Guide:Blender: Difference between revisions

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(→‎See Also: GameDZine seems to be gone?)
(→‎See Also: Removed Sebastian Lague link 'cause they don't seem that great. Added BlenderSecrets)
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==See Also==
==See Also==
* [https://video.blender.org/ video.blender.org] - Videos on Blender's [[Wikipedia:PeerTube|PeerTube]] instance.
* [https://video.blender.org/ video.blender.org] - Videos on Blender's [[Wikipedia:PeerTube|PeerTube]] instance.
* [https://www.youtube.com/user/Cercopithecan/playlists?sort=dd&view=50&shelf_id=15 Blender Playlists] - Blender video tutorials by Sebastian Lague.
* [https://twitter.com/devonko_/status/1347282073371901953 here are a bunch of people you can learn from that aren't blender guru] - The Blender Guru guy that's all over Youtube is a gamergater. This is a tweet with lots of alternatives.
* [https://twitter.com/devonko_/status/1347282073371901953 here are a bunch of people you can learn from that aren't blender guru] - The Blender Guru guy that's all over Youtube is a gamergater. This is a tweet with lots of alternatives.
* [https://www.youtube.com/c/BlenderSecrets/videos BlenderSecrets] - Guides that are pretty consice (so make use of the pause key).

Revision as of 06:37, 4 April 2022

Using 'decimate' to reduce polygon count / model detail

If you have a model with too many polygons (for example something you've found online, or output from a 3-D scanner) you can quite easily reduce the amount of faces in the mesh, though you may mess up your UV map / texturing.

It's pretty tough explaining how to do anything in Blender, but if you can find all these buttons then you've found the decimate function:

Maybe if helps to say that you'll find them in left>right/top>bottom order, like how you'd read English.

Once at this point you enter a nummber in the 'Ratio' bit, or use it like a slider and watch how it effects the model. I think for this model I used something like 0.01. Use the middle mouse to rotate the object and make sure you've retained any details you want to, then when everything's ace click on 'Apply'. If your computer's not coping so well with the function you might want to do it over several 'applies'.

See Also