>2024-12-06T10:44:05Z</updated>

		<summary type="html">&lt;p&gt;Rjt: Rearrange tabs.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You can drag to rearrange the file tabs, but you have to grab them by a part that&#039;s not the thumbnail or the close button, very fiddly! If you grab the thumbnail it looks like you can drag it, but it doesn&#039;t nothing, ugh!!&lt;br /&gt;
&lt;br /&gt;
== Tiling ==&lt;br /&gt;
&lt;br /&gt;
If you have an image you want to repeat (tile), you can use a filter to do it for you. Find it in the menubar:&lt;br /&gt;
&lt;br /&gt;
Filters → Map → Tile…&lt;br /&gt;
&lt;br /&gt;
The window that opens is similar to the one for resizing. You can select different measurement units (pixels, percent, …), lock the width and height together so that change the same amount.&lt;br /&gt;
&lt;br /&gt;
You can also check &#039;Create new image&#039; to keep your original file intact.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Gnu IMP]]&lt;br /&gt;
* [[Glimpse]]&lt;/div&gt;</summary>
		<author><name>Rjt</name></author>
	</entry>
	<entry>
		<id>https://www.gamemaking.tools/wiki/index.php?title=Lisien&amp;diff=2393</id>
		<title>Lisien</title>
		<link rel="alternate" type="text/html" href="https://www.gamemaking.tools/wiki/index.php?title=Lisien&amp;diff=2393"/>
		<updated>2024-11-30T07:57:26Z</updated>

		<summary type="html">&lt;p&gt;Rjt: /* Links */ Updated repo URL, moved to Codeberg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ infobox_software&lt;br /&gt;
| title        = LiSE&lt;br /&gt;
| image        = &lt;br /&gt;
| release_date = Alpha&lt;br /&gt;
| made_by      = [https://cybre.space/@clayote Zachary Spector]&lt;br /&gt;
| runs_on      = [[:Category:Linux|Linux]]&amp;lt;br&amp;gt;[[:Category:Mac OS|Mac OS]]&amp;lt;br&amp;gt;[[:Category:Windows|Windows]]&lt;br /&gt;
| exports_to   = [[:Category:Linux Export|Linux]]&amp;lt;br&amp;gt;[[:Category:Mac OS Export|Mac OS]]&amp;lt;br&amp;gt;[[:Category:Windows Export|Windows]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LiSE&#039;&#039;&#039; is an engine for life simulation games. It is currently in alpha. The [https://github.com/Tactical-Metaphysics/LiSE source code] is available under the [https://github.com/Tactical-Metaphysics/LiSE/blob/master/LICENSE AGPL3].&lt;br /&gt;
&lt;br /&gt;
Though there is a graphical frontend available, with the option to export your game planned, the engine itself runs in a server. It&#039;s meant to handle the parts of game logic termed the &amp;quot;simulation,&amp;quot; here meaning the abstract sort of simulation present in life simulators of the kind that [[:Wikipedia:Maxis|Maxis]] once made. The intent is to enable a {{jargon|Workflow|workflow}} where one developer can focus solely on the logic of the game, while others worry about making it look good and respond well to user input and so forth — and these developers never need to even talk to one another. Building your game in LiSE means you get a modding {{jargon|API|API}} for free.&lt;br /&gt;
&lt;br /&gt;
== Core features ==&lt;br /&gt;
&lt;br /&gt;
* Infinite time travel, rendering traditional save files obsolete.&lt;br /&gt;
* Journalling to allow world state changes to be rewound and replayed.&lt;br /&gt;
* Integration with NetworkX for convenient access to various graph algorithms, particularly pathfinding.&lt;br /&gt;
* Rules engine for game logic. Rules are written in plain Python. They are composable, and can be disabled or reassigned to different entities mid-game.&lt;br /&gt;
* Can be run as a web server, so that you can control LiSE and query its world state from any other game engine you please.&lt;br /&gt;
&lt;br /&gt;
== Frontend features ==&lt;br /&gt;
&lt;br /&gt;
* View and edit state graphs in a drag-and-drop interface.&lt;br /&gt;
* Rewind time and the interface will show you the state of the world back then.&lt;br /&gt;
* Code editor with syntax highlighting.&lt;br /&gt;
* Rule constructor: Build rules out of functions represented as cards. Looks like deckbuilding in a card game like Magic.&lt;br /&gt;
* Autosave. Actually, anything you do gets put in a transaction that gets committed when you quit. In any case you never need to save&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
* https://codeberg.org/clayote/LiSE&lt;br /&gt;
* [https://www.gamemaking.tools/forum/categories/lise www.gamemaking.tools/forum/categories/lise] - Feedback forum&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Builder]]&lt;br /&gt;
[[Category:Open-Source]]&lt;br /&gt;
[[Category:Linux]][[Category:Mac OS]][[Category:Windows]]&lt;br /&gt;
[[Category:Linux Export]][[Category:Mac OS Export]][[Category:Windows Export]]&lt;/div&gt;</summary>
		<author><name>Rjt</name></author>
	</entry>
	<entry>
		<id>https://www.gamemaking.tools/wiki/index.php?title=Guide:Bosca_Ceoil:_The_Blue_Album&amp;diff=2392</id>
		<title>Guide:Bosca Ceoil: The Blue Album</title>
		<link rel="alternate" type="text/html" href="https://www.gamemaking.tools/wiki/index.php?title=Guide:Bosca_Ceoil:_The_Blue_Album&amp;diff=2392"/>
		<updated>2024-11-27T04:41:55Z</updated>

