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	<id>https://www.gamemaking.tools/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=LogicalDash</id>
	<title>Game Making Tools Wiki - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="https://www.gamemaking.tools/wiki/index.php/Special:Contributions/LogicalDash"/>
	<updated>2026-10-22T23:28:01Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.gamemaking.tools/wiki/index.php?title=Lisien&amp;diff=2204</id>
		<title>Lisien</title>
		<link rel="alternate" type="text/html" href="https://www.gamemaking.tools/wiki/index.php?title=Lisien&amp;diff=2204"/>
		<updated>2023-12-13T09:35:00Z</updated>

		<summary type="html">&lt;p&gt;LogicalDash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ infobox_software&lt;br /&gt;
| title        = LiSE&lt;br /&gt;
| image        = &lt;br /&gt;
| release_date = Alpha&lt;br /&gt;
| made_by      = [https://cybre.space/@clayote Zachary Spector]&lt;br /&gt;
| runs_on      = [[:Category:Linux|Linux]]&amp;lt;br&amp;gt;[[:Category:Mac OS|Mac OS]]&amp;lt;br&amp;gt;[[:Category:Windows|Windows]]&lt;br /&gt;
| exports_to   = [[:Category:Linux Export|Linux]]&amp;lt;br&amp;gt;[[:Category:Mac OS Export|Mac OS]]&amp;lt;br&amp;gt;[[:Category:Windows Export|Windows]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LiSE&#039;&#039;&#039; is an engine for life simulation games. It is currently in alpha. The [https://github.com/Tactical-Metaphysics/LiSE source code] is available under the [https://github.com/Tactical-Metaphysics/LiSE/blob/master/LICENSE AGPL3].&lt;br /&gt;
&lt;br /&gt;
Though there is a graphical frontend available, with the option to export your game planned, the engine itself runs in a server. It&#039;s meant to handle the parts of game logic termed the &amp;quot;simulation,&amp;quot; here meaning the abstract sort of simulation present in life simulators of the kind that [[:Wikipedia:Maxis|Maxis]] once made. The intent is to enable a {{jargon|Workflow|workflow}} where one developer can focus solely on the logic of the game, while others worry about making it look good and respond well to user input and so forth — and these developers never need to even talk to one another. Building your game in LiSE means you get a modding {{jargon|API|API}} for free.&lt;br /&gt;
&lt;br /&gt;
== Core features ==&lt;br /&gt;
&lt;br /&gt;
* Infinite time travel, rendering traditional save files obsolete.&lt;br /&gt;
* Journalling to allow world state changes to be rewound and replayed.&lt;br /&gt;
* Integration with NetworkX for convenient access to various graph algorithms, particularly pathfinding.&lt;br /&gt;
* Rules engine for game logic. Rules are written in plain Python. They are composable, and can be disabled or reassigned to different entities mid-game.&lt;br /&gt;
* Can be run as a web server, so that you can control LiSE and query its world state from any other game engine you please.&lt;br /&gt;
&lt;br /&gt;
== Frontend features ==&lt;br /&gt;
&lt;br /&gt;
* View and edit state graphs in a drag-and-drop interface.&lt;br /&gt;
* Rewind time and the interface will show you the state of the world back then.&lt;br /&gt;
* Code editor with syntax highlighting.&lt;br /&gt;
* Rule constructor: Build rules out of functions represented as cards. Looks like deckbuilding in a card game like Magic.&lt;br /&gt;
* Autosave. Actually, anything you do gets put in a transaction that gets committed when you quit. In any case you never need to save&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/TacticalMetaphysics/LiSE github.com/TacticalMetaphysics/LiSE]&lt;br /&gt;
* [https://www.gamemaking.tools/forum/categories/lise www.gamemaking.tools/forum/categories/lise] - Feedback forum&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Builder]]&lt;br /&gt;
[[Category:Open-Source]]&lt;br /&gt;
[[Category:Linux]][[Category:Mac OS]][[Category:Windows]]&lt;br /&gt;
[[Category:Linux Export]][[Category:Mac OS Export]][[Category:Windows Export]]&lt;/div&gt;</summary>
		<author><name>LogicalDash</name></author>
	</entry>
	<entry>
		<id>https://www.gamemaking.tools/wiki/index.php?title=Lisien&amp;diff=2203</id>
		<title>Lisien</title>
		<link rel="alternate" type="text/html" href="https://www.gamemaking.tools/wiki/index.php?title=Lisien&amp;diff=2203"/>
		<updated>2023-12-13T09:34:38Z</updated>

