Guide:Texts: Difference between revisions
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Brain-food from a variety of fields | Brain-food from a variety of fields. | ||
==AI== | |||
AI, LLMs, etc. | |||
* [https://posts.decontextualize.com/language-models-ransom-notes/ Language models can only write ransom notes] - Allison Parrish. 2024. | |||
==Architecture== | ==Architecture== | ||
* How Buildings Learn. Stewart Brand. 1994. | * How Buildings Learn. Stewart Brand. 1994. | ||
** [https://www.youtube.com/watch?v=AvEqfg2sIH0 How Buildings Learn] - TV series. | ** [https://www.youtube.com/watch?v=AvEqfg2sIH0 How Buildings Learn] - TV series. | ||
==Art, Generally== | |||
* [http://rhizome.org/editorial/2018/jan/08/against-the-supremacy-of-thought/ Against the Supremacy of Thought]. Manuel Arturo Abreu. 2018. | |||
==Atmosphere== | ==Atmosphere== | ||
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==Bodies== | ==Bodies== | ||
* [https://web.archive.org/web/20160604173741/http://www.arcadereview.net/published/cyberqueen Cyberqueen]. By Zeiya Speede. 2016. | |||
* [https://frieze.com/article/crap?language=en This is Crap. Why is abjection making a comeback?]. By Hannah Black. 2016. | |||
* [http://gamemaking.tools/downloads/texts/Malabou,%20Catherine%20-%20What%20Should%20We%20Do%20With%20Our%20Brain.pdf What Should We Do With Our Brain?]. By Catherine Malabou. 2008. | |||
==Distribution== | |||
* [https://archive.org/details/punctum_warez-the-infrastructure-and-aesthetics-of-piracy Warez: The Infrastructure and Aesthetics of Piracy]. By Martin Paul Eve. 2021. | |||
==Games and Play== | ==Games and Play== | ||
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** [http://www.mattiebrice.com/homo-ludens-for-the-people/ Homo Ludens for the People] - Notes on Homo Ludens, by Mattie Brice. | ** [http://www.mattiebrice.com/homo-ludens-for-the-people/ Homo Ludens for the People] - Notes on Homo Ludens, by Mattie Brice. | ||
* Man, Play and Games. By Roger Caillois. 1961. | * Man, Play and Games. By Roger Caillois. 1961. | ||
* [http://gamemaking.tools/downloads/texts/Kanaga,%20David%20-%20Structure%20&%20Alchemy%20in%20New%20Fractual%20Playspaces.pdf Structure and Alchemy in New Fractal Playspaces]. By David Kanaga. | |||
* [https://www.critical-distance.com/category/podcast/keywords-in-play/ Keywords in Play] - Critical Distance thing, interviews. | |||
===Game Making=== | |||
* [https://emreed.net/flappyrevenge.html Flappy Bird Will Have Its Revenge On Indie Games]. By Emilie M. Reed. 2019 | |||
* [https://tinysubversions.com/fuckvideogames/ Fuck Videogames]. By Darius Kazemi. 2013 | |||
* [https://itch.io/jam/speculation-jam/entries Speculation Jam] and [https://itch.io/jam/list-jam/entries List Jam] are full of inspiring game thoughts. | |||
* [https://myfriendpokey.tumblr.com/post/695311663927328768/mr-advice Mr Advice]. Thoughts for people starting to make games, by My Friend Pokey. 2022. | |||
===Kind-specific=== | ===Kind-specific=== | ||
* [http://www.roguebasin.com/index.php?title=Articles Articles] section on Roguebasin ([[:Category:Roguelike|Roguelike]]). | * [http://www.roguebasin.com/index.php?title=Articles Articles] section on Roguebasin ([[:Category:Roguelike|Roguelike]]). | ||
==== Text Adventure ==== | |||
* [http://nightmaremode.thegamerstrust.com/2012/11/25/creation-under-capitalism/ Creation Under Capitalism and the Twine Revolution]. By Porpentine Charity Heartscape. 2012 | |||
* [https://archive.org/details/TheCraftOfAdventure The Craft of Adventure]. By Graham Nelson. On the Internet Archive. | |||
* [https://www.ifwiki.org/IF_Theory_Reader IF Theory Reader]. By Kevin Jackson-Mead, J. Robinson Wheeler. 2011. | |||
* https://www.ifwiki.org/Theory | |||
===Level Design=== | ===Level Design=== | ||
* [http://www.blog.radiator.debacle.us/2011/07/dark-past-part-4-useful-post-or-randy.html Radiator Blog: Dark Past (part 4): The Useful Post (?) or Randy Smith's "valence theory" of level design]. Robert Yang. 2011 | * [http://www.blog.radiator.debacle.us/2011/07/dark-past-part-4-useful-post-or-randy.html Radiator Blog: Dark Past (part 4): The Useful Post (?) or Randy Smith's "valence theory" of level design]. By Robert Yang. 2011. | ||