		<summary type="html">&lt;p&gt;Rjt: Created. Transferred info from in-software help.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== In-game Guide ==&lt;br /&gt;
&lt;br /&gt;
The in-game guide is in a bit of an annoying format: a series of pop-ups you have to click through. Okay for an introduction, but not great if you want to check it later. So I&#039;m putting a version of it here:—&lt;br /&gt;
&lt;br /&gt;
=== All Tabs ===&lt;br /&gt;
&lt;br /&gt;
All tabs show the pattern editor in the lower ⅔s of the screen&lt;br /&gt;
&lt;br /&gt;
* Left click anywhere in the pattern editor to place a note.&lt;br /&gt;
* You can delete notes with Right click, or Ctrl+Left click.&lt;br /&gt;
* You can reach higher and lower notes with the scrollbar on the right, or by pressing the ↑ and ↓ keys.&lt;br /&gt;
* Use the Mouse wheel to change the length of a note before you place it (Or press Shift+arrow keys).&lt;br /&gt;
* The + and - buttons at the bottom of the window transpose notes in the current pattern: making them all higher or lower.&lt;br /&gt;
* You can change the scale and key of a pattern with the menu in the bottom right. When you&#039;re using a scale, notes which are not in that scale are removed from the pattern. Limiting yourself to a given scale can be a handy way to make things sound good when you&#039;re learning to write music.&lt;br /&gt;
&lt;br /&gt;
==== Shortcuts ====&lt;br /&gt;
&lt;br /&gt;
* Space - Play/pause&lt;br /&gt;
* Ctrl+z - Undo&lt;br /&gt;
* Ctrl+Shift+z - Redo&lt;br /&gt;
* Ctrl+s - Save&lt;br /&gt;
* Ctrl+Alt+s - Save as a copy&lt;br /&gt;
* Esc - Quit&lt;br /&gt;
&lt;br /&gt;
=== Arrangement Tab ===&lt;br /&gt;
&lt;br /&gt;
The Arrangement tab is where you put your song together, building it up one pattern at a time.&lt;br /&gt;
&lt;br /&gt;
* Create a new pattern by clicking the &#039;ADD NEW&#039; button.&lt;br /&gt;
* &#039;&#039;Drag&#039;&#039; your new pattern from the list on the right to the spot below the original pattern. Now you can edit this pattern and hear both playing together! (image 2)&lt;br /&gt;
* You can copy patterns by &#039;&#039;dragging&#039;&#039; them, and remove them with right-click.&lt;br /&gt;
* The thin line below the pattern arrangements is called the &#039;&#039;Timeline&#039;&#039;. If you left-click on a section of the timeline, the song will loop over that section. (image 4)&lt;br /&gt;
* Hold and drag over multiple sections to play them all.&lt;br /&gt;
* You can double-click anywhere on the timeline to play the entire song from that point.&lt;br /&gt;
* When you&#039;re arranging your song, something you&#039;ll probably want to do a lot is to make slight variations of your patterns. You can do this by making duplicates. To duplicate a pattern, middle-click on it (You can also use Shift+Left-click).&lt;br /&gt;
* You can delete a pattern by dragging it to the bottom right of the window, onto the &#039;DELETE?&#039; button that appears.&lt;br /&gt;
&lt;br /&gt;
==== Shortcuts ====&lt;br /&gt;
&lt;br /&gt;
* ← and → - Scroll&lt;br /&gt;
* Mouse wheel - Change grid scale&lt;br /&gt;
* Middle-click on timeline - Insert empty column before current one.&lt;br /&gt;
* Right-click on timeline - Delete all patterns in column.&lt;br /&gt;
* Ctrl+c - Copy patterns currently selected by timeline.&lt;br /&gt;
* Ctrl+p - Paste patterns at cursor location.&lt;br /&gt;
&lt;br /&gt;
=== Instrument tab ===&lt;br /&gt;
&lt;br /&gt;
This is where you choose the instruments you want to use in your song.&lt;br /&gt;
&lt;br /&gt;
* Click on &#039;ADD NEW INSTRUMENT&#039; to be given a new instrument at random.&lt;br /&gt;
* If you don&#039;t like that one, pick a new one from the menus to the right. The first is for broad categories, the second for instruments within that category.&lt;br /&gt;
* If the instrument is too loud, you can adjust its volume with the &#039;VOL&#039; slider on the right.&lt;br /&gt;
* You can change what instrument a pattern uses from the menu down here in the bottom left. (image)&lt;br /&gt;
* You can change how an instrument sounds with the &#039;filter pad&#039;. Move the square around to play with cutoff and resonance values.&lt;br /&gt;
* If you press the &#039;REC&#039; button on the bottom of the screen you can record changes on the filter pad, so you can change sounds over time.&lt;br /&gt;
&lt;br /&gt;
== Other Guides ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=fZeZ75gM9p4 How to make Music for your Game - BOSCA CEOIL] - Pretty good guide video to the original version, but gets off to a bad start with him making a joke about pronunciation—it&#039;s right there on the website pal.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Bosca Ceoil: The Blue Album]]&lt;/div&gt;</summary>
		<author><name>Rjt</name></author>
	</entry>
	<entry>
		<id>https://www.gamemaking.tools/wiki/index.php?title=Ren%27Py&amp;diff=2391</id>
		<title>Ren&#039;Py</title>
		<link rel="alternate" type="text/html" href="https://www.gamemaking.tools/wiki/index.php?title=Ren%27Py&amp;diff=2391"/>
		<updated>2024-11-26T16:09:16Z</updated>

		<summary type="html">&lt;p&gt;Rjt: Ren&amp;#039;Py Cookbook&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Ren&#039;Py&#039;&#039;&#039; is a popular tool for building visual novels.&lt;br /&gt;
&lt;br /&gt;
==Extras==&lt;br /&gt;
* [https://nomnomnami.itch.io/syrup-lite-rpg-framework Syrup Lite RPG Framework]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [http://www.renpy.org/ renpy.org]&lt;br /&gt;
* [https://vndev.wiki/index.php?title=Ren%27Py/Cookbook Ren&#039;Py Cookbook] - Lots of useful links on VNWiki.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Builder]][[Category:2-D]][[Category:Visual Novel]][[Category:Windows]][[Category:Mac OS]][[Category:Linux]][[Category:Android]][[Category:iOS]]&lt;/div&gt;</summary>
		<author><name>Rjt</name></author>
	</entry>
	<entry>
		<id>https://www.gamemaking.tools/wiki/index.php?title=Category:Visual_Novel&amp;diff=2390</id>
		<title>Category:Visual Novel</title>
		<link rel="alternate" type="text/html" href="https://www.gamemaking.tools/wiki/index.php?title=Category:Visual_Novel&amp;diff=2390"/>
		<updated>2024-11-26T16:07:03Z</updated>

		<summary type="html">&lt;p&gt;Rjt: vnwiki link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==See Also==&lt;br /&gt;
* [https://choicebeat.wordpress.com/ ChoiceBeat] - Visual novel and [[:Category:Text Adventure|interactive fiction]] zine.&lt;br /&gt;
* [https://vndev.wiki/index.php/Main_Page VNDev Wiki] - &#039;a wiki dedicated to helping developers create visual novels&#039;&lt;/div&gt;</summary>
		<author><name>Rjt</name></author>
	</entry>
	<entry>
		<id>https://www.gamemaking.tools/wiki/index.php?title=Guide:Bosca_Ceoil:_The_Blue_Album&amp;diff=2389</id>
		<title>Guide:Bosca Ceoil: The Blue Album</title>
		<link rel="alternate" type="text/html" href="https://www.gamemaking.tools/wiki/index.php?title=Guide:Bosca_Ceoil:_The_Blue_Album&amp;diff=2389"/>
		<updated>2024-11-26T08:42:38Z</updated>