		<summary type="html">&lt;p&gt;LogicalDash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ infobox_software&lt;br /&gt;
| title        = LiSE&lt;br /&gt;
| image        = &lt;br /&gt;
| release_date = Alpha&lt;br /&gt;
| made_by      = [https://cybre.space/@clayote Zachary Spector]&lt;br /&gt;
| runs_on      = [[:Category:Linux|Linux]]&amp;lt;br&amp;gt;[[:Category:Mac OS|Mac OS]]&amp;lt;br&amp;gt;[[:Category:Windows|Windows]]&lt;br /&gt;
| exports_to   = [[:Category:Linux Export|Linux]]&amp;lt;br&amp;gt;[[:Category:Mac OS Export|Mac OS]]&amp;lt;br&amp;gt;[[:Category:Windows Export|Windows]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LiSE&#039;&#039;&#039; is an engine for life simulation games. It is currently in alpha. The [https://github.com/Tactical-Metaphysics/LiSE source code] is available under the [https://github.com/Tactical-Metaphysics/LiSE/blob/master/LICENSE AGPL3].&lt;br /&gt;
&lt;br /&gt;
Though there is a graphical frontend available, with the option to export your game planned, the engine itself runs in a server. It&#039;s meant to handle the parts of game logic termed the &amp;quot;simulation,&amp;quot; here meaning the abstract sort of simulation present in life simulators of the kind that [[:Wikipedia:Maxis|Maxis]] once made. The intent is to enable a {{jargon|Workflow|workflow}} where one developer can focus solely on the logic of the game, while others worry about making it look good and respond well to user input and so forth — and these developers never need to even talk to one another. Building your game in LiSE means you get a modding {{jargon|API|API}} for free.&lt;br /&gt;
&lt;br /&gt;
== Core features ==&lt;br /&gt;
&lt;br /&gt;
* Infinite time travel, rendering traditional save files obsolete.&lt;br /&gt;
* Journalling to allow world state changes to be rewound and replayed.&lt;br /&gt;
* Integration with NetworkX for convenient access to various graph algorithms, particularly pathfinding.&lt;br /&gt;
* Rules engine for game logic. Rules are written in plain Python. They are composable, and can be disabled or reassigned to different entities mid-game.&lt;br /&gt;
* Can be run as a web server, so that you can control LiSE and query its world state from any other game engine you please.&lt;br /&gt;
&lt;br /&gt;
== Frontend features ==&lt;br /&gt;
&lt;br /&gt;
* View and edit state graphs in a drag-and-drop interface.&lt;br /&gt;
* Rewind time and the interface will show you the state of the world back then.&lt;br /&gt;
* Code editor with syntax highlighting.&lt;br /&gt;
* Rule constructor: Build rules out of functions represented as cards. Looks like deckbuilding in a card game like Magic.&lt;br /&gt;
* Autosave. Actually, anything you do gets put in a transaction that gets committed when you quit. In any case you never need to save&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/TacticalMetaphysics/LiSE github.com/Tactical-Metaphysics/LiSE]&lt;br /&gt;
* [https://www.gamemaking.tools/forum/categories/lise www.gamemaking.tools/forum/categories/lise] - Feedback forum&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Builder]]&lt;br /&gt;
[[Category:Open-Source]]&lt;br /&gt;
[[Category:Linux]][[Category:Mac OS]][[Category:Windows]]&lt;br /&gt;
[[Category:Linux Export]][[Category:Mac OS Export]][[Category:Windows Export]]&lt;/div&gt;</summary>
		<author><name>LogicalDash</name></author>
	</entry>
	<entry>
		<id>https://www.gamemaking.tools/wiki/index.php?title=Lisien&amp;diff=1986</id>
		<title>Lisien</title>
		<link rel="alternate" type="text/html" href="https://www.gamemaking.tools/wiki/index.php?title=Lisien&amp;diff=1986"/>
		<updated>2022-09-09T14:38:09Z</updated>

		<summary type="html">&lt;p&gt;LogicalDash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ infobox_software&lt;br /&gt;
| title        = LiSE&lt;br /&gt;
| image        = &lt;br /&gt;
| release_date = Alpha&lt;br /&gt;
| made_by      = [https://cybre.space/@clayote Zachary Spector]&lt;br /&gt;
| runs_on      = [[:Category:Linux|Linux]]&amp;lt;br&amp;gt;[[:Category:Mac OS|Mac OS]]&amp;lt;br&amp;gt;[[:Category:Windows|Windows]]&lt;br /&gt;
