Guide:Texts: Difference between revisions

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Brain-food from a variety of fields.
Brain-food from a variety of fields.
==AI==
AI, LLMs, etc.
* [https://posts.decontextualize.com/language-models-ransom-notes/ Language models can only write ransom notes] - Allison Parrish. 2024.


==Architecture==
==Architecture==
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* [https://frieze.com/article/crap?language=en This is Crap. Why is abjection making a comeback?]. By Hannah Black. 2016.
* [https://frieze.com/article/crap?language=en This is Crap. Why is abjection making a comeback?]. By Hannah Black. 2016.
* [http://gamemaking.tools/downloads/texts/Malabou,%20Catherine%20-%20What%20Should%20We%20Do%20With%20Our%20Brain.pdf What Should We Do With Our Brain?]. By Catherine Malabou. 2008.
* [http://gamemaking.tools/downloads/texts/Malabou,%20Catherine%20-%20What%20Should%20We%20Do%20With%20Our%20Brain.pdf What Should We Do With Our Brain?]. By Catherine Malabou. 2008.
==Distribution==
* [https://archive.org/details/punctum_warez-the-infrastructure-and-aesthetics-of-piracy Warez: The Infrastructure and Aesthetics of Piracy]. By Martin Paul Eve. 2021.


==Games and Play==
==Games and Play==
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===Kind-specific===
===Kind-specific===
* [http://www.roguebasin.com/index.php?title=Articles Articles] section on Roguebasin ([[:Category:Roguelike|Roguelike]]).
* [http://www.roguebasin.com/index.php?title=Articles Articles] section on Roguebasin ([[:Category:Roguelike|Roguelike]]).
==== Text Adventure ====
* [http://nightmaremode.thegamerstrust.com/2012/11/25/creation-under-capitalism/ Creation Under Capitalism and the Twine Revolution]. By Porpentine Charity Heartscape. 2012
* [http://nightmaremode.thegamerstrust.com/2012/11/25/creation-under-capitalism/ Creation Under Capitalism and the Twine Revolution]. By Porpentine Charity Heartscape. 2012
* [https://archive.org/details/TheCraftOfAdventure The Craft of Adventure]. By Graham Nelson. On the Internet Archive.
* [https://www.ifwiki.org/IF_Theory_Reader IF Theory Reader]. By Kevin Jackson-Mead, J. Robinson Wheeler. 2011.
* https://www.ifwiki.org/Theory


===Level Design===
===Level Design===

Latest revision as of 11:54, 8 March 2024

Brain-food from a variety of fields.

AI

AI, LLMs, etc.


Architecture

Art, Generally

Atmosphere

Audience, Interaction, Participation, Performance ???

  • Participation. Edited by Claire Bishop.

Bodies

Distribution

Games and Play

Game Making

Kind-specific

Text Adventure

Level Design

Particular Games

These of course will talk about other things, but use a particular game as a starting point or reference point.

Generally Good Games+ Writers

I Don't Want to Categorise

See Also