		<summary type="html">&lt;p&gt;Rjt: Created, just a link so far&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=fZeZ75gM9p4 How to make Music for your Game - BOSCA CEOIL] - Pretty good guide video to the original version, but gets of to a bad start with him making a joke about pronunciation—it&#039;s right there on the website pal.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Bosca Ceoil: The Blue Album]]&lt;/div&gt;</summary>
		<author><name>Rjt</name></author>
	</entry>
	<entry>
		<id>https://www.gamemaking.tools/wiki/index.php?title=Bosca_Ceoil:_The_Blue_Album&amp;diff=2388</id>
		<title>Bosca Ceoil: The Blue Album</title>
		<link rel="alternate" type="text/html" href="https://www.gamemaking.tools/wiki/index.php?title=Bosca_Ceoil:_The_Blue_Album&amp;diff=2388"/>
		<updated>2024-11-26T08:41:19Z</updated>

		<summary type="html">&lt;p&gt;Rjt: Guide link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ infobox_assetsoftware&lt;br /&gt;
| logo         = [[File:boscaceoilblue logo.png|260px|alt=Bosca Ceoil: The Blue Album]]&lt;br /&gt;
| image        = [[File:boscaceoilblue icon.png|center]]&lt;br /&gt;
| release_date = 2024-&lt;br /&gt;
| made_by      = &lt;br /&gt;
| runs_on      = [[:Category:Linux|Linux]]&amp;lt;br&amp;gt;[[:Category:Mac OS|Mac OS]]&amp;lt;br&amp;gt;[[:Category:Windows|Windows]]&lt;br /&gt;
| imports      = .CEOL, .MID&lt;br /&gt;
| exports      = .CEOL, .MID, .MML,&amp;lt;br&amp;gt;.WAV, .XM&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bosca Ceoil: The Blue Album&#039;&#039;&#039; (AKA: &#039;&#039;&#039;Bosca Ceoil Blue&#039;&#039;&#039;) is port of [[Bosca Ceoil]] updated to work on contemporary computers, using [[Godot]] instead of [[:wikipedia:Adobe_AIR|Adobe AIR]].&lt;br /&gt;
&lt;br /&gt;
Songs are pieced together from small loops. You have a good selection of different instruments, including General MIDI, basic chiptune type waveforms, and a variety of synth leads, basses, etc. type stuff. You can apply one effect globally (reverb, delay, chorus, high-pass filter, etc.).&lt;br /&gt;
&lt;br /&gt;
The main additions so far, apart from compatibility, are undo/redo, confirmation when you quit (before it would just close if you pressed &#039;Esc&#039;), and being able to delete patterns.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Guide:Bosca Ceoil: The Blue Album]]&lt;br /&gt;
* [[Bosca Ceoil]]&lt;br /&gt;
* [https://yurisizov.itch.io/boscaceoil-blue/ Bosca Coeil Blue] itch page.&lt;br /&gt;
* https://github.com/YuriSizov/boscaceoil-blue - Source code.&lt;br /&gt;
&lt;br /&gt;
[[Category:Audio]]&lt;br /&gt;
[[Category:Music]]&lt;br /&gt;
[[Category:Linux]][[Category:Mac OS]][[Category:Windows]]&lt;br /&gt;
[[Category:Open-Source]]&lt;/div&gt;</summary>
		<author><name>Rjt</name></author>
	</entry>
	<entry>
		<id>https://www.gamemaking.tools/wiki/index.php?title=Guide:Main_Page&amp;diff=2387</id>
		<title>Guide:Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.gamemaking.tools/wiki/index.php?title=Guide:Main_Page&amp;diff=2387"/>
		<updated>2024-11-26T08:40:18Z</updated>