| exports_to   = [[:Category:Linux Export|Linux]]&amp;lt;br&amp;gt;[[:Category:Mac OS Export|Mac OS]]&amp;lt;br&amp;gt;[[:Category:Windows Export|Windows]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LiSE&#039;&#039;&#039; is an engine for life simulation games. It is currently in alpha. The [https://github.com/Tactical-Metaphysics/LiSE source code] is available under the [https://github.com/Tactical-Metaphysics/LiSE/blob/master/LICENSE AGPL3].&lt;br /&gt;
&lt;br /&gt;
Though there is a graphical frontend available, with the option to export your game planned, the engine itself runs in a server. It&#039;s meant to handle the parts of game logic termed the &amp;quot;simulation,&amp;quot; here meaning the abstract sort of simulation present in life simulators of the kind that [[:Wikipedia:Maxis|Maxis]] once made. The intent is to enable a {{jargon|Workflow|workflow}} where one developer can focus solely on the logic of the game, while others worry about making it look good and respond well to user input and so forth — and these developers never need to even talk to one another. Building your game in LiSE means you get a modding {{jargon|API|API}} for free.&lt;br /&gt;
&lt;br /&gt;
== Core features ==&lt;br /&gt;
&lt;br /&gt;
* Infinite time travel, rendering traditional save files obsolete.&lt;br /&gt;
* Journalling to allow world state changes to be rewound and replayed.&lt;br /&gt;
* Integration with NetworkX for convenient access to various graph algorithms, particularly pathfinding.&lt;br /&gt;
* Rules engine for game logic. Rules are written in plain Python. They are composable, and can be disabled or reassigned to different entities mid-game.&lt;br /&gt;
* Can be run as a web server, so that you can control LiSE and query its world state from any other game engine you please.&lt;br /&gt;
&lt;br /&gt;
== Frontend features ==&lt;br /&gt;
&lt;br /&gt;
* View and edit state graphs in a drag-and-drop interface.&lt;br /&gt;
* Rewind time and the interface will show you the state of the world back then.&lt;br /&gt;
* Code editor with syntax highlighting.&lt;br /&gt;
* Rule constructor: Build rules out of functions represented as cards. Looks like deckbuilding in a card game like Magic.&lt;br /&gt;
* Autosave. Actually, anything you do gets put in a transaction that gets committed when you quit. In any case you never need to save&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/Tactical-Metaphysics/LiSE github.com/Tactical-Metaphysics/LiSE]&lt;br /&gt;
* [https://www.gamemaking.tools/forum/categories/lise www.gamemaking.tools/forum/categories/lise] - Feedback forum&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Builder]]&lt;br /&gt;
[[Category:Open-Source]]&lt;br /&gt;
[[Category:Linux]][[Category:Mac OS]][[Category:Windows]]&lt;br /&gt;
[[Category:Linux Export]][[Category:Mac OS Export]][[Category:Windows Export]]&lt;/div&gt;</summary>
		<author><name>LogicalDash</name></author>
	</entry>
	<entry>
		<id>https://www.gamemaking.tools/wiki/index.php?title=Lisien&amp;diff=1985</id>
		<title>Lisien</title>
		<link rel="alternate" type="text/html" href="https://www.gamemaking.tools/wiki/index.php?title=Lisien&amp;diff=1985"/>
		<updated>2022-09-09T14:37:36Z</updated>

		<summary type="html">&lt;p&gt;LogicalDash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ infobox_software&lt;br /&gt;
| title        = LiSE&lt;br /&gt;
| image        = &lt;br /&gt;
| release_date = Alpha&lt;br /&gt;
| made_by      = [https://cybre.space/@clayote Zachary Spector]&lt;br /&gt;
| runs_on      = [[:Category:Linux|Linux]]&amp;lt;br&amp;gt;[[:Category:Mac OS|Mac OS]]&amp;lt;br&amp;gt;[[:Category:Windows|Windows]]&lt;br /&gt;
| exports_to   = [[:Category:Linux Export|Linux]]&amp;lt;br&amp;gt;[[:Category:Mac OS Export|Mac OS]]&amp;lt;br&amp;gt;[[:Category:Windows Export|Windows]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LiSE&#039;&#039;&#039; is an engine for life simulation games. It is currently in alpha. The [https://github.com/Tactical-Metaphysics/LiSE source code] is available under the [https://github.com/Tactical-Metaphysics/LiSE/blob/master/LICENSE AGPL3].&lt;br /&gt;
&lt;br /&gt;
Though there is a graphical frontend available, with the option to export your game planned, the engine itself runs in a server. It&#039;s meant to handle the parts of game logic termed the &amp;quot;simulation,&amp;quot; here meaning the abstract sort of simulation present in life simulators of the kind that [[:Wikipedia:Maxis|Maxis]] once made. The intent is to enable a {{jargon|Workflow|workflow}} where one developer can focus solely on the logic of the game, while others worry about making it look good and respond well to user input and so forth — and these developers never need to even talk to one another. Building your game in LiSE means you get a modding {{jargon|API|API}} for free.&lt;br /&gt;