===Particular Games=== | |||
These of course will talk about other things, but use a particular game as a starting point or reference point. | |||
* [http://www.gamasutra.com/blogs/SRHoliwell/20150130/235329/A_Maze_of_Murderscapes_Metroid_II.php A Maze of Murderscapes: Metroid II]. By SR Holiwell. 2015. | |||
* [https://ironcupshrug.wordpress.com/2011/01/18/stray-dogs/ Stray Dogs, or: My Only Verb is Kill] (''Kane and Lynch 2: Dog Days''). 'ironcupshrug'. 2011. | |||
* [http://www.actionbutton.net/?p=591 Super Metroid]. By Ario Barzan. 2009. | |||
* [http://www.1up.com/features/sons-big-bucks-metal-gear Sons of Big Bucks: Metal Gear Solid 4 and the Video Game Economy]. By James Clinton Howell. 2012. | |||
===Generally Good Games+ Writers=== | |||
* [https://myfriendpokey.tumblr.com/ Stephen Murphy] | |||
* [https://lanathegun.wordpress.com/ Lana Polansky] | |||
* [http://slimedaughter.com/ Porpentine Charity Heartscape] | |||
* [https://emreed.net/ Emilie Reed] | |||
* [http://ellaguro.blogspot.com/ Liz Ryerson] | |||
==I Don't Want to Categorise== | |||
* [http://thenewinquiry.com/essays/hot-allostatic-load/ Hot Allostatic Load]. By Porpentine. 2015. | |||
==See Also== | ==See Also== |
Latest revision as of 11:54, 8 March 2024
Brain-food from a variety of fields.
AI
AI, LLMs, etc.
- Language models can only write ransom notes - Allison Parrish. 2024.
Architecture
- How Buildings Learn. Stewart Brand. 1994.
- How Buildings Learn - TV series.
Art, Generally
- Against the Supremacy of Thought. Manuel Arturo Abreu. 2018.
Atmosphere
- Atmosphere as the Fundamental Concept of a New Aesthetics. Gernot Böhme. 1993.
- Performing an Aesthetics of Atmospheres. Stuart Grant. 2013.
Audience, Interaction, Participation, Performance ???
- Participation. Edited by Claire Bishop.
Bodies
- Cyberqueen. By Zeiya Speede. 2016.
- This is Crap. Why is abjection making a comeback?. By Hannah Black. 2016.
- What Should We Do With Our Brain?. By Catherine Malabou. 2008.
Distribution
- Warez: The Infrastructure and Aesthetics of Piracy. By Martin Paul Eve. 2021.
Games and Play
- Homo Ludens. By Johan Huizinga. 1955.
- Homo Ludens on Wikipedia.
- Homo Ludens for the People - Notes on Homo Ludens, by Mattie Brice.
- Man, Play and Games. By Roger Caillois. 1961.
- Structure and Alchemy in New Fractal Playspaces. By David Kanaga.
- Keywords in Play - Critical Distance thing, interviews.
Game Making
- Flappy Bird Will Have Its Revenge On Indie Games. By Emilie M. Reed. 2019
- Fuck Videogames. By Darius Kazemi. 2013
- Speculation Jam and List Jam are full of inspiring game thoughts.
- Mr Advice. Thoughts for people starting to make games, by My Friend Pokey. 2022.
Kind-specific
Text Adventure
- Creation Under Capitalism and the Twine Revolution. By Porpentine Charity Heartscape. 2012
- The Craft of Adventure. By Graham Nelson. On the Internet Archive.
- IF Theory Reader. By Kevin Jackson-Mead, J. Robinson Wheeler. 2011.
- https://www.ifwiki.org/Theory
Level Design
- Radiator Blog: Dark Past (part 4): The Useful Post (?) or Randy Smith's "valence theory" of level design. By Robert Yang. 2011.
Particular Games
These of course will talk about other things, but use a particular game as a starting point or reference point.
- A Maze of Murderscapes: Metroid II. By SR Holiwell. 2015.
- Stray Dogs, or: My Only Verb is Kill (Kane and Lynch 2: Dog Days). 'ironcupshrug'. 2011.
- Super Metroid. By Ario Barzan. 2009.
- Sons of Big Bucks: Metal Gear Solid 4 and the Video Game Economy. By James Clinton Howell. 2012.
Generally Good Games+ Writers
I Don't Want to Categorise
- Hot Allostatic Load. By Porpentine. 2015.
See Also
- The Guides section?
- Video Game collection on aaaaarg.
- Play collection on aaaaarg.
- VG Literature on selectbutton.
- Print Publications about Videogames on selectbutton.