		<summary type="html">&lt;p&gt;Rjt: /* Tool-Specific */ Bosca Ceol Blue&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In this section of the wiki you can find and add helpful info on specific game making tools, as well as guides on other aspects of game making.&lt;br /&gt;
&lt;br /&gt;
==This Wiki==&lt;br /&gt;
* [[Guide:Game Making Tools Wiki]] - General guide for editing this wiki.&lt;br /&gt;
** [[Guide:Game Making Tools Wiki/Templates]]&lt;br /&gt;
** [[Guide:Game Making Tools Wiki/Infoboxes]]&lt;br /&gt;
* [[Guide:Glossary]] - Game-making terms and jargon.&lt;br /&gt;
&lt;br /&gt;
==Getting Started Making Games==&lt;br /&gt;
[links to basic guides, also general tips]&lt;br /&gt;
&lt;br /&gt;
* [https://itch.io/t/10237/personal-games-resource-list Personal Games Resource List] on the itch.io forum.&lt;br /&gt;
* [https://itch.io/t/11699/mental-health-in-games-resource-list Mental Health in Games Resource List] on the itch.io forum.&lt;br /&gt;
&lt;br /&gt;
==Tool-Specific==&lt;br /&gt;
* [[Guide:3D_Rad|3D Rad]]&lt;br /&gt;
* [[Guide:Clickteam|Clickteam]] (From [[Klik &amp;amp; Play|KNP]] through to [[Clickteam Fusion|Clickteam Fusion]])&lt;br /&gt;
* [[Guide:Bipsi|Bipsi]]&lt;br /&gt;
* [[Guide:Bitsy|Bitsy]]&lt;br /&gt;
* [[Guide:Decker|Decker]]&lt;br /&gt;
* [[Guide:EF-12|EF-12]]&lt;br /&gt;
* [[Guide:GB Studio|GB Studio]]&lt;br /&gt;
* [[Guide:Godot|Godot]]&lt;br /&gt;
* [[Guide:Inform|Inform]]&lt;br /&gt;
* [[Guide:OHRRPGCE|OHRRPGCE]]&lt;br /&gt;
* [[Guide:PICO-8|PICO-8]]&lt;br /&gt;
* [[Guide:SmileBASIC|SmileBASIC]]&lt;br /&gt;
* [[Guide:Unity|Unity]]&lt;br /&gt;
* [[Guide:Vertex Meadow|Vertex Meadow]]&lt;br /&gt;
* [[Guide:ZZT|ZZT]]&lt;br /&gt;
&lt;br /&gt;
===Asset Creation===&lt;br /&gt;
* [[Guide:Blender|Blender]]&lt;br /&gt;
* [[Guide:Bosca_Ceoil:_The_Blue_Album|Bosca Ceoil: The Blue Album]]&lt;br /&gt;
* [[Guide:GIF|Creating GIFs]]&lt;br /&gt;
* [[Guide:FFmpeg|FFmpeg]]&lt;br /&gt;
* [[Guide:ImageMagick|ImageMagick]]&lt;br /&gt;
* [[Guide:Inkscape|Inkscape]]&lt;br /&gt;
* [[Guide:LMMS|LMMS]]&lt;br /&gt;
* [[Guide:OpenSCAD|OpenSCAD]]&lt;br /&gt;
&lt;br /&gt;
==Genre-Specific==&lt;br /&gt;
* [https://notimetoplay.org/games/roguelike/coding-advice.html Roguelike coding advice] on No Time To Play.&lt;br /&gt;
* [http://roguebasin.com/index.php?title=Articles Articles] on the RogueBasin wiki.&lt;br /&gt;
&lt;br /&gt;
==Accessibility==&lt;br /&gt;
Help on ensuring your game is accessible to people with disabilities.&lt;br /&gt;
* [http://web.archive.org/web/20160222232431/http://antagonizethehorn.com:80/2015/01/28/disability-and-gaming-resource-list/ Disability And Gaming Resource List] - Great list of essays on playing games with disabilities.&lt;br /&gt;
* [https://joeparlock.wordpress.com/2016/03/15/the-disabled-gaming-resource/ The Disabled Gaming Resource] - Links for players and makers with disabilities, people wanting to making things accessible to people with disabilities, and more.&lt;br /&gt;
* [http://www.alanzucconi.com/2015/12/16/color-blindness/ Accessibility Design: Color Blindness] - Easy to grasp help for designing for colour blindness. Even has a shader to download to help testing.&lt;br /&gt;
* [http://gameaccessibilityguidelines.com/ gameaccessibilityguidelines.com]&lt;br /&gt;
* [https://accessibility.huit.harvard.edu/ Online Accessibility] - Great reference for general (IE not game-specific) accessibility.&lt;br /&gt;
* [https://gisbrecht.itch.io/accessibility1 Accessibility List 1] - Zine by [https://www.marikedrawinge.com/ Mariken].&lt;br /&gt;
&lt;br /&gt;
==Procedural Generation==&lt;br /&gt;
* [http://www.decarpentier.nl/scape-procedural-extensions Scape: 3. Procedural extensions]&lt;br /&gt;
* [https://www.firespark.de/?id=article&amp;amp;article=ProceduralGenerationResources Procedural Generation Resources] - Annotated list of links.&lt;br /&gt;
* [http://tinysubversions.com/spelunkyGen/ Spelunky Generator Lessons]&lt;br /&gt;
* [https://selfsame.itch.io/unitywfc unity-wave-function-collapse]&lt;br /&gt;
&lt;br /&gt;
==Distribution==&lt;br /&gt;
* [[Guide:Distribution|Distribution]] - Info. on how to share your games.&lt;br /&gt;
* [[Guide:Licensing|Licensing]] - Info. on choosing a suitable licence.&lt;br /&gt;
* [[Guide:Git|Git]] - Using Git to manage and share projects.&lt;br /&gt;
* [[Guide:Zine|Zine]] - Info. on making zines.&lt;br /&gt;
&lt;br /&gt;
===Funding===&lt;br /&gt;
* [[Guide:Retribute|Retribute]]&lt;br /&gt;
* [[Guide:Grants|Grants]]&lt;br /&gt;
&lt;br /&gt;
===Websites===&lt;br /&gt;
* [[Guide:Websites|Creating Websites]]&lt;br /&gt;
* [[Guide:Internet Archive|Internet Archive]] - Using Internet Archive to host games.&lt;br /&gt;
* [[Guide:HOTGLUE|HOTGLUE]]&lt;br /&gt;
* [[Guide:Itch.io|Itch.io]]&lt;br /&gt;
* [[Guide:Neocities|Neocities]]&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
Source code / projects for games that have been made public.&lt;br /&gt;
* [[Guide:Sources|Sources]]&lt;br /&gt;
&lt;br /&gt;
==Programming==&lt;br /&gt;
* [https://book.famicom.party/ book.famicom.party] - NES assembly programming guide (in-progress).&lt;br /&gt;
* [https://www.freecodecamp.org/ freecodecamp.org] - Free, structured guides for learning various languages and things.&lt;br /&gt;
&lt;br /&gt;
===Graphics Programming===&lt;br /&gt;
* [https://thebookofshaders.com/ The Book of Shaders] - {{jargon|Shader|Shaders}}!&lt;br /&gt;
* [https://quaternions.online/ Quaternions] - Interactive web thing to help understand 3-D maths.&lt;br /&gt;
* [https://www.flipcode.com/archives/Realtime_Voxel_Landscape_Engines-Part_1_Introduction.shtml Realtime Voxel Landscape Engines]&lt;br /&gt;
&lt;br /&gt;
==Miscellanea==&lt;br /&gt;
* [[Guide:Virtual Machines|Virtual Machines]]&lt;br /&gt;
&lt;br /&gt;
==Other Resources==&lt;br /&gt;
* [[Guide:Assets|Assets]] - Links to free Assets/materials.&lt;br /&gt;
* [[Guide:Interfaces|Interfaces]] - Controllers, displays, etc.&lt;br /&gt;
* [[Guide:Texts|Texts]]&lt;br /&gt;
* [[Guide:Communities|Communities]]&lt;/div&gt;</summary>
		<author><name>Rjt</name></author>
	</entry>
	<entry>
		<id>https://www.gamemaking.tools/wiki/index.php?title=Bosca_Ceoil:_The_Blue_Album&amp;diff=2386</id>
		<title>Bosca Ceoil: The Blue Album</title>
		<link rel="alternate" type="text/html" href="https://www.gamemaking.tools/wiki/index.php?title=Bosca_Ceoil:_The_Blue_Album&amp;diff=2386"/>
		<updated>2024-11-26T08:11:49Z</updated>