&lt;br /&gt;
== Core features ==&lt;br /&gt;
&lt;br /&gt;
* Infinite time travel, rendering traditional save files obsolete.&lt;br /&gt;
* Journalling to allow world state changes to be rewound and replayed.&lt;br /&gt;
* Integration with NetworkX for convenient access to various graph algorithms, particularly pathfinding.&lt;br /&gt;
* Rules engine: define your game&#039;s behavior in terms of actions that are performed in response to triggers. Change the connection from trigger to action without effort. Copy triggers and actions between games easily.&lt;br /&gt;
* Can be run as a web server, so that you can control LiSE and query its world state from any other game engine you please.&lt;br /&gt;
&lt;br /&gt;
== Frontend features ==&lt;br /&gt;
&lt;br /&gt;
* View and edit state graphs in a drag-and-drop interface.&lt;br /&gt;
* Rewind time and the interface will show you the state of the world back then.&lt;br /&gt;
* Code editor with syntax highlighting.&lt;br /&gt;
* Rule constructor: Build rules out of functions represented as cards. Looks like deckbuilding in a card game like Magic.&lt;br /&gt;
* Autosave. Actually, anything you do gets put in a transaction that gets committed when you quit. In any case you never need to save&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/Tactical-Metaphysics/LiSE github.com/Tactical-Metaphysics/LiSE]&lt;br /&gt;
* [https://www.gamemaking.tools/forum/categories/lise www.gamemaking.tools/forum/categories/lise] - Feedback forum&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Builder]]&lt;br /&gt;
[[Category:Open-Source]]&lt;br /&gt;
[[Category:Linux]][[Category:Mac OS]][[Category:Windows]]&lt;br /&gt;
[[Category:Linux Export]][[Category:Mac OS Export]][[Category:Windows Export]]&lt;/div&gt;</summary>
		<author><name>LogicalDash</name></author>
	</entry>
	<entry>
		<id>https://www.gamemaking.tools/wiki/index.php?title=Lisien&amp;diff=1984</id>
		<title>Lisien</title>
		<link rel="alternate" type="text/html" href="https://www.gamemaking.tools/wiki/index.php?title=Lisien&amp;diff=1984"/>
		<updated>2022-09-09T14:36:40Z</updated>

		<summary type="html">&lt;p&gt;LogicalDash: Correct license info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ infobox_software&lt;br /&gt;
| title        = LiSE&lt;br /&gt;
| image        = &lt;br /&gt;
| release_date = Alpha&lt;br /&gt;
| made_by      = [https://cybre.space/@clayote Zachary Spector]&lt;br /&gt;
| runs_on      = [[:Category:Linux|Linux]]&amp;lt;br&amp;gt;[[:Category:Mac OS|Mac OS]]&amp;lt;br&amp;gt;[[:Category:Windows|Windows]]&lt;br /&gt;
| exports_to   = [[:Category:Linux Export|Linux]]&amp;lt;br&amp;gt;[[:Category:Mac OS Export|Mac OS]]&amp;lt;br&amp;gt;[[:Category:Windows Export|Windows]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LiSE&#039;&#039;&#039; is an engine for life simulation games. It is currently in alpha. The [https://github.com/Tactical-Metaphysics/LiSE source code] is available under the [https://github.com/Tactical-Metaphysics/LiSE/blob/master/LICENSE AGPL3].&lt;br /&gt;
&lt;br /&gt;
Though there is a graphical frontend available, with the option to export your game planned, the engine itself runs in a server. It&#039;s meant to handle the parts of game logic termed the &amp;quot;simulation,&amp;quot; here meaning the abstract sort of simulation present in life simulators of the kind that [[:Wikipedia:Maxis|Maxis]] once made. The intent is to enable a {{jargon|Workflow|workflow}} where one developer can focus solely on the logic of the game, while others worry about making it look good and respond well to user input and so forth — and these developers never need to even talk to one another. Building your game in LiSE means you get a modding {{jargon|API|API}} for free.&lt;br /&gt;
&lt;br /&gt;
== Core features ==&lt;br /&gt;
&lt;br /&gt;
* Object relational mapper for graph based world models.&lt;br /&gt;
* Journaling to allow world state changes to be rewound and replayed.&lt;br /&gt;
