In past versions I tried to alter as little as possible of Sword of Moonlight's workings in order to let fans have an 'authentic' product experience. However, I have changed quite a few things in this version in hopes to make the Editors easier to learn and use. 

 
INSTALLATION:
I recommend making a backup of your SoM installation folder and your project folders before applying this patch. Safe is better than sorry.

Apply this patch to a brand new FULL install of Sword of Moonlight.
When installing Sword of Moonlight, the fourth dialogue-box into the install lets you choose a minimal, normal or full install. Full is the lowest of the three choices listed.

If you already have SoM installed and want to keep customized parts intact, you can re-install SoM over your old installation and then apply the patch. However, if you have customized any of SoM's parts (models, textures etc) WITHOUT giving them a new name, be careful not to overwrite your customizations.


Partial list of changes in the version:

Fixes:
	Fixed mislabeled status name buttons in magic editor
	Translated a few more rare error messages
	Fixed misaligned textures on all NPC & Enemy models
	Fixed holes on all NPC & Enemy textures
	Fixed bug that made crash when using an icon map during test play
	Fixed controller configuration resetting bug
	Fixed Piece 586 (Missing MSM)
 	Fixed "fall through floor" problem on Pieces 650, 652, 653
 	Fix red dots in Piece 584 and 400 textures
 	Fixed short step on Piece 528
	Fixed Numerous NPCs who were turning the wrong way when talked to
	Fixed collision on Earth Dragon to enable Truth Mirror use 

Improvements:
	Added support for a new in-game English font 
	Added ability to rotate all Objects on xy axis in Map Editor
	Lightened backgrounds in all editors for better visibility
	Remade Map Editor main window for clarity and ease of use
	Translated King's Field remake sample project
	Added 'Trigger' option to all Enemies in parameter editor
	Added original KF artwork icon to game.exe
	Added access to additional sound effects
	Added numbers to save slots
	Improved spell effects and lamp flame animation
	Improved "Display Message" text entry in Map editor


Changes for clarity:
	Map Editor:
		'SYS APPOINT' to ' SYS RESERVED'
		'Output' button to 'Compile'
		Added numerous notes to help explain settings in map editor
		Changed 'Font Size' to 'Bold' in map editor

	Parameter Editor:
		Changed numerous labels
		Moved 'Turn Rate' and added 'Off' tag in 'enemy basics'
		Changed 'Few' to 'Off' in 'enemy basics'
		Added 'Direct' and 'Indirect Attack' labels
		Changed 'graph' tab in enemy editor to 'defense'
		Renamed 'supplemental' spells to 'on target'
		Changed 'Register' button to 'Apply' 
		Changed Enemy movement behavior option 'fixed' to 'stay'

	System Editor:
		Removed the unneeded 'Register' button 

	In Game:
		Changed text in multiple places for smoothness and clarity


P.S. In case you think the English voice-over in the sample project movies sound like a retartded pixie, it's not me talking. . . I sound ummm... much more manly and cool . . . yeah, coooool. . . that's what I sound like ;)