		<summary type="html">&lt;p&gt;Rjt: differences&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ infobox_assetsoftware&lt;br /&gt;
| logo         = [[File:boscaceoilblue logo.png|260px|alt=Bosca Ceoil: The Blue Album]]&lt;br /&gt;
| image        = [[File:boscaceoilblue icon.png|center]]&lt;br /&gt;
| release_date = 2024-&lt;br /&gt;
| made_by      = &lt;br /&gt;
| runs_on      = [[:Category:Linux|Linux]]&amp;lt;br&amp;gt;[[:Category:Mac OS|Mac OS]]&amp;lt;br&amp;gt;[[:Category:Windows|Windows]]&lt;br /&gt;
| imports      = .CEOL, .MID&lt;br /&gt;
| exports      = .CEOL, .MID, .MML,&amp;lt;br&amp;gt;.WAV, .XM&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bosca Ceoil: The Blue Album&#039;&#039;&#039; (AKA: &#039;&#039;&#039;Bosca Ceoil Blue&#039;&#039;&#039;) is port of [[Bosca Ceoil]] updated to work on contemporary computers, using [[Godot]] instead of [[:wikipedia:Adobe_AIR|Adobe AIR]].&lt;br /&gt;
&lt;br /&gt;
Songs are pieced together from small loops. You have a good selection of different instruments, including General MIDI, basic chiptune type waveforms, and a variety of synth leads, basses, etc. type stuff. You can apply one effect globally (reverb, delay, chorus, high-pass filter, etc.).&lt;br /&gt;
&lt;br /&gt;
The main additions so far, apart from compatibility, are undo/redo, confirmation when you quit (before it would just close if you pressed &#039;Esc&#039;), and being able to delete patterns.&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=fZeZ75gM9p4 How to make Music for your Game - BOSCA CEOIL] - Pretty good guide video to the original version, but gets of to a bad start with him making a joke about pronunciation—it&#039;s right there on the website pal.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Bosca Ceoil]]&lt;br /&gt;
* [https://yurisizov.itch.io/boscaceoil-blue/ Bosca Coeil Blue] itch page.&lt;br /&gt;
* https://github.com/YuriSizov/boscaceoil-blue - Source code.&lt;br /&gt;
&lt;br /&gt;
[[Category:Audio]]&lt;br /&gt;
[[Category:Music]]&lt;br /&gt;
[[Category:Linux]][[Category:Mac OS]][[Category:Windows]]&lt;br /&gt;
[[Category:Open-Source]]&lt;/div&gt;</summary>
		<author><name>Rjt</name></author>
	</entry>
	<entry>
		<id>https://www.gamemaking.tools/wiki/index.php?title=Bosca_Ceoil:_The_Blue_Album&amp;diff=2385</id>
		<title>Bosca Ceoil: The Blue Album</title>
		<link rel="alternate" type="text/html" href="https://www.gamemaking.tools/wiki/index.php?title=Bosca_Ceoil:_The_Blue_Album&amp;diff=2385"/>
		<updated>2024-11-26T08:01:26Z</updated>

		<summary type="html">&lt;p&gt;Rjt: icon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ infobox_assetsoftware&lt;br /&gt;
| logo         = [[File:boscaceoilblue logo.png|260px|alt=Bosca Ceoil: The Blue Album]]&lt;br /&gt;
| image        = [[File:boscaceoilblue icon.png|center]]&lt;br /&gt;
| release_date = 2024-&lt;br /&gt;
| made_by      = &lt;br /&gt;
| runs_on      = [[:Category:Linux|Linux]]&amp;lt;br&amp;gt;[[:Category:Mac OS|Mac OS]]&amp;lt;br&amp;gt;[[:Category:Windows|Windows]]&lt;br /&gt;
| imports      = .CEOL, .MID&lt;br /&gt;
| exports      = .CEOL, .MID, .MML,&amp;lt;br&amp;gt;.WAV, .XM&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bosca Ceoil: The Blue Album&#039;&#039;&#039; (AKA: &#039;&#039;&#039;Bosca Ceoil Blue&#039;&#039;&#039;) is port of [[Bosca Ceoil]] updated to work on contemporary computers, using [[Godot]] instead of [[:wikipedia:Adobe_AIR|Adobe AIR]].&lt;br /&gt;
&lt;br /&gt;
Songs are pieced together from small loops. You have a good selection of different instruments, including General MIDI, basic chiptune type waveforms, and a variety of synth leads, basses, etc. type stuff. You can apply one effect globally (reverb, delay, chorus, high-pass filter, etc.).&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=fZeZ75gM9p4 How to make Music for your Game - BOSCA CEOIL] - Pretty good guide video to the original version, but gets of to a bad start with him making a joke about pronunciation—it&#039;s right there on the website pal.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Bosca Ceoil]]&lt;br /&gt;
* [https://yurisizov.itch.io/boscaceoil-blue/ Bosca Coeil Blue] itch page.&lt;br /&gt;
* https://github.com/YuriSizov/boscaceoil-blue - Source code.&lt;br /&gt;
&lt;br /&gt;
[[Category:Audio]]&lt;br /&gt;
[[Category:Music]]&lt;br /&gt;
[[Category:Linux]][[Category:Mac OS]][[Category:Windows]]&lt;br /&gt;
[[Category:Open-Source]]&lt;/div&gt;</summary>
		<author><name>Rjt</name></author>
	</entry>
	<entry>
		<id>https://www.gamemaking.tools/wiki/index.php?title=File:boscaceoilblue_icon.png&amp;diff=2384</id>
		<title>File:boscaceoilblue icon.png</title>
		<link rel="alternate" type="text/html" href="https://www.gamemaking.tools/wiki/index.php?title=File:boscaceoilblue_icon.png&amp;diff=2384"/>
		<updated>2024-11-26T08:00:04Z</updated>

		<summary type="html">&lt;p&gt;Rjt: Extracted and cropped from .ICO file on Github: https://github.com/YuriSizov/boscaceoil-blue/blob/main/dist/windows-icon.ico&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Extracted and cropped from .ICO file on Github: https://github.com/YuriSizov/boscaceoil-blue/blob/main/dist/windows-icon.ico&lt;/div&gt;</summary>
		<author><name>Rjt</name></author>
	</entry>
	<entry>
		<id>https://www.gamemaking.tools/wiki/index.php?title=Bosca_Ceoil&amp;diff=2383</id>
		<title>Bosca Ceoil</title>
		<link rel="alternate" type="text/html" href="https://www.gamemaking.tools/wiki/index.php?title=Bosca_Ceoil&amp;diff=2383"/>
		<updated>2024-11-26T07:53:34Z</updated>