* Integration with NetworkX for convenient access to various graph algorithms, particularly pathfinding.&lt;br /&gt;
* Rules engine: define your game&#039;s behavior in terms of actions that are performed in response to triggers. Change the connection from trigger to action without effort. Copy triggers and actions between games easily.&lt;br /&gt;
* Can be run as a web server, so that you can control LiSE and query its world state from any other game engine you please.&lt;br /&gt;
&lt;br /&gt;
== Frontend features ==&lt;br /&gt;
&lt;br /&gt;
* View and edit state graphs in a drag-and-drop interface.&lt;br /&gt;
* Rewind time and the interface will show you the state of the world back then.&lt;br /&gt;
* Code editor with syntax highlighting.&lt;br /&gt;
* Rule constructor: Build rules out of functions represented as cards. Looks like deckbuilding in a card game like Magic.&lt;br /&gt;
* Autosave. Actually, anything you do gets put in a transaction that gets committed when you quit. In any case you never need to save&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/Tactical-Metaphysics/LiSE github.com/Tactical-Metaphysics/LiSE]&lt;br /&gt;
* [https://www.gamemaking.tools/forum/categories/lise www.gamemaking.tools/forum/categories/lise] - Feedback forum&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Builder]]&lt;br /&gt;
[[Category:Open-Source]]&lt;br /&gt;
[[Category:Linux]][[Category:Mac OS]][[Category:Windows]]&lt;br /&gt;
[[Category:Linux Export]][[Category:Mac OS Export]][[Category:Windows Export]]&lt;/div&gt;</summary>
		<author><name>LogicalDash</name></author>
	</entry>
	<entry>
		<id>https://www.gamemaking.tools/wiki/index.php?title=Lisien&amp;diff=620</id>
		<title>Lisien</title>
		<link rel="alternate" type="text/html" href="https://www.gamemaking.tools/wiki/index.php?title=Lisien&amp;diff=620"/>
		<updated>2017-05-07T01:31:18Z</updated>

		<summary type="html">&lt;p&gt;LogicalDash: Link to where you can get in touch with me instead of just my github profile&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ infobox_software&lt;br /&gt;
| title        = LiSE&lt;br /&gt;
| image        = &lt;br /&gt;
| release_date = Alpha&lt;br /&gt;
| made_by      = [https://cybre.space/@LogicalDash Zachary Spector]&lt;br /&gt;
| runs_on      = &lt;br /&gt;
| exports_to   = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LiSE&#039;&#039;&#039; is an engine for life simulation games. It is currently in alpha. The [https://github.com/LogicalDash/LiSE source code] is available under the [https://github.com/LogicalDash/LiSE/blob/master/LICENSE GPL3]&lt;br /&gt;
&lt;br /&gt;
Though there is a graphical frontend available, with the option to export your game planned, the engine itself runs in a server. It&#039;s meant to handle the parts of game logic termed the &amp;quot;simulation,&amp;quot; here meaning the abstract sort of simulation present in life simulators of the kind that [[:Wikipedia:Maxis|Maxis]] once made. The intent is to enable a [[Glossary:Main_Page#Workflow|workflow]] where one developer can focus solely on the logic of the game, while others worry about making it look good and respond well to user input and so forth — and these developers never need to even talk to one another. Building your game in LiSE means you get a modding [[Glossary:Main_Page#API|API]] for free.&lt;br /&gt;
&lt;br /&gt;
== Core features ==&lt;br /&gt;
&lt;br /&gt;
* Object relational mapper for graph based world models.&lt;br /&gt;
* Journaling to allow world state changes to be rewound and replayed.&lt;br /&gt;
* Integration with NetworkX for convenient access to various graph algorithms, particularly pathfinding.&lt;br /&gt;
* Rules engine: define your game&#039;s behavior in terms of actions that are performed in response to triggers. Change the connection from trigger to action without effort. Copy triggers and actions between games easily.&lt;br /&gt;
* Can be run as a web server, so that you can control LiSE and query its world state from any other game engine you please.&lt;br /&gt;
&lt;br /&gt;
== Frontend features ==&lt;br /&gt;
&lt;br /&gt;
* View and edit state graphs in a drag-and-drop interface.&lt;br /&gt;
* Rewind time and the interface will show you the state of the world back then.&lt;br /&gt;
* Code editor with syntax highlighting.&lt;br /&gt;