		<summary type="html">&lt;p&gt;Rjt: Adobe AIR Wikipedia link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ infobox_assetsoftware&lt;br /&gt;
| logo         = [[File:boscaceoil logo.png|260px|alt=Bosca Ceoil]]&lt;br /&gt;
| image        = [[File:boscaceoil_icon.png|center]]&lt;br /&gt;
| release_date = &lt;br /&gt;
| made_by      = [http://distractionware.com Terry Cavanagh]&lt;br /&gt;
| runs_on      = [[:Category:Browser|Browser]] ([[:Category:Flash|Flash]])&amp;lt;br&amp;gt;[[:Category:Linux|Linux]]&amp;lt;br&amp;gt;[[:Category:Mac OS|Mac OS]]&amp;lt;br&amp;gt;[[:Category:Windows|Windows]]&lt;br /&gt;
| imports      = .CEOL, .MID&lt;br /&gt;
| exports      = .CEOL, .MID, .MML,&amp;lt;br&amp;gt;.WAV, .XM&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bosca Ceoil&#039;&#039;&#039; is made to be an easy to use tool for creating [[:Category:Music|music]]. It is made by Terry Cavanagh, who, of it, said:&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;I made this because I find other music programs really confusing and distracting. Too many panels, buttons and knobs! I wanted something really simple, something designed to work the way I tend to create stuff – a process that I suppose I could best describe as: make something super simple, and keep tweaking it until it starts to get good.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Songs are pieced together from small loops. You have a good selection of different instruments, including General MIDI, basic chiptune type waveforms, and a variety of synth leads, basses, etc. type stuff. You can apply one effect globally (reverb, delay, chorus, high-pass filter, etc.).&lt;br /&gt;
&lt;br /&gt;
There are versions for Mac, PC, and Linux. They all require [[:wikipedia:Adobe_AIR|Adobe AIR]].&lt;br /&gt;
&lt;br /&gt;
It is no longer being developed, but there&#039;s now an [[:Category:Open-Source|open-source]], Air-free, version called [[Bosca Ceoil: The Blue Album]].&lt;br /&gt;
&lt;br /&gt;
* [http://boscaceoil.net/ boscaceoil.net]&lt;br /&gt;
* [https://terrycavanagh.itch.io/bosca-ceoil Bosca Coeil] itch page.&lt;br /&gt;
* [https://distractionware.com/blog/category/bosca-ceoil/ bosca-ceoil] category on creator&#039;s blog.&lt;br /&gt;
** [http://distractionware.com/blog/2013/08/bosca-ceoil/ Bosca Ceoil] - Launch post.&lt;br /&gt;
** [https://distractionware.com/blog/2015/07/bosca-ceoil-v2-0/ Bosca Ceoil v2.0]&lt;br /&gt;
* There used to be a browser version at [https://online.boscaceoil.net/ online.boscaceoil.net], but it seems to be gone.&lt;br /&gt;
* https://github.com/TerryCavanagh/boscaceoil - Source code.&lt;br /&gt;
&lt;br /&gt;
[[Category:Audio]]&lt;br /&gt;
[[Category:Music]]&lt;br /&gt;
[[Category:Browser]][[Category:Flash]][[Category:Linux]][[Category:Mac OS]][[Category:Windows]]&lt;br /&gt;
[[Category:Open-Source]]&lt;/div&gt;</summary>
		<author><name>Rjt</name></author>
	</entry>
	<entry>
		<id>https://www.gamemaking.tools/wiki/index.php?title=Klik_%26_Play&amp;diff=2382</id>
		<title>Klik &amp; Play</title>
		<link rel="alternate" type="text/html" href="https://www.gamemaking.tools/wiki/index.php?title=Klik_%26_Play&amp;diff=2382"/>
		<updated>2024-11-26T06:41:12Z</updated>

		<summary type="html">&lt;p&gt;Rjt: Trivia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ infobox_software&lt;br /&gt;
| title        = Klik &amp;amp; Play&lt;br /&gt;
| image        = &lt;br /&gt;
| release_date = 1994&lt;br /&gt;
| made_by      = Europress (see [[:Category:Clickteam|Clickteam]])&lt;br /&gt;
| runs_on      = [[:Category:Windows|Windows]] (3.x)&lt;br /&gt;
| exports_to   = [[:Category:Windows Export|Windows]] (3.x)&lt;br /&gt;
}}&lt;br /&gt;
...intro&lt;br /&gt;
&lt;br /&gt;
==Versions==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Running==&lt;br /&gt;
KNP is a 16-bit Windows program, which means most contemporary operating systems will not run it without some setup.&lt;br /&gt;
&lt;br /&gt;
There are some OS-specific tips below, but a good universal method is to setup a {{jargon|Virtual Machine|virtual machine}}. Basically, this&#039;s like running another computer from your regular OS, kinda like emulating a console game. If you install something like [[Guide:VirtualBox|VirtualBox]], you can install an old version of Windows (Windows 3.1, or XP ...) on that, and it will run very similarly to how it would have originally.&lt;br /&gt;
&lt;br /&gt;
===Linux===&lt;br /&gt;
If you&#039;re a Linux user, you are probably familiar with [[Guide:Wine|Wine]].&lt;br /&gt;
&lt;br /&gt;
===Mac===&lt;br /&gt;
&lt;br /&gt;
===Windows===&lt;br /&gt;
Ironically, it can be more of a pain to run old Windows stuff in new Windows than it is to run it in Linux.&lt;br /&gt;
&lt;br /&gt;
* [http://www.columbia.edu/~em36/otvdm.html Otvdm/winevdm: run old Windows software in 64-bit Windows].&lt;br /&gt;
&lt;br /&gt;
==Distribution==&lt;br /&gt;
And because of the issues in &#039;&#039;running&#039;&#039; KNP, many people will not be able to play your games :(&lt;br /&gt;
&lt;br /&gt;
Some solutions to this are:&lt;br /&gt;
* Archive.org can now emulate Windows 3.x things, but they can run pretty slow! More info. here: [[:Distribution:Internet_Archive]]&lt;br /&gt;
* Newer [[:Category:Clickteam|Clickteam]] programs still load stuff made in older ones, so you can use those to re-export it for increased compatibility. This can introduce bugs due to difference in how some things are handled (which I need to make a page about)!&lt;br /&gt;
&lt;br /&gt;
==Utilities==&lt;br /&gt;
===KNPUTIL===&lt;br /&gt;
Set of Windows tools for &lt;br /&gt;
&lt;br /&gt;
# Extracting materials from KNP games and it&#039;s bundles libraries and converting them to regular formats.&lt;br /&gt;
# Generating new KNP games by feeding it existing ones.&lt;br /&gt;
# Generating fictional screenshots from a library of KNP games.&lt;br /&gt;
&lt;br /&gt;
Download from Glorious Trainwrecks:&lt;br /&gt;
&lt;br /&gt;
* [http://www.glorioustrainwrecks.com/node/465 KNPUtil v1.0]&lt;br /&gt;
&lt;br /&gt;
==Example Games==&lt;br /&gt;
&lt;br /&gt;
===Compilations===&lt;br /&gt;
* [https://archive.org/details/KlikNPlayGameCollection Klik &amp;amp; Play Game Collection] - Official Japanese compilation.&lt;br /&gt;
* [https://archive.org/details/klik-playGameCollectionII/ Klik &amp;amp; Play Game Collection II] - Second official Japanese compilation.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
https://en.wikipedia.org/wiki/Fantavision_(video_game)#Development&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Fantavision was director Katsuyuki Kanetaka&#039;s first game project, the concept for which he had devised around 1995. He stated that he was inspired by the fireworks shows he saw at Lake Biwa in his youth. Kanetaka admitted to having no experience programming, but prototyped Fantavision on the computer application Klik &amp;amp; Play and refined the idea through much trial and error. With the PS1 technically incapable of displaying the sheer number of desired visual effects on-screen simultaneously, the director felt the impending release of the PS2 was the right time to pitch the game.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
* [http://www.mobygames.com/game/klik-play Klik &amp;amp; Play] on MobyGames.&lt;br /&gt;
* [http://www.glorioustrainwrecks.com/wiki/Klik_&#039;n&#039;_Play Klik &amp;amp; Play] on Glorious Trainwrecks.&lt;br /&gt;
* [https://sites.google.com/site/knpkorner/ KNP Korner]&lt;br /&gt;
* [https://archive.org/details/KlikPlay_201906 Klik &amp;amp; Play (1995)] on Internet Archive.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Builder]]&lt;br /&gt;
[[Category:2-D]]&lt;br /&gt;
[[Category:Clickteam]][[Category:Visual Scripting]]&lt;br /&gt;
[[Category:Windows]][[Category:Windows Export]]&lt;/div&gt;</summary>
		<author><name>Rjt</name></author>
	</entry>
	<entry>
		<id>https://www.gamemaking.tools/wiki/index.php?title=Category:Clickteam&amp;diff=2381</id>
		<title>Category:Clickteam</title>
		<link rel="alternate" type="text/html" href="https://www.gamemaking.tools/wiki/index.php?title=Category:Clickteam&amp;diff=2381"/>
		<updated>2024-11-26T06:32:05Z</updated>