* Rule constructor: Build rules out of functions represented as cards. Looks like deckbuilding in a card game like Magic.&lt;br /&gt;
* Autosave. Actually, anything you do gets put in a transaction that gets committed when you quit. In any case you never need to save&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Builder]]&lt;/div&gt;</summary>
		<author><name>LogicalDash</name></author>
	</entry>
	<entry>
		<id>https://www.gamemaking.tools/wiki/index.php?title=Lisien&amp;diff=568</id>
		<title>Lisien</title>
		<link rel="alternate" type="text/html" href="https://www.gamemaking.tools/wiki/index.php?title=Lisien&amp;diff=568"/>
		<updated>2017-01-04T03:28:43Z</updated>

		<summary type="html">&lt;p&gt;LogicalDash: Remove excess whitespace&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;LiSE is an engine for life simulation games. It is currently in alpha. The [https://github.com/LogicalDash/LiSE source code] is available under the [https://github.com/LogicalDash/LiSE/blob/master/LICENSE GPL3]&lt;br /&gt;
&lt;br /&gt;
Though there is a graphical frontend available, with the option to export your game planned, the engine itself runs in a server. It&#039;s meant to handle the parts of game logic termed the &amp;quot;simulation,&amp;quot; here meaning the abstract sort of simulation present in life simulators of the kind that Maxis once made. The intent is to enable a workflow where one developer can focus solely on the logic of the game, while others worry about making it look good and respond well to user input and so forth -- and these developers never need to even talk to one another. Building your game in LiSE means you get a modding API for free.&lt;br /&gt;
&lt;br /&gt;
== Core features ==&lt;br /&gt;
&lt;br /&gt;
* Object relational mapper for graph based world models.&lt;br /&gt;
* Journaling to allow world state changes to be rewound and replayed.&lt;br /&gt;
* Integration with NetworkX for convenient access to various graph algorithms, particularly pathfinding.&lt;br /&gt;
* Rules engine: define your game&#039;s behavior in terms of actions that are performed in response to triggers. Change the connection from trigger to action without effort. Copy triggers and actions between games easily.&lt;br /&gt;
* Can be run as a web server, so that you can control LiSE and query its world state from any other game engine you please.&lt;br /&gt;
&lt;br /&gt;
== Frontend features ==&lt;br /&gt;
&lt;br /&gt;
* View and edit state graphs in a drag-and-drop interface.&lt;br /&gt;
* Rewind time and the interface will show you the state of the world back then.&lt;br /&gt;
* Code editor with syntax highlighting.&lt;br /&gt;
* Rule constructor: Build rules out of functions represented as cards. Looks like deckbuilding in a card game like Magic.&lt;br /&gt;
* Autosave. Actually, anything you do gets put in a transaction that gets committed when you quit. In any case you never need to save&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Builder]]&lt;/div&gt;</summary>
		<author><name>LogicalDash</name></author>
	</entry>
	<entry>
		<id>https://www.gamemaking.tools/wiki/index.php?title=Lisien&amp;diff=567</id>
		<title>Lisien</title>
		<link rel="alternate" type="text/html" href="https://www.gamemaking.tools/wiki/index.php?title=Lisien&amp;diff=567"/>
		<updated>2017-01-04T03:27:49Z</updated>

		<summary type="html">&lt;p&gt;LogicalDash: Fix links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;LiSE is an engine for life simulation games. It is currently in alpha. The [https://github.com/LogicalDash/LiSE source code] is available under the [https://github.com/LogicalDash/LiSE/blob/master/LICENSE GPL3]&lt;br /&gt;
&lt;br /&gt;
Though there is a graphical frontend available, with the option to export your game planned, the engine itself runs in a server. It&#039;s meant to handle the parts of game logic termed the &amp;quot;simulation,&amp;quot; here meaning the abstract sort of simulation present in life simulators of the kind that Maxis once made. The intent is to enable a workflow where one developer can focus solely on the logic of the game, while others worry about making it look good and respond well to user input and so forth -- and these developers never need to even talk to one another. Building your game in LiSE means you get a modding API for free.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Core features ==&lt;br /&gt;