		<summary type="html">&lt;p&gt;Rjt: /* The Games Factory 2: Newgrounds Edition */ flash category link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;[[Wikipedia:Clickteam|Clickteam]]&#039;&#039;&#039; has been releasing easy to use game development software since 1994&#039;s [[Klik &amp;amp; Play]]. All of their releases function in a similar manner: games are created without coding, but by placing graphics in a {{jargon|WYSIWYG|WYSIWYG}} fashion in the &#039;&#039;level editor&#039;&#039;, and selecting from and modifying &#039;&#039;events&#039;&#039; in the &#039;&#039;event editor&#039;&#039;. They all come packaged with graphic and sonic resources, an image editor, and externally-created-resource importing.&lt;br /&gt;
&lt;br /&gt;
Clickteam also a have a few other related programs, such as Install Creator, and Patch Maker.&lt;br /&gt;
&lt;br /&gt;
==Releases==&lt;br /&gt;
The programs exist in two strands: Klik &amp;amp; Play / The Games Factory, and Click &amp;amp; Create / Multimedia Fusion. The later having a more general, that is a non game-specific, focus. That means very little for the game designer, though. Multimedia Fusion 2 still being the most useful release.&lt;br /&gt;
&lt;br /&gt;
See also: [https://clickwiki.github.io/clickteam/history/ Clickteam History] on Click Wiki.&lt;br /&gt;
&lt;br /&gt;
===Klik &amp;amp; Play===&lt;br /&gt;
[[Klik &amp;amp; Play]] is a buggy, Windows 3.1, glorious mess of a program. Games must be single screen, sometimes the maths works wrong, monitor resolution can not be changed, and the included sounds and graphics are now iconic (and can now be ripped using KNPUtil).&lt;br /&gt;
====Klik &amp;amp; Play for Schools====&lt;br /&gt;
A free version, for education purposes.&lt;br /&gt;
*[http://www.clickteam.com/webftp/files/6/10-old/KPSchool.exe Download].&lt;br /&gt;
====Games====&lt;br /&gt;
* &#039;&#039;[http://www.glorioustrainwrecks.com/node/448 You Must Glitch To Beat This Game]&#039;&#039; - A game where progress depends on exploiting all known KNP platform movement glitches.&lt;br /&gt;
&lt;br /&gt;
===Click &amp;amp; Create===&lt;br /&gt;
====Multimedia Fusion Express====&lt;br /&gt;
Basically just a renaming/branding after the release of Multimedia Fusion.&lt;br /&gt;
&lt;br /&gt;
===The Games Factory===&lt;br /&gt;
====The Games Factory Pro====&lt;br /&gt;
&lt;br /&gt;
===Multimedia Fusion===&lt;br /&gt;
====Multimedia Fusion 1.2====&lt;br /&gt;
====Multimedia Fusion 1.5====&lt;br /&gt;
====Multimedia Fusion Pro====&lt;br /&gt;
&lt;br /&gt;
===The Games Factory 2===&lt;br /&gt;
====The Games Factory 2: Newgrounds Edition====&lt;br /&gt;
A free version which only outputs games to the [[Wikipedia:Newgrounds|Newgrounds]] [[:Category:Flash|Flash]] game portal. The only feature lacking is MIDI support, so you&#039;ll have to convert anything you want to use to a .WAV file first. Porting games made in Klik &amp;amp; Play will introduce other issues.&lt;br /&gt;
* [http://www.newgrounds.com/wiki/creator-resources/game-dev-resources/the-games-factory-2 Download].&lt;br /&gt;
* [[Wikipedia:Timidity++|Timidity++]] - A free MIDI to .WAV convertor.&lt;br /&gt;
&lt;br /&gt;
===Multimedia Fusion 2===&lt;br /&gt;
====Multimedia Fusion 2 Developer====&lt;br /&gt;
&lt;br /&gt;
==Selected Games==&lt;br /&gt;
* [http://wiki.selectbutton.net/game:pirate_kart_series The Klik &amp;amp; Play Pirate Karts] - A series of overwhelmingly large Klik &amp;amp; Play compilations, from the Glorious Trainwrecks kids.&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
* [http://www.glorioustrainwrecks.com/node/465 KNPUtil]&amp;lt;br&amp;gt;A suite of tools by Jeremy Penner.&lt;br /&gt;
** KNPExtract: for extracting resources from KNP games to standard formats.&lt;br /&gt;
** KNPGen: for generating images from those resources.&lt;br /&gt;
** KNPMangle: for swapping resources between games, with amazing and disastrous results.&lt;br /&gt;
* [https://www.glorioustrainwrecks.com/node/12259 Clickteam Extractor]&amp;lt;br&amp;gt;Tool for ripping assets from Clickteam games by &#039;ValleyBell&#039;.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Guide:Clickteam|Clickteam]] in the Guides section of this wiki.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
* [http://www.clickteam.com/ www.clickteam.com]&lt;br /&gt;
* [[Wikipedia:Clickteam|Clickteam]] on Wikipedia.&lt;br /&gt;
* [https://clickwiki.github.io/ Click Wiki]&lt;br /&gt;
* [http://www.glorioustrainwrecks.com/ Glorious Trainwrecks] - A community dedicated to quick, messy, and experimental game development.&lt;br /&gt;
* [http://www.create-games.com/ The Daily Click] - Another Klik community site, with a good archive of old games.&lt;br /&gt;
* [http://sites.google.com/site/knpkorner/ Klick &amp;amp; Play Korner] - Another one, with a good collection of resources.&lt;br /&gt;
* [http://www.youtube.com/watch?v=2aCxJBbqzS0 Klik &amp;amp; Play] - Introduction video included in the Klik &amp;amp; Play CD-ROM.&lt;br /&gt;
* [https://github.com/marcello3d/klikjs/ Klik.js] - Way to run KNP games in a web browser.&lt;br /&gt;
* [http://dark-wire.com/storage/extlist.php Multimedia Fusion 2 extensions]&lt;br /&gt;
* [https://kliktopia.org/ Kliktopia] - Sortable game archive.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Builder]]&lt;/div&gt;</summary>
		<author><name>Rjt</name></author>
	</entry>
	<entry>
		<id>https://www.gamemaking.tools/wiki/index.php?title=Clickteam_Fusion&amp;diff=2380</id>
		<title>Clickteam Fusion</title>
		<link rel="alternate" type="text/html" href="https://www.gamemaking.tools/wiki/index.php?title=Clickteam_Fusion&amp;diff=2380"/>
		<updated>2024-11-26T06:31:01Z</updated>