&lt;br /&gt;
* Object relational mapper for graph based world models.&lt;br /&gt;
* Journaling to allow world state changes to be rewound and replayed.&lt;br /&gt;
* Integration with NetworkX for convenient access to various graph algorithms, particularly pathfinding.&lt;br /&gt;
* Rules engine: define your game&#039;s behavior in terms of actions that are performed in response to triggers. Change the connection from trigger to action without effort. Copy triggers and actions between games easily.&lt;br /&gt;
* Can be run as a web server, so that you can control LiSE and query its world state from any other game engine you please.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Frontend features ==&lt;br /&gt;
&lt;br /&gt;
* View and edit state graphs in a drag-and-drop interface.&lt;br /&gt;
* Rewind time and the interface will show you the state of the world back then.&lt;br /&gt;
* Code editor with syntax highlighting.&lt;br /&gt;
* Rule constructor: Build rules out of functions represented as cards. Looks like deckbuilding in a card game like Magic.&lt;br /&gt;
* Autosave. Actually, anything you do gets put in a transaction that gets committed when you quit. In any case you never need to save&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Builder]]&lt;/div&gt;</summary>
		<author><name>LogicalDash</name></author>
	</entry>
	<entry>
		<id>https://www.gamemaking.tools/wiki/index.php?title=Lisien&amp;diff=566</id>
		<title>Lisien</title>
		<link rel="alternate" type="text/html" href="https://www.gamemaking.tools/wiki/index.php?title=Lisien&amp;diff=566"/>
		<updated>2017-01-04T03:25:03Z</updated>

		<summary type="html">&lt;p&gt;LogicalDash: Created page with &amp;quot;LiSE is an engine for life simulation games. It is currently in alpha. The [source code|https://github.com/LogicalDash/LiSE] is available under the [GPL3|https://github.com/Lo...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;LiSE is an engine for life simulation games. It is currently in alpha. The [source code|https://github.com/LogicalDash/LiSE] is available under the [GPL3|https://github.com/LogicalDash/LiSE/blob/master/LICENSE]&lt;br /&gt;
&lt;br /&gt;
Though there is a graphical frontend available, with the option to export your game planned, the engine itself runs in a server. It&#039;s meant to handle the parts of game logic termed the &amp;quot;simulation,&amp;quot; here meaning the abstract sort of simulation present in life simulators of the kind that Maxis once made. The intent is to enable a workflow where one developer can focus solely on the logic of the game, while others worry about making it look good and respond well to user input and so forth -- and these developers never need to even talk to one another. Building your game in LiSE means you get a modding API for free.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Core features ==&lt;br /&gt;
&lt;br /&gt;
* Object relational mapper for graph based world models.&lt;br /&gt;
* Journaling to allow world state changes to be rewound and replayed.&lt;br /&gt;
* Integration with NetworkX for convenient access to various graph algorithms, particularly pathfinding.&lt;br /&gt;
* Rules engine: define your game&#039;s behavior in terms of actions that are performed in response to triggers. Change the connection from trigger to action without effort. Copy triggers and actions between games easily.&lt;br /&gt;
* Can be run as a web server, so that you can control LiSE and query its world state from any other game engine you please.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Frontend features ==&lt;br /&gt;
&lt;br /&gt;
* View and edit state graphs in a drag-and-drop interface.&lt;br /&gt;
* Rewind time and the interface will show you the state of the world back then.&lt;br /&gt;
* Code editor with syntax highlighting.&lt;br /&gt;
* Rule constructor: Build rules out of functions represented as cards. Looks like deckbuilding in a card game like Magic.&lt;br /&gt;
* Autosave. Actually, anything you do gets put in a transaction that gets committed when you quit. In any case you never need to save&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Builder]]&lt;/div&gt;</summary>
		<author><name>LogicalDash</name></author>
	</entry>
</feed>