		<summary type="html">&lt;p&gt;Rjt: flash export category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ infobox_software&lt;br /&gt;
| title        = Clickteam Fusion&lt;br /&gt;
| logo         = [[File:clickteamfusion_logo.png|center|logo]]&lt;br /&gt;
| release_date = &lt;br /&gt;
| made_by      = [[:Category:Clickteam|Clickteam]]&lt;br /&gt;
| runs_on      = [[:Category:Mac OS|Mac OS]]&amp;lt;br&amp;gt;[[:Category:Windows|Windows]]&lt;br /&gt;
| exports_to   = [[:Category:Android Export|Android]]&amp;lt;br&amp;gt;[[:Category:Browser Export|Browser]] (HTML5, [[:Category:Flash Export|Flash]])&amp;lt;br&amp;gt;[[:Category:iOS Export|iOS]]&amp;lt;br&amp;gt;[[:Category:Mac OS Export|Mac OS]]&amp;lt;br&amp;gt;[[:Category:Windows Export|Windows]]&lt;br /&gt;
}}&lt;br /&gt;
The latest version of [[:Category:Clickteam|Clickteam]]&#039;s [[:Category:Game_Builder|game making tool]].&lt;br /&gt;
&lt;br /&gt;
Note that though it says it is Mac compatible, it is &#039;&#039;&#039;not&#039;&#039;&#039; compatible with the Catalina version of the OS.&lt;br /&gt;
&lt;br /&gt;
For Linux people: The free version you can get from their website runs fine in [[:Wikipedia:Wine_(software)|Wine]], but The steam one seems to have stopped working right. Note that it&#039;s a 32-bit application and uses DirectX9.&lt;br /&gt;
&lt;br /&gt;
== Versions ==&lt;br /&gt;
See: https://www.clickteam.com/compare-versions&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[https://www.clickteam.com/clickteam-fusion-2-5-free-edition Clickteam Fusion 2.5 - Free Edition]&#039;&#039;&#039;&lt;br /&gt;
** Includes most of the features from the not-free versions. The big missing one is being able to export stand-alone programs. So you can only do HTML5 games.&lt;br /&gt;
** If you have a friend with a not-free version you could give them your project and they could export it for you though :3&lt;br /&gt;
* &#039;&#039;&#039;[https://www.clickteam.com/clickteam-fusion-2-5 Clickteam Fusion 2.5]&#039;&#039;&#039;&lt;br /&gt;
** It&#039;s really expensive (over $100), but it turns up in Humble bundles every now-and-then, along with the exporters.&lt;br /&gt;
** Available from the Clickteam website, and Steam.&lt;br /&gt;
** In this version you &#039;&#039;can&#039;t&#039;&#039; do HTML exports without an expensive add-on :/&lt;br /&gt;
** If you have the Steam version and want to convert it into a stand-alone version you can run without Steam you have to pay USD$10. Add-ons don&#039;t transfer across unless you pay that USD$10 for each one :/&lt;br /&gt;
*** https://clickstore.clickteam.com/steam_conversion&lt;br /&gt;
* &#039;&#039;&#039;[https://www.clickteam.com/clickteam-fusion-2-5-developer Clickteam Fusion 2.5 Developer]&#039;&#039;&#039;&lt;br /&gt;
** ???&lt;br /&gt;
* &#039;&#039;&#039;[https://www.clickteam.com/clickteam-fusion-2-5-plus-feature-overview Clickteam Fusion 2.5+ DLC]&#039;&#039;&#039;&lt;br /&gt;
** Includes some extra stuff useful for optimising and debugging your game, and can use DirectX11 instead of 9&lt;br /&gt;
&lt;br /&gt;
tl;dr: Probably just grab the free version.&lt;br /&gt;
&lt;br /&gt;
== Add-ons ==&lt;br /&gt;
* &#039;&#039;&#039;P3D&#039;&#039;&#039; - [http://www.lizardking.co/index.cfm?module=prod_p3d.cfm Homepage] | [https://clickstore.clickteam.com/p3d_3d_framework Clickstore]&lt;br /&gt;
** An [[:Category:Open-Source|open-source]] framework for doing 3-D without the Fireworks add-on.&lt;br /&gt;
&lt;br /&gt;
== Similar Tools ==&lt;br /&gt;
* &#039;&#039;&#039;[[GDevelop]]&#039;&#039;&#039; - [[:Category:Open-Source|Open-source]] tool with similar features, including the same kind of event-editor programming.&lt;br /&gt;
* &#039;&#039;&#039;[[Construct]]&#039;&#039;&#039; - Also has similar event editor feature.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Guide:Clickteam|Clickteam]] in the &#039;Guides&#039; section of this wiki.&lt;br /&gt;
* [[Guide:Sources#Clickteam]] - Open-source projects.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Builder]]&lt;br /&gt;
[[Category:2-D]]&lt;br /&gt;
[[Category:Clickteam]][[Category:Visual Scripting]]&lt;br /&gt;
[[Category:Mac OS]][[Category:Windows]]&lt;br /&gt;
[[Category:Android Export]][[Category:Browser Export]][[Category:Flash Export]][[Category:iOS Export]][[Category:Mac OS Export]][[Category:Windows Export]]&lt;/div&gt;</summary>
		<author><name>Rjt</name></author>
	</entry>
